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Side by Side Diff: src/opts/SkPMFloat_none.h

Issue 1201343004: Convert SkPMFloat to [0,1] range and prune its API. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: tweaks Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 namespace { // See SkPMFloat.h 8 namespace { // See SkPMFloat.h
9 9
10 inline SkPMFloat::SkPMFloat(SkPMColor c) { 10 inline SkPMFloat::SkPMFloat(SkPMColor c) {
11 *this = SkPMFloat::FromARGB(SkGetPackedA32(c), 11 float inv255 = 1.0f/255;
12 SkGetPackedR32(c), 12 *this = SkPMFloat::FromARGB(SkGetPackedA32(c) * inv255,
13 SkGetPackedG32(c), 13 SkGetPackedR32(c) * inv255,
14 SkGetPackedB32(c)); 14 SkGetPackedG32(c) * inv255,
15 SkGetPackedB32(c) * inv255);
15 SkASSERT(this->isValid()); 16 SkASSERT(this->isValid());
16 } 17 }
17 18
18 inline SkPMColor SkPMFloat::trunc() const {
19 return SkPackARGB32(this->a(), this->r(), this->g(), this->b());
20 }
21
22 inline SkPMColor SkPMFloat::round() const { 19 inline SkPMColor SkPMFloat::round() const {
23 SkPMColor c = SkPackARGB32(this->a()+0.5f, this->r()+0.5f, this->g()+0.5f, t his->b()+0.5f); 20 float a = this->a(),
21 r = this->r(),
22 g = this->g(),
23 b = this->b();
24 a = a < 0 ? 0 : (a > 1 ? 1 : a);
25 r = r < 0 ? 0 : (r > 1 ? 1 : r);
26 g = g < 0 ? 0 : (g > 1 ? 1 : g);
27 b = b < 0 ? 0 : (b > 1 ? 1 : b);
28 SkPMColor c = SkPackARGB32(255*a+0.5f, 255*r+0.5f, 255*g+0.5f, 255*b+0.5f);
24 SkPMColorAssert(c); 29 SkPMColorAssert(c);
25 return c; 30 return c;
26 } 31 }
27 32
28 inline SkPMColor SkPMFloat::roundClamp() const {
29 float a = this->a(),
30 r = this->r(),
31 g = this->g(),
32 b = this->b();
33 a = a < 0 ? 0 : (a > 255 ? 255 : a);
34 r = r < 0 ? 0 : (r > 255 ? 255 : r);
35 g = g < 0 ? 0 : (g > 255 ? 255 : g);
36 b = b < 0 ? 0 : (b > 255 ? 255 : b);
37 SkPMColor c = SkPackARGB32(a+0.5f, r+0.5f, g+0.5f, b+0.5f);
38 SkPMColorAssert(c);
39 return c;
40 }
41
42 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4],
43 SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, S kPMFloat* d) {
44 *a = FromPMColor(colors[0]);
45 *b = FromPMColor(colors[1]);
46 *c = FromPMColor(colors[2]);
47 *d = FromPMColor(colors[3]);
48 }
49
50 inline void SkPMFloat::RoundTo4PMColors(
51 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo at& d,
52 SkPMColor colors[4]) {
53 colors[0] = a.round();
54 colors[1] = b.round();
55 colors[2] = c.round();
56 colors[3] = d.round();
57 }
58
59 inline void SkPMFloat::RoundClampTo4PMColors(
60 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo at& d,
61 SkPMColor colors[4]) {
62 colors[0] = a.roundClamp();
63 colors[1] = b.roundClamp();
64 colors[2] = c.roundClamp();
65 colors[3] = d.roundClamp();
66 }
67
68 } // namespace 33 } // namespace
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