Index: sky/examples/game/lib/game_demo_world.dart |
diff --git a/sky/examples/game/lib/game_demo_world.dart b/sky/examples/game/lib/game_demo_world.dart |
index ce57d7084ef5dc2d7d8d1e1bd9903e6adb257c17..605a08faaee62f4cff8d5001fda4c7971e2f7f17 100644 |
--- a/sky/examples/game/lib/game_demo_world.dart |
+++ b/sky/examples/game/lib/game_demo_world.dart |
@@ -42,7 +42,7 @@ class GameDemoWorld extends NodeWithSize { |
StarField _starField; |
Nebula _nebula; |
- GameDemoWorld(ImageMap images) : super.withSize(new Size(_gameSizeWidth, _gameSizeHeight)) { |
+ GameDemoWorld(ImageMap images) : super(new Size(_gameSizeWidth, _gameSizeHeight)) { |
// Fetch images |
_imgBg = images["https://raw.githubusercontent.com/slembcke/GalacticGuardian.spritebuilder/GDC/Packages/SpriteBuilder%20Resources.sbpack/resources-auto/BurnTexture.png"]; |
@@ -81,7 +81,7 @@ class GameDemoWorld extends NodeWithSize { |
// Methods for adding game objects |
void addBackground() { |
- Sprite sprtBg = new Sprite.withImage(_imgBg); |
+ Sprite sprtBg = new Sprite(_imgBg); |
sprtBg.size = new Size(_gameSizeWidth, _gameSizeHeight); |
sprtBg.pivot = Point.origin; |
_gameLayer.addChild(sprtBg); |
@@ -296,7 +296,7 @@ class Asteroid extends Sprite { |
return _radius; |
} |
- Asteroid.withImage(Image img, AsteroidSize this._asteroidSize) : super.withImage(img) { |
+ Asteroid.withImage(Image img, AsteroidSize this._asteroidSize) : super(img) { |
size = new Size(radius * 2.0, radius * 2.0); |
position = new Point(_gameSizeWidth * _rand.nextDouble(), _gameSizeHeight * _rand.nextDouble()); |
rotation = 360.0 * _rand.nextDouble(); |
@@ -322,7 +322,7 @@ class Ship extends Sprite { |
Vector2 _movementVector; |
double _rotationTarget; |
- Ship.withImage(Image img) : super.withImage(img) { |
+ Ship.withImage(Image img) : super(img) { |
_movementVector = new Vector2.zero(); |
rotation = _rotationTarget = 270.0; |
@@ -350,7 +350,7 @@ class Laser extends Sprite { |
Point _movementVector; |
double radius = 10.0; |
- Laser.withImage(Image img, Ship ship) : super.withImage(img) { |
+ Laser.withImage(Image img, Ship ship) : super(img) { |
size = new Size(20.0, 20.0); |
position = ship.position; |
rotation = ship.rotation + 90.0; |
@@ -436,7 +436,7 @@ class Nebula extends Node { |
Nebula.withImage(Image img) { |
for (int i = 0; i < 2; i++) { |
for (int j = 0; j < 2; j++) { |
- Sprite sprt = new Sprite.withImage(img); |
+ Sprite sprt = new Sprite(img); |
sprt.pivot = Point.origin; |
sprt.position = new Point(i * _gameSizeWidth - _gameSizeWidth, j * _gameSizeHeight - _gameSizeHeight); |
addChild(sprt); |