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Side by Side Diff: src/gpu/gl/GrGLCaps.cpp

Issue 1201623003: fix for calling bindFragDataLocation on OpenGL 2.1 (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #include "GrGLCaps.h" 9 #include "GrGLCaps.h"
10 10
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40 fFragCoordsConventionSupport = false; 40 fFragCoordsConventionSupport = false;
41 fVertexArrayObjectSupport = false; 41 fVertexArrayObjectSupport = false;
42 fInstancedDrawingSupport = false; 42 fInstancedDrawingSupport = false;
43 fDirectStateAccessSupport = false; 43 fDirectStateAccessSupport = false;
44 fDebugSupport = false; 44 fDebugSupport = false;
45 fES2CompatibilitySupport = false; 45 fES2CompatibilitySupport = false;
46 fMultisampleDisableSupport = false; 46 fMultisampleDisableSupport = false;
47 fUseNonVBOVertexAndIndexDynamicData = false; 47 fUseNonVBOVertexAndIndexDynamicData = false;
48 fIsCoreProfile = false; 48 fIsCoreProfile = false;
49 fFullClearIsFree = false; 49 fFullClearIsFree = false;
50 fBindFragDataLocationSupport = false;
50 51
51 fReadPixelsSupportedCache.reset(); 52 fReadPixelsSupportedCache.reset();
52 53
53 fShaderCaps.reset(SkNEW_ARGS(GrGLSLCaps, (contextOptions, 54 fShaderCaps.reset(SkNEW_ARGS(GrGLSLCaps, (contextOptions,
54 ctxInfo, glInterface, *this))); 55 ctxInfo, glInterface, *this)));
55 56
56 this->init(contextOptions, ctxInfo, glInterface); 57 this->init(contextOptions, ctxInfo, glInterface);
57 } 58 }
58 59
59 void GrGLCaps::init(const GrContextOptions& contextOptions, 60 void GrGLCaps::init(const GrContextOptions& contextOptions,
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263 else { 264 else {
264 fES2CompatibilitySupport = true; 265 fES2CompatibilitySupport = true;
265 } 266 }
266 267
267 if (kGL_GrGLStandard == standard) { 268 if (kGL_GrGLStandard == standard) {
268 fMultisampleDisableSupport = true; 269 fMultisampleDisableSupport = true;
269 } else { 270 } else {
270 fMultisampleDisableSupport = false; 271 fMultisampleDisableSupport = false;
271 } 272 }
272 273
274 if (kGL_GrGLStandard == standard && version >= GR_GL_VER(3, 0)) {
275 fBindFragDataLocationSupport = true;
276 }
277
273 /************************************************************************** 278 /**************************************************************************
274 * GrShaderCaps fields 279 * GrShaderCaps fields
275 **************************************************************************/ 280 **************************************************************************/
276 281
277 glslCaps->fPathRenderingSupport = ctxInfo.hasExtension("GL_NV_path_rendering "); 282 glslCaps->fPathRenderingSupport = ctxInfo.hasExtension("GL_NV_path_rendering ");
278 283
279 if (glslCaps->fPathRenderingSupport) { 284 if (glslCaps->fPathRenderingSupport) {
280 if (kGL_GrGLStandard == standard) { 285 if (kGL_GrGLStandard == standard) {
281 // We only support v1.3+ of GL_NV_path_rendering which allows us to 286 // We only support v1.3+ of GL_NV_path_rendering which allows us to
282 // set individual fragment inputs with ProgramPathFragmentInputGen. The API 287 // set individual fragment inputs with ProgramPathFragmentInputGen. The API
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1185 if (fGeometryShaderSupport) { 1190 if (fGeometryShaderSupport) {
1186 for (int p = 0; p < kGrSLPrecisionCount; ++p) { 1191 for (int p = 0; p < kGrSLPrecisionCount; ++p) {
1187 fFloatPrecisions[kGeometry_GrShaderType][p] = fFloatPrecisions[kVert ex_GrShaderType][p]; 1192 fFloatPrecisions[kGeometry_GrShaderType][p] = fFloatPrecisions[kVert ex_GrShaderType][p];
1188 } 1193 }
1189 } 1194 }
1190 } 1195 }
1191 1196
1192 1197
1193 1198
1194 1199
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