| Index: sky/examples/game/lib/sprite_widget.dart
|
| diff --git a/sky/examples/game/lib/sprite_widget.dart b/sky/examples/game/lib/sprite_widget.dart
|
| index 11a06a3670afc97d21083cd6fd0b01d1370fbc74..95934ae75948356481efa091fa72e69359881400 100644
|
| --- a/sky/examples/game/lib/sprite_widget.dart
|
| +++ b/sky/examples/game/lib/sprite_widget.dart
|
| @@ -1,10 +1,27 @@
|
| part of sprites;
|
|
|
| +/// A widget that uses a [SpriteBox] to render a sprite node tree to the screen.
|
| class SpriteWidget extends OneChildRenderObjectWrapper {
|
|
|
| + /// The rootNode of the sprite node tree.
|
| + ///
|
| + /// var node = mySpriteWidget.rootNode;
|
| final NodeWithSize rootNode;
|
| +
|
| + /// The transform mode used to fit the sprite node tree to the size of the widget.
|
| final SpriteBoxTransformMode transformMode;
|
|
|
| + /// Creates a new sprite widget with [rootNode] as its content.
|
| + ///
|
| + /// The widget will setup the coordinate space for the sprite node tree using the size of the [rootNode] in
|
| + /// combination with the supplied [transformMode]. By default the letterbox transform mode is used. See
|
| + /// [SpriteBoxTransformMode] for more details on the different modes.
|
| + ///
|
| + /// The most common way to setup the sprite node graph is to subclass [NodeWithSize] and pass it to the sprite widget.
|
| + /// In the custom subclass it's possible to build the node graph, do animations and handle user events.
|
| + ///
|
| + /// var mySpriteTree = new MyCustomNodeWithSize();
|
| + /// var mySpriteWidget = new SpriteWidget(mySpriteTree, SpriteBoxTransformMode.fixedHeight);
|
| SpriteWidget(this.rootNode, [this.transformMode = SpriteBoxTransformMode.letterbox]);
|
|
|
| SpriteBox get root => super.root;
|
| @@ -16,6 +33,6 @@ class SpriteWidget extends OneChildRenderObjectWrapper {
|
|
|
| // SpriteBox doesn't allow mutation of these properties
|
| assert(rootNode == root.rootNode);
|
| - assert(transformMode == root.transformMode);
|
| + assert(transformMode == root._transformMode);
|
| }
|
| }
|
|
|