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Unified Diff: sky/examples/game/lib/game_demo_world.dart

Issue 1201983004: Adds API documentation for SkyGames (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 6 months ago
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Index: sky/examples/game/lib/game_demo_world.dart
diff --git a/sky/examples/game/lib/game_demo_world.dart b/sky/examples/game/lib/game_demo_world.dart
index ce57d7084ef5dc2d7d8d1e1bd9903e6adb257c17..605a08faaee62f4cff8d5001fda4c7971e2f7f17 100644
--- a/sky/examples/game/lib/game_demo_world.dart
+++ b/sky/examples/game/lib/game_demo_world.dart
@@ -42,7 +42,7 @@ class GameDemoWorld extends NodeWithSize {
StarField _starField;
Nebula _nebula;
- GameDemoWorld(ImageMap images) : super.withSize(new Size(_gameSizeWidth, _gameSizeHeight)) {
+ GameDemoWorld(ImageMap images) : super(new Size(_gameSizeWidth, _gameSizeHeight)) {
// Fetch images
_imgBg = images["https://raw.githubusercontent.com/slembcke/GalacticGuardian.spritebuilder/GDC/Packages/SpriteBuilder%20Resources.sbpack/resources-auto/BurnTexture.png"];
@@ -81,7 +81,7 @@ class GameDemoWorld extends NodeWithSize {
// Methods for adding game objects
void addBackground() {
- Sprite sprtBg = new Sprite.withImage(_imgBg);
+ Sprite sprtBg = new Sprite(_imgBg);
sprtBg.size = new Size(_gameSizeWidth, _gameSizeHeight);
sprtBg.pivot = Point.origin;
_gameLayer.addChild(sprtBg);
@@ -296,7 +296,7 @@ class Asteroid extends Sprite {
return _radius;
}
- Asteroid.withImage(Image img, AsteroidSize this._asteroidSize) : super.withImage(img) {
+ Asteroid.withImage(Image img, AsteroidSize this._asteroidSize) : super(img) {
size = new Size(radius * 2.0, radius * 2.0);
position = new Point(_gameSizeWidth * _rand.nextDouble(), _gameSizeHeight * _rand.nextDouble());
rotation = 360.0 * _rand.nextDouble();
@@ -322,7 +322,7 @@ class Ship extends Sprite {
Vector2 _movementVector;
double _rotationTarget;
- Ship.withImage(Image img) : super.withImage(img) {
+ Ship.withImage(Image img) : super(img) {
_movementVector = new Vector2.zero();
rotation = _rotationTarget = 270.0;
@@ -350,7 +350,7 @@ class Laser extends Sprite {
Point _movementVector;
double radius = 10.0;
- Laser.withImage(Image img, Ship ship) : super.withImage(img) {
+ Laser.withImage(Image img, Ship ship) : super(img) {
size = new Size(20.0, 20.0);
position = ship.position;
rotation = ship.rotation + 90.0;
@@ -436,7 +436,7 @@ class Nebula extends Node {
Nebula.withImage(Image img) {
for (int i = 0; i < 2; i++) {
for (int j = 0; j < 2; j++) {
- Sprite sprt = new Sprite.withImage(img);
+ Sprite sprt = new Sprite(img);
sprt.pivot = Point.origin;
sprt.position = new Point(i * _gameSizeWidth - _gameSizeWidth, j * _gameSizeHeight - _gameSizeHeight);
addChild(sprt);
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