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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLSL_DEFINED | 8 #ifndef GrGLSL_DEFINED |
9 #define GrGLSL_DEFINED | 9 #define GrGLSL_DEFINED |
10 | 10 |
11 #include "gl/GrGLInterface.h" | |
12 #include "GrColor.h" | |
13 #include "GrTypesPriv.h" | 11 #include "GrTypesPriv.h" |
14 #include "SkString.h" | 12 #include "SkString.h" |
15 | 13 |
16 class GrGLContextInfo; | |
17 class GrGLShaderVar; | |
18 | |
19 // Limited set of GLSL versions we build shaders for. Caller should round | 14 // Limited set of GLSL versions we build shaders for. Caller should round |
20 // down the GLSL version to one of these enums. | 15 // down the GLSL version to one of these enums. |
21 enum GrGLSLGeneration { | 16 enum GrGLSLGeneration { |
22 /** | 17 /** |
23 * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20) | 18 * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20) |
24 */ | 19 */ |
25 k110_GrGLSLGeneration, | 20 k110_GrGLSLGeneration, |
26 /** | 21 /** |
27 * Desktop GLSL 1.30 | 22 * Desktop GLSL 1.30 |
28 */ | 23 */ |
29 k130_GrGLSLGeneration, | 24 k130_GrGLSLGeneration, |
30 /** | 25 /** |
31 * Desktop GLSL 1.40 | 26 * Desktop GLSL 1.40 |
32 */ | 27 */ |
33 k140_GrGLSLGeneration, | 28 k140_GrGLSLGeneration, |
34 /** | 29 /** |
35 * Desktop GLSL 1.50 | 30 * Desktop GLSL 1.50 |
36 */ | 31 */ |
37 k150_GrGLSLGeneration, | 32 k150_GrGLSLGeneration, |
38 /** | 33 /** |
39 * Desktop GLSL 3.30, and ES GLSL 3.00 | 34 * Desktop GLSL 3.30, and ES GLSL 3.00 |
40 */ | 35 */ |
41 k330_GrGLSLGeneration, | 36 k330_GrGLSLGeneration, |
42 /** | 37 /** |
43 * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular | 38 * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular |
44 */ | 39 */ |
45 k310es_GrGLSLGeneration, | 40 k310es_GrGLSLGeneration, |
46 }; | 41 }; |
47 | 42 |
48 /** | |
49 * Gets the most recent GLSL Generation compatible with the OpenGL context. | |
50 */ | |
51 bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation); | |
52 | |
53 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration); | 43 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration); |
54 | 44 |
55 /** | 45 /** |
56 * Returns a string to include at the beginning of a shader to declare the GLSL | |
57 * version. | |
58 */ | |
59 const char* GrGetGLSLVersionDecl(const GrGLContextInfo&); | |
60 | |
61 /** | |
62 * Adds a line of GLSL code to declare the default precision for float types. | |
63 */ | |
64 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision, GrGLStandard, S
kString* out); | |
65 | |
66 /** | |
67 * Gets the name of the function that should be used to sample a 2D texture. Coo
rd type is used | 46 * Gets the name of the function that should be used to sample a 2D texture. Coo
rd type is used |
68 * to indicate whether the texture is sampled using projective textured (kVec3f)
or not (kVec2f). | 47 * to indicate whether the texture is sampled using projective textured (kVec3f)
or not (kVec2f). |
69 */ | 48 */ |
70 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrGLSLGenerat
ion glslGen) { | 49 inline const char* GrGLSLTexture2DFunctionName(GrSLType coordType, GrGLSLGenerat
ion glslGen) { |
71 if (kVec2f_GrSLType == coordType) { | 50 if (kVec2f_GrSLType == coordType) { |
72 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D"; | 51 return glslGen >= k130_GrGLSLGeneration ? "texture" : "texture2D"; |
73 } else { | 52 } else { |
74 SkASSERT(kVec3f_GrSLType == coordType); | 53 SkASSERT(kVec3f_GrSLType == coordType); |
75 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj
"; | 54 return glslGen >= k130_GrGLSLGeneration ? "textureProj" : "texture2DProj
"; |
76 } | 55 } |
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338 | 317 |
339 /** | 318 /** |
340 * Does an inplace mul, *=, of vec4VarName by mulFactor. | 319 * Does an inplace mul, *=, of vec4VarName by mulFactor. |
341 * A semicolon is added after the assignment. | 320 * A semicolon is added after the assignment. |
342 */ | 321 */ |
343 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor); | 322 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL
Expr4& mulFactor); |
344 | 323 |
345 #include "GrGLSL_impl.h" | 324 #include "GrGLSL_impl.h" |
346 | 325 |
347 #endif | 326 #endif |
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