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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_base.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <string> | 8 #include <string> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| (...skipping 22 matching lines...) Expand all Loading... |
| 33 using ::testing::SetArgumentPointee; | 33 using ::testing::SetArgumentPointee; |
| 34 using ::testing::StrEq; | 34 using ::testing::StrEq; |
| 35 using ::testing::StrictMock; | 35 using ::testing::StrictMock; |
| 36 | 36 |
| 37 namespace gpu { | 37 namespace gpu { |
| 38 namespace gles2 { | 38 namespace gles2 { |
| 39 | 39 |
| 40 GLES2DecoderTestBase::GLES2DecoderTestBase() | 40 GLES2DecoderTestBase::GLES2DecoderTestBase() |
| 41 : surface_(NULL), | 41 : surface_(NULL), |
| 42 context_(NULL), | 42 context_(NULL), |
| 43 memory_tracker_(NULL), |
| 43 client_buffer_id_(100), | 44 client_buffer_id_(100), |
| 44 client_framebuffer_id_(101), | 45 client_framebuffer_id_(101), |
| 45 client_program_id_(102), | 46 client_program_id_(102), |
| 46 client_renderbuffer_id_(103), | 47 client_renderbuffer_id_(103), |
| 47 client_shader_id_(104), | 48 client_shader_id_(104), |
| 48 client_texture_id_(106), | 49 client_texture_id_(106), |
| 49 client_element_buffer_id_(107), | 50 client_element_buffer_id_(107), |
| 50 client_vertex_shader_id_(121), | 51 client_vertex_shader_id_(121), |
| 51 client_fragment_shader_id_(122), | 52 client_fragment_shader_id_(122), |
| 52 client_query_id_(123), | 53 client_query_id_(123), |
| (...skipping 30 matching lines...) Expand all Loading... |
| 83 bool has_stencil, | 84 bool has_stencil, |
| 84 bool request_alpha, | 85 bool request_alpha, |
| 85 bool request_depth, | 86 bool request_depth, |
| 86 bool request_stencil, | 87 bool request_stencil, |
| 87 bool bind_generates_resource) { | 88 bool bind_generates_resource) { |
| 88 FramebufferManager::FramebufferInfo::ClearFramebufferCompleteComboMap(); | 89 FramebufferManager::FramebufferInfo::ClearFramebufferCompleteComboMap(); |
| 89 gl_.reset(new StrictMock<MockGLInterface>()); | 90 gl_.reset(new StrictMock<MockGLInterface>()); |
| 90 ::gfx::GLInterface::SetGLInterface(gl_.get()); | 91 ::gfx::GLInterface::SetGLInterface(gl_.get()); |
| 91 group_ = ContextGroup::Ref(new ContextGroup(NULL, | 92 group_ = ContextGroup::Ref(new ContextGroup(NULL, |
| 92 NULL, | 93 NULL, |
| 93 NULL, | 94 memory_tracker_, |
| 94 bind_generates_resource)); | 95 bind_generates_resource)); |
| 95 | 96 |
| 96 InSequence sequence; | 97 InSequence sequence; |
| 97 | 98 |
| 98 TestHelper::SetupContextGroupInitExpectations(gl_.get(), | 99 TestHelper::SetupContextGroupInitExpectations(gl_.get(), |
| 99 DisallowedFeatures(), extensions); | 100 DisallowedFeatures(), extensions); |
| 100 | 101 |
| 101 // We initialize the ContextGroup with a MockGLES2Decoder so that | 102 // We initialize the ContextGroup with a MockGLES2Decoder so that |
| 102 // we can use the ContextGroup to figure out how the real GLES2Decoder | 103 // we can use the ContextGroup to figure out how the real GLES2Decoder |
| 103 // will initialize itself. | 104 // will initialize itself. |
| (...skipping 1271 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1375 SetupDefaultProgram(); | 1376 SetupDefaultProgram(); |
| 1376 } | 1377 } |
| 1377 | 1378 |
| 1378 // Include the auto-generated part of this file. We split this because it means | 1379 // Include the auto-generated part of this file. We split this because it means |
| 1379 // we can easily edit the non-auto generated parts right here in this file | 1380 // we can easily edit the non-auto generated parts right here in this file |
| 1380 // instead of having to edit some template or the code generator. | 1381 // instead of having to edit some template or the code generator. |
| 1381 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h" | 1382 #include "gpu/command_buffer/service/gles2_cmd_decoder_unittest_0_autogen.h" |
| 1382 | 1383 |
| 1383 } // namespace gles2 | 1384 } // namespace gles2 |
| 1384 } // namespace gpu | 1385 } // namespace gpu |
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