| Index: src/gpu/gl/GrGLGLSL.h
|
| diff --git a/src/gpu/gl/GrGLGLSL.h b/src/gpu/gl/GrGLGLSL.h
|
| new file mode 100755
|
| index 0000000000000000000000000000000000000000..724765f1a8a5dfe917817b0111f8a49e0387aa5c
|
| --- /dev/null
|
| +++ b/src/gpu/gl/GrGLGLSL.h
|
| @@ -0,0 +1,36 @@
|
| +/*
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| + * Copyright 2011 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#ifndef GrGLInitGLSL_DEFINED
|
| +#define GrGLInitGLSL_DEFINED
|
| +
|
| +#include "gl/GrGLInterface.h"
|
| +#include "glsl/GrGLSL.h"
|
| +#include "GrColor.h"
|
| +#include "GrTypesPriv.h"
|
| +#include "SkString.h"
|
| +
|
| +class GrGLContextInfo;
|
| +
|
| +/**
|
| + * Gets the most recent GLSL Generation compatible with the OpenGL context.
|
| + */
|
| +bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation);
|
| +
|
| +/**
|
| + * Returns a string to include at the beginning of a shader to declare the GLSL
|
| + * version.
|
| + */
|
| +const char* GrGLGetGLSLVersionDecl(const GrGLContextInfo&);
|
| +
|
| +/**
|
| + * Adds a line of GLSL code to declare the default precision for float types.
|
| + */
|
| +void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision, GrGLStandard, SkString* out);
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| +
|
| +
|
| +#endif
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|
|