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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBlitRow.h" | 8 #include "SkBlitRow.h" |
9 #include "SkBlitMask.h" | 9 #include "SkBlitMask.h" |
10 #include "SkColorPriv.h" | 10 #include "SkColorPriv.h" |
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146 | 146 |
147 // This Sk4px impl works great on other platforms or when we have NEON. | 147 // This Sk4px impl works great on other platforms or when we have NEON. |
148 #if defined(SK_CPU_ARM32) && !defined(SK_ARM_HAS_NEON) | 148 #if defined(SK_CPU_ARM32) && !defined(SK_ARM_HAS_NEON) |
149 if (auto proc = PlatformColor32Proc()) { return proc(dst, src, count, color)
; } | 149 if (auto proc = PlatformColor32Proc()) { return proc(dst, src, count, color)
; } |
150 #endif | 150 #endif |
151 | 151 |
152 unsigned invA = 255 - SkGetPackedA32(color); | 152 unsigned invA = 255 - SkGetPackedA32(color); |
153 invA += invA >> 7; | 153 invA += invA >> 7; |
154 SkASSERT(invA < 256); // We've already handled alpha == 0 above. | 154 SkASSERT(invA < 256); // We've already handled alpha == 0 above. |
155 | 155 |
156 Sk16h colorHighAndRound = Sk4px(color).widenHi() + Sk16h(128); | 156 Sk16h colorHighAndRound = Sk4px::DupPMColor(color).widenHi() + Sk16h(128); |
157 Sk16b invA_16x(invA); | 157 Sk16b invA_16x(invA); |
158 | 158 |
159 Sk4px::MapSrc(count, dst, src, [&](const Sk4px& src4) -> Sk4px { | 159 Sk4px::MapSrc(count, dst, src, [&](const Sk4px& src4) -> Sk4px { |
160 return src4.mulWiden(invA_16x).addNarrowHi(colorHighAndRound); | 160 return (src4 * invA_16x).addNarrowHi(colorHighAndRound); |
161 }); | 161 }); |
162 } | 162 } |
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