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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLSL_DEFINED | 8 #ifndef GrGLSL_DEFINED |
| 9 #define GrGLSL_DEFINED | 9 #define GrGLSL_DEFINED |
| 10 | 10 |
| 11 #include "gl/GrGLInterface.h" | |
| 12 #include "GrColor.h" | |
| 13 #include "GrTypesPriv.h" | 11 #include "GrTypesPriv.h" |
| 14 #include "SkString.h" | 12 #include "SkString.h" |
| 15 | 13 |
| 16 class GrGLContextInfo; | |
| 17 class GrGLShaderVar; | |
| 18 | |
| 19 // Limited set of GLSL versions we build shaders for. Caller should round | 14 // Limited set of GLSL versions we build shaders for. Caller should round |
| 20 // down the GLSL version to one of these enums. | 15 // down the GLSL version to one of these enums. |
| 21 enum GrGLSLGeneration { | 16 enum GrGLSLGeneration { |
| 22 /** | 17 /** |
| 23 * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20) | 18 * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20) |
| 24 */ | 19 */ |
| 25 k110_GrGLSLGeneration, | 20 k110_GrGLSLGeneration, |
| 26 /** | 21 /** |
| 27 * Desktop GLSL 1.30 | 22 * Desktop GLSL 1.30 |
| 28 */ | 23 */ |
| 29 k130_GrGLSLGeneration, | 24 k130_GrGLSLGeneration, |
| 30 /** | 25 /** |
| 31 * Desktop GLSL 1.40 | 26 * Desktop GLSL 1.40 |
| 32 */ | 27 */ |
| 33 k140_GrGLSLGeneration, | 28 k140_GrGLSLGeneration, |
| 34 /** | 29 /** |
| 35 * Desktop GLSL 1.50 | 30 * Desktop GLSL 1.50 |
| 36 */ | 31 */ |
| 37 k150_GrGLSLGeneration, | 32 k150_GrGLSLGeneration, |
| 38 /** | 33 /** |
| 39 * Desktop GLSL 3.30, and ES GLSL 3.00 | 34 * Desktop GLSL 3.30, and ES GLSL 3.00 |
| 40 */ | 35 */ |
| 41 k330_GrGLSLGeneration, | 36 k330_GrGLSLGeneration, |
| 42 /** | 37 /** |
| 43 * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular | 38 * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular |
| 44 */ | 39 */ |
| 45 k310es_GrGLSLGeneration, | 40 k310es_GrGLSLGeneration, |
| 46 }; | 41 }; |
| 47 | 42 |
| 48 /** | |
| 49 * Gets the most recent GLSL Generation compatible with the OpenGL context. | |
| 50 */ | |
| 51 bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation); | |
| 52 | |
| 53 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration); | 43 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration); |
| 54 | 44 |
| 55 /** | 45 /** |
| 56 * Returns a string to include at the beginning of a shader to declare the GLSL | |
| 57 * version. | |
| 58 */ | |
| 59 const char* GrGetGLSLVersionDecl(const GrGLContextInfo&); | |
| 60 | |
| 61 /** | |
| 62 * Adds a line of GLSL code to declare the default precision for float types. | |
| 63 */ | |
| 64 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision, GrGLStandard, S
kString* out); | |
| 65 | |
| 66 /** | |
| 67 * Gets the name of the function that should be used to sample a 2D texture. Coo
rd type is used | 46 * Gets the name of the function that should be used to sample a 2D texture. Coo
rd type is used |
| 68 * to indicate whether the texture is sampled using projective textured (kVec3f)
or not (kVec2f). | 47 * to indicate whether the texture is sampled using projective textured (kVec3f)
or not (kVec2f). |
| 69 */ | 48 */ |
| 70 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrGLSLGenerat
ion glslGen) { | 49 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrGLSLGenerat
ion glslGen) { |
| 71 if (kVec2f_GrSLType == coordType) { | 50 if (kVec2f_GrSLType == coordType) { |
| 72 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D"; | 51 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D"; |
| 73 } else { | 52 } else { |
| 74 SkASSERT(kVec3f_GrSLType == coordType); | 53 SkASSERT(kVec3f_GrSLType == coordType); |
| 75 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj
"; | 54 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj
"; |
| 76 } | 55 } |
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| 338 | 317 |
| 339 /** | 318 /** |
| 340 * Does an inplace mul, *=, of vec4VarName by mulFactor. | 319 * Does an inplace mul, *=, of vec4VarName by mulFactor. |
| 341 * A semicolon is added after the assignment. | 320 * A semicolon is added after the assignment. |
| 342 */ | 321 */ |
| 343 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor); | 322 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor); |
| 344 | 323 |
| 345 #include "GrGLSL_impl.h" | 324 #include "GrGLSL_impl.h" |
| 346 | 325 |
| 347 #endif | 326 #endif |
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