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Issue 1201383005: Fix baseline example (missed merge with Ian's new graphics APIs). (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 import 'dart:sky' as sky; 5 import 'dart:sky' as sky;
6 6
7 void drawText(sky.Canvas canvas, String lh) { 7 void drawText(sky.Canvas canvas, String lh) {
8 sky.Paint paint = new sky.Paint(); 8 sky.Paint paint = new sky.Paint();
9 9
10 // offset down 10 // offset down
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39 paint.setStyle(sky.PaintingStyle.stroke); 39 paint.setStyle(sky.PaintingStyle.stroke);
40 paint.strokeWidth = 3.0; 40 paint.strokeWidth = 3.0;
41 canvas.drawPath(path, paint); 41 canvas.drawPath(path, paint);
42 42
43 // paint the text 43 // paint the text
44 layoutRoot.paint(canvas); 44 layoutRoot.paint(canvas);
45 } 45 }
46 46
47 void main() { 47 void main() {
48 // prepare the rendering 48 // prepare the rendering
49 sky.PictureRecorder canvas = new sky.PictureRecorder(sky.view.width, sky.view. height); 49 sky.PictureRecorder recorder = new sky.PictureRecorder();
50 sky.Canvas canvas = new sky.Canvas(recorder, sky.view.width, sky.view.height);
50 51
51 // background 52 // background
52 sky.Paint paint = new sky.Paint(); 53 sky.Paint paint = new sky.Paint();
53 paint.color = const sky.Color(0xFFFFFFFF); 54 paint.color = const sky.Color(0xFFFFFFFF);
54 paint.setStyle(sky.PaintingStyle.fill); 55 paint.setStyle(sky.PaintingStyle.fill);
55 canvas.drawRect(new sky.Rect.fromLTRB(0.0, 0.0, sky.view.width, sky.view.heigh t), paint); 56 canvas.drawRect(new sky.Rect.fromLTRB(0.0, 0.0, sky.view.width, sky.view.heigh t), paint);
56 57
57 canvas.translate(10.0, 0.0); 58 canvas.translate(10.0, 0.0);
58 drawText(canvas, '1.0'); 59 drawText(canvas, '1.0');
59 drawText(canvas, 'lh'); 60 drawText(canvas, 'lh');
60 61
61 // put it on the screen 62 // put it on the screen
62 sky.view.picture = canvas.endRecording(); 63 sky.view.picture = recorder.endRecording();
63 sky.view.scheduleFrame(); 64 sky.view.scheduleFrame();
64 } 65 }
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