| Index: src/core/Sk4px.h
|
| diff --git a/src/core/Sk4px.h b/src/core/Sk4px.h
|
| index 8fb546a40639f851abc6192a954d5df21c5a1f03..26d4d0f865281c19ae30da95143f650f231d4e9d 100644
|
| --- a/src/core/Sk4px.h
|
| +++ b/src/core/Sk4px.h
|
| @@ -21,8 +21,9 @@ namespace {
|
| // 1, 2 or 4 SkPMColors, generally vectorized.
|
| class Sk4px : public Sk16b {
|
| public:
|
| - Sk4px(SkAlpha a) : INHERITED(a) {} // Duplicate 16x: a -> aaaa aaaa aaaa aaaa
|
| - Sk4px(SkPMColor); // Duplicate 4x: argb -> argb argb argb argb
|
| + static Sk4px DupAlpha(SkAlpha a) { return Sk16b(a); } // a -> aaaa aaaa aaaa aaaa
|
| + static Sk4px DupPMColor(SkPMColor c); // argb -> argb argb argb argb
|
| +
|
| Sk4px(const Sk16b& v) : INHERITED(v) {}
|
|
|
| Sk4px alphas() const; // ARGB argb XYZW xyzw -> AAAA aaaa XXXX xxxx
|
| @@ -55,11 +56,21 @@ public:
|
| // Pack the top byte of each component back down into 4 SkPMColors.
|
| Sk4px addNarrowHi(const Sk16h&) const;
|
|
|
| - Sk4px div255TruncNarrow() const { return this->addNarrowHi(*this >> 8); }
|
| - Sk4px div255RoundNarrow() const {
|
| - return Sk4px::Wide(*this + Sk16h(128)).div255TruncNarrow();
|
| + // Rounds, i.e. (x+127) / 255.
|
| + Sk4px div255() const {
|
| + // Calculated as ((x+128) + ((x+128)>>8)) >> 8.
|
| + auto v = *this + Sk16h(128);
|
| + return v.addNarrowHi(v >> 8);
|
| }
|
|
|
| + // These just keep the types as Wide so the user doesn't have to keep casting.
|
| + Wide operator * (const Wide& o) const { return INHERITED::operator*(o); }
|
| + Wide operator + (const Wide& o) const { return INHERITED::operator+(o); }
|
| + Wide operator - (const Wide& o) const { return INHERITED::operator-(o); }
|
| + Wide operator >> (int bits) const { return INHERITED::operator>>(bits); }
|
| + Wide operator << (int bits) const { return INHERITED::operator<<(bits); }
|
| + static Wide Min(const Wide& a, const Wide& b) { return INHERITED::Min(a,b); }
|
| +
|
| private:
|
| typedef Sk16h INHERITED;
|
| };
|
| @@ -67,45 +78,46 @@ public:
|
| Wide widenLo() const; // ARGB -> 0A 0R 0G 0B
|
| Wide widenHi() const; // ARGB -> A0 R0 G0 B0
|
| Wide mulWiden(const Sk16b&) const; // 8-bit x 8-bit -> 16-bit components.
|
| - Wide mul255Widen() const {
|
| - // TODO: x*255 = x*256-x, so something like this->widenHi() - this->widenLo()?
|
| - return this->mulWiden(Sk16b(255));
|
| - }
|
|
|
| - // Generally faster than this->mulWiden(other).div255RoundNarrow().
|
| - // May be incorrect by +-1, but is always exactly correct when *this or other is 0 or 255.
|
| - Sk4px fastMulDiv255Round(const Sk16b& other) const {
|
| + // The only 8-bit multiply we use is 8-bit x 8-bit -> 16-bit. Might as well make it pithy.
|
| + Wide operator * (const Sk4px& o) const { return this->mulWiden(o); }
|
| +
|
| + // These just keep the types as Sk4px so the user doesn't have to keep casting.
|
| + Sk4px operator + (const Sk4px& o) const { return INHERITED::operator+(o); }
|
| + Sk4px operator - (const Sk4px& o) const { return INHERITED::operator-(o); }
|
| +
|
| + // Generally faster than (*this * o).div255().
|
| + // May be incorrect by +-1, but is always exactly correct when *this or o is 0 or 255.
|
| + Sk4px approxMulDiv255(const Sk16b& o) const {
|
| // (x*y + x) / 256 meets these criteria. (As of course does (x*y + y) / 256 by symmetry.)
|
| - Sk4px::Wide x = this->widenLo(),
|
| - xy = this->mulWiden(other);
|
| - return x.addNarrowHi(xy);
|
| + return this->widenLo().addNarrowHi(*this * o);
|
| }
|
|
|
| // A generic driver that maps fn over a src array into a dst array.
|
| // fn should take an Sk4px (4 src pixels) and return an Sk4px (4 dst pixels).
|
| template <typename Fn>
|
| - static void MapSrc(int count, SkPMColor* dst, const SkPMColor* src, Fn fn) {
|
| + static void MapSrc(int n, SkPMColor* dst, const SkPMColor* src, const Fn& fn) {
|
| // This looks a bit odd, but it helps loop-invariant hoisting across different calls to fn.
|
| // Basically, we need to make sure we keep things inside a single loop.
|
| - while (count > 0) {
|
| - if (count >= 8) {
|
| + while (n > 0) {
|
| + if (n >= 8) {
|
| Sk4px dst0 = fn(Load4(src+0)),
|
| dst4 = fn(Load4(src+4));
|
| dst0.store4(dst+0);
|
| dst4.store4(dst+4);
|
| - dst += 8; src += 8; count -= 8;
|
| + dst += 8; src += 8; n -= 8;
|
| continue; // Keep our stride at 8 pixels as long as possible.
