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| 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file | |
| 2 // for details. All rights reserved. Use of this source code is governed by a | |
| 3 // BSD-style license that can be found in the LICENSE file. | |
| 4 | |
| 5 library gl_driver; | |
| 6 | |
| 7 import 'dart:html'; | |
| 8 import 'gl.dart'; | |
| 9 | |
| 10 /** | |
| 11 * A driver to run GL applications in the browser. | |
| 12 */ | |
| 13 void glMain(setup, resize, draw) { | |
| 14 // Setup a Canvas for GL to run inside. | |
| 15 final canvas = new CanvasElement(width: window.innerWidth, height: window.inne
rHeight); | |
| 16 document.body.nodes.add(canvas); | |
| 17 | |
| 18 gl = canvas.getContext('experimental-webgl'); | |
| 19 | |
| 20 // The first 'setup' entry point is called once. | |
| 21 setup(canvas.width, canvas.height); | |
| 22 | |
| 23 // The second 'render' entry point is called each time the canvas should | |
| 24 // be re-drawn. | |
| 25 var render; | |
| 26 render = (n) { | |
| 27 draw(); | |
| 28 window.requestAnimationFrame(render); | |
| 29 }; | |
| 30 render(0); | |
| 31 | |
| 32 window.on.resize.add((e) { | |
| 33 canvas.width = window.innerWidth; | |
| 34 canvas.height = window.innerHeight; | |
| 35 resize(canvas.width, canvas.height); | |
| 36 }); | |
| 37 } | |
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