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Side by Side Diff: src/gpu/gl/GrGLGLSL.cpp

Issue 1202293002: Move GLSL-specific routines/classes to separate glsl directory (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rename GrGLGLSL.{cpp,h} Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLSL.h" 8 #include "GrGLGLSL.h"
9 #include "GrGLShaderVar.h" 9 #include "GrGLShaderVar.h"
10 #include "SkString.h" 10 #include "SkString.h"
11 11
12 bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation) { 12 bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation ) {
13 SkASSERT(generation); 13 SkASSERT(generation);
14 GrGLSLVersion ver = GrGLGetGLSLVersion(gl); 14 GrGLSLVersion ver = GrGLGetGLSLVersion(gl);
15 if (GR_GLSL_INVALID_VER == ver) { 15 if (GR_GLSL_INVALID_VER == ver) {
16 return false; 16 return false;
17 } 17 }
18 switch (gl->fStandard) { 18 switch (gl->fStandard) {
19 case kGL_GrGLStandard: 19 case kGL_GrGLStandard:
20 SkASSERT(ver >= GR_GLSL_VER(1,10)); 20 SkASSERT(ver >= GR_GLSL_VER(1,10));
21 if (ver >= GR_GLSL_VER(3,30)) { 21 if (ver >= GR_GLSL_VER(3,30)) {
22 *generation = k330_GrGLSLGeneration; 22 *generation = k330_GrGLSLGeneration;
(...skipping 17 matching lines...) Expand all
40 } else { 40 } else {
41 *generation = k110_GrGLSLGeneration; 41 *generation = k110_GrGLSLGeneration;
42 } 42 }
43 return true; 43 return true;
44 default: 44 default:
45 SkFAIL("Unknown GL Standard"); 45 SkFAIL("Unknown GL Standard");
46 return false; 46 return false;
47 } 47 }
48 } 48 }
49 49
50 const char* GrGetGLSLVersionDecl(const GrGLContextInfo& info) { 50 const char* GrGLGetGLSLVersionDecl(const GrGLContextInfo& info) {
51 switch (info.glslGeneration()) { 51 switch (info.glslGeneration()) {
52 case k110_GrGLSLGeneration: 52 case k110_GrGLSLGeneration:
53 if (kGLES_GrGLStandard == info.standard()) { 53 if (kGLES_GrGLStandard == info.standard()) {
54 // ES2s shader language is based on version 1.20 but is version 54 // ES2s shader language is based on version 1.20 but is version
55 // 1.00 of the ES language. 55 // 1.00 of the ES language.
56 return "#version 100\n"; 56 return "#version 100\n";
57 } else { 57 } else {
58 SkASSERT(kGL_GrGLStandard == info.standard()); 58 SkASSERT(kGL_GrGLStandard == info.standard());
59 return "#version 110\n"; 59 return "#version 110\n";
60 } 60 }
(...skipping 21 matching lines...) Expand all
82 return "#version 330 compatibility\n"; 82 return "#version 330 compatibility\n";
83 } 83 }
84 } 84 }
85 case k310es_GrGLSLGeneration: 85 case k310es_GrGLSLGeneration:
86 SkASSERT(kGLES_GrGLStandard == info.standard()); 86 SkASSERT(kGLES_GrGLStandard == info.standard());
87 return "#version 310 es\n"; 87 return "#version 310 es\n";
88 } 88 }
89 return "<no version>"; 89 return "<no version>";
90 } 90 }
91 91
92 bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) { 92 void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandar d s, SkString* out) {
93 switch (gen) {
94 case k110_GrGLSLGeneration:
95 return false;
96 case k130_GrGLSLGeneration:
97 case k140_GrGLSLGeneration:
98 case k150_GrGLSLGeneration:
99 case k330_GrGLSLGeneration:
100 case k310es_GrGLSLGeneration:
101 return true;
102 }
103 return false;
104 }
105
106 void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard s, SkString* out) {
107 // Desktop GLSL has added precision qualifiers but they don't do anything. 93 // Desktop GLSL has added precision qualifiers but they don't do anything.
108 if (kGLES_GrGLStandard == s) { 94 if (kGLES_GrGLStandard == s) {
109 switch (p) { 95 switch (p) {
110 case kHigh_GrSLPrecision: 96 case kHigh_GrSLPrecision:
111 out->append("precision highp float;\n"); 97 out->append("precision highp float;\n");
112 break; 98 break;
113 case kMedium_GrSLPrecision: 99 case kMedium_GrSLPrecision:
114 out->append("precision mediump float;\n"); 100 out->append("precision mediump float;\n");
115 break; 101 break;
116 case kLow_GrSLPrecision: 102 case kLow_GrSLPrecision:
117 out->append("precision lowp float;\n"); 103 out->append("precision lowp float;\n");
118 break; 104 break;
119 default: 105 default:
120 SkFAIL("Unknown precision value."); 106 SkFAIL("Unknown precision value.");
121 } 107 }
122 } 108 }
123 } 109 }
124
125 void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSL Expr4& mulFactor) {
126 if (mulFactor.isOnes()) {
127 *outAppend = SkString();
128 }
129
130 if (mulFactor.isZeros()) {
131 outAppend->appendf("%s = vec4(0);", vec4VarName);
132 } else {
133 outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str());
134 }
135 }
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