|
| }
|
| - SkASSERT(count <= 7);
|
| - if (count >= 4) {
|
| + SkASSERT(n <= 7);
|
| + if (n >= 4) {
|
| fn(Load4(src)).store4(dst);
|
| - dst += 4; src += 4; count -= 4;
|
| + dst += 4; src += 4; n -= 4;
|
| }
|
| - if (count >= 2) {
|
| + if (n >= 2) {
|
| fn(Load2(src)).store2(dst);
|
| - dst += 2; src += 2; count -= 2;
|
| + dst += 2; src += 2; n -= 2;
|
| }
|
| - if (count >= 1) {
|
| + if (n >= 1) {
|
| fn(Load1(src)).store1(dst);
|
| }
|
| break;
|
| @@ -114,26 +126,26 @@ public:
|
|
|
| // As above, but with dst4' = fn(dst4, src4).
|
| template <typename Fn>
|
| - static void MapDstSrc(int count, SkPMColor* dst, const SkPMColor* src, Fn fn) {
|
| - while (count > 0) {
|
| - if (count >= 8) {
|
| + static void MapDstSrc(int n, SkPMColor* dst, const SkPMColor* src, const Fn& fn) {
|
| + while (n > 0) {
|
| + if (n >= 8) {
|
| Sk4px dst0 = fn(Load4(dst+0), Load4(src+0)),
|
| dst4 = fn(Load4(dst+4), Load4(src+4));
|
| dst0.store4(dst+0);
|
| dst4.store4(dst+4);
|
| - dst += 8; src += 8; count -= 8;
|
| + dst += 8; src += 8; n -= 8;
|
| continue; // Keep our stride at 8 pixels as long as possible.
|
| }
|
| - SkASSERT(count <= 7);
|
| - if (count >= 4) {
|
| + SkASSERT(n <= 7);
|
| + if (n >= 4) {
|
| fn(Load4(dst), Load4(src)).store4(dst);
|
| - dst += 4; src += 4; count -= 4;
|
| + dst += 4; src += 4; n -= 4;
|
| }
|
| - if (count >= 2) {
|
| + if (n >= 2) {
|
| fn(Load2(dst), Load2(src)).store2(dst);
|
| - dst += 2; src += 2; count -= 2;
|
| + dst += 2; src += 2; n -= 2;
|
| }
|
| - if (count >= 1) {
|
| + if (n >= 1) {
|
| fn(Load1(dst), Load1(src)).store1(dst);
|
| }
|
| break;
|
| @@ -142,33 +154,28 @@ public:
|
|
|
| // As above, but with dst4' = fn(dst4, src4, alpha4).
|
| template <typename Fn>
|
| - static void MapDstSrcAlpha(
|
| - int count, SkPMColor* dst, const SkPMColor* src, const SkAlpha* a, Fn fn) {
|
| - while (count > 0) {
|
| - if (count >= 8) {
|
| - Sk4px alpha0 = Load4Alphas(a+0),
|
| - alpha4 = Load4Alphas(a+4);
|
| - Sk4px dst0 = fn(Load4(dst+0), Load4(src+0), alpha0),
|
| - dst4 = fn(Load4(dst+4), Load4(src+4), alpha4);
|
| + static void MapDstSrcAlpha(int n, SkPMColor* dst, const SkPMColor* src, const SkAlpha* a,
|
| + const Fn& fn) {
|
| + while (n > 0) {
|
| + if (n >= 8) {
|
| + Sk4px dst0 = fn(Load4(dst+0), Load4(src+0), Load4Alphas(a+0)),
|
| + dst4 = fn(Load4(dst+4), Load4(src+4), Load4Alphas(a+4));
|
| dst0.store4(dst+0);
|
| dst4.store4(dst+4);
|
| - dst += 8; src += 8; a += 8; count -= 8;
|
| + dst += 8; src += 8; a += 8; n -= 8;
|
| continue; // Keep our stride at 8 pixels as long as possible.
|
| }
|
| - SkASSERT(count <= 7);
|
| - if (count >= 4) {
|
| - Sk4px alpha = Load4Alphas(a);
|
| - fn(Load4(dst), Load4(src), alpha).store4(dst);
|
| - dst += 4; src += 4; a += 4; count -= 4;
|
| + SkASSERT(n <= 7);
|
| + if (n >= 4) {
|
| + fn(Load4(dst), Load4(src), Load4Alphas(a)).store4(dst);
|
| + dst += 4; src += 4; a += 4; n -= 4;
|
| }
|
| - if (count >= 2) {
|
| - Sk4px alpha = Load2Alphas(a);
|
| - fn(Load2(dst), Load2(src), alpha).store2(dst);
|
| - dst += 2; src += 2; a += 2; count -= 2;
|
| + if (n >= 2) {
|
| + fn(Load2(dst), Load2(src), Load2Alphas(a)).store2(dst);
|
| + dst += 2; src += 2; a += 2; n -= 2;
|
| }
|
| - if (count >= 1) {
|
| - Sk4px alpha(*a);
|
| - fn(Load1(dst), Load1(src), alpha).store1(dst);
|
| + if (n >= 1) {
|
| + fn(Load1(dst), Load1(src), DupAlpha(*a)).store1(dst);
|
| }
|
| break;
|
| }
|
|
|