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Side by Side Diff: tools/dom/templates/html/impl/impl_Event.darttemplate

Issue 12025027: Cleaning up event constructors (Closed) Base URL: https://dart.googlecode.com/svn/branches/bleeding_edge/dart
Patch Set: Created 7 years, 11 months ago
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1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file
2 // for details. All rights reserved. Use of this source code is governed by a 2 // for details. All rights reserved. Use of this source code is governed by a
3 // BSD-style license that can be found in the LICENSE file. 3 // BSD-style license that can be found in the LICENSE file.
4 4
5 // WARNING: Do not edit - generated code. 5 // WARNING: Do not edit - generated code.
6 6
7 part of html; 7 part of html;
8 8
9 $(ANNOTATIONS)class $CLASSNAME$EXTENDS$IMPLEMENTS$NATIVESPEC { 9 $(ANNOTATIONS)class $CLASSNAME$EXTENDS$IMPLEMENTS$NATIVESPEC {
10 // In JS, canBubble and cancelable are technically required parameters to 10 // In JS, canBubble and cancelable are technically required parameters to
11 // init*Event. In practice, though, if they aren't provided they simply 11 // init*Event. In practice, though, if they aren't provided they simply
12 // default to false (since that's Boolean(undefined)). 12 // default to false (since that's Boolean(undefined)).
13 // 13 //
14 // Contrary to JS, we default canBubble and cancelable to true, since that's 14 // Contrary to JS, we default canBubble and cancelable to true, since that's
15 // what people want most of the time anyway. 15 // what people want most of the time anyway.
16 factory $CLASSNAME(String type, 16 factory $CLASSNAME(String type,
17 [bool canBubble = true, bool cancelable = true]) { 17 {bool canBubble: true, bool cancelable: true}) {
18 return new Event.eventType('Event', type, canBubble, cancelable); 18 return new Event.eventType('Event', type, canBubble: canBubble,
19 cancelable: canBubble);
19 } 20 }
20 21
21 /** 22 /**
22 * Creates a new Event object of the specified type. 23 * Creates a new Event object of the specified type.
23 * 24 *
24 * This is analogous to document.createEvent. 25 * This is analogous to document.createEvent.
25 * Normally events should be created via their constructors, if available. 26 * Normally events should be created via their constructors, if available.
26 * 27 *
27 * var e = new Event.type('MouseEvent', 'mousedown', true, true); 28 * var e = new Event.type('MouseEvent', 'mousedown', true, true);
28 */ 29 */
29 factory Event.eventType(String type, String name, [bool canBubble = true, 30 factory Event.eventType(String type, String name, {bool canBubble: true,
30 bool cancelable = true]) { 31 bool cancelable: true}) {
31 final Event e = document.$dom_createEvent(type); 32 final Event e = document.$dom_createEvent(type);
32 e.$dom_initEvent(name, canBubble, cancelable); 33 e.$dom_initEvent(name, canBubble, cancelable);
33 return e; 34 return e;
34 } 35 }
35 $!MEMBERS 36 $!MEMBERS
36 37
37 /** 38 /**
38 * Checks to see if the event class is supported by the current platform. 39 * Checks to see if the event class is supported by the current platform.
39 */ 40 */
40 static bool _isTypeSupported(String eventType) { 41 static bool _isTypeSupported(String eventType) {
41 // Browsers throw for unsupported event names. 42 // Browsers throw for unsupported event names.
42 try { 43 try {
43 var e = document.$dom_createEvent(eventType); 44 var e = document.$dom_createEvent(eventType);
44 return e is Event; 45 return e is Event;
45 } catch (_) { } 46 } catch (_) { }
46 return false; 47 return false;
47 } 48 }
48 } 49 }
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