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Side by Side Diff: src/gpu/effects/GrSimpleTextureEffect.cpp

Issue 1202293002: Move GLSL-specific routines/classes to separate glsl directory (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rename GrGLGLSL.{cpp,h} Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSimpleTextureEffect.h" 8 #include "GrSimpleTextureEffect.h"
9 #include "GrInvariantOutput.h" 9 #include "GrInvariantOutput.h"
10 #include "GrTexture.h" 10 #include "GrTexture.h"
11 #include "gl/GrGLCaps.h" 11 #include "gl/GrGLCaps.h"
12 #include "gl/GrGLProcessor.h" 12 #include "gl/GrGLProcessor.h"
13 #include "gl/GrGLSL.h"
14 #include "gl/GrGLTexture.h" 13 #include "gl/GrGLTexture.h"
15 #include "gl/builders/GrGLProgramBuilder.h" 14 #include "gl/builders/GrGLProgramBuilder.h"
16 15
17 class GrGLSimpleTextureEffect : public GrGLFragmentProcessor { 16 class GrGLSimpleTextureEffect : public GrGLFragmentProcessor {
18 public: 17 public:
19 GrGLSimpleTextureEffect(const GrProcessor&) {} 18 GrGLSimpleTextureEffect(const GrProcessor&) {}
20 19
21 virtual void emitCode(GrGLFPBuilder* builder, 20 virtual void emitCode(GrGLFPBuilder* builder,
22 const GrFragmentProcessor& fp, 21 const GrFragmentProcessor& fp,
23 const char* outputColor, 22 const char* outputColor,
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after
76 75
77 static const GrCoordSet kCoordSets[] = { 76 static const GrCoordSet kCoordSets[] = {
78 kLocal_GrCoordSet, 77 kLocal_GrCoordSet,
79 kDevice_GrCoordSet 78 kDevice_GrCoordSet
80 }; 79 };
81 GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoord Sets))]; 80 GrCoordSet coordSet = kCoordSets[random->nextULessThan(SK_ARRAY_COUNT(kCoord Sets))];
82 81
83 const SkMatrix& matrix = GrTest::TestMatrix(random); 82 const SkMatrix& matrix = GrTest::TestMatrix(random);
84 return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet); 83 return GrSimpleTextureEffect::Create(textures[texIdx], matrix, coordSet);
85 } 84 }
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