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Side by Side Diff: src/opts/SkPMFloat_neon.h

Issue 1201343004: Convert SkPMFloat to [0,1] range and prune its API. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: tweaks Created 5 years, 5 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 namespace { // See SkPMFloat.h 8 namespace { // See SkPMFloat.h
9 9
10 // For SkPMFloat(SkPMFColor), we widen our 8 bit components (fix8) to 8-bit comp onents in 16 bits
11 // (fix8_16), then widen those to 8-bit-in-32-bits (fix8_32), and finally conver t those to floats.
12
13 // round() and roundClamp() do the opposite, working from floats to 8-bit-in-32- bit,
14 // to 8-bit-in-16-bit, back down to 8-bit components.
15 // roundClamp() uses vqmovn to clamp while narrowing instead of just narrowing w ith vmovn.
16
17 inline SkPMFloat::SkPMFloat(SkPMColor c) { 10 inline SkPMFloat::SkPMFloat(SkPMColor c) {
18 SkPMColorAssert(c); 11 SkPMColorAssert(c);
19 uint8x8_t fix8 = (uint8x8_t)vdup_n_u32(c); 12 uint8x8_t fix8 = (uint8x8_t)vdup_n_u32(c);
20 uint16x8_t fix8_16 = vmovl_u8(fix8); 13 uint16x8_t fix8_16 = vmovl_u8(fix8);
21 uint32x4_t fix8_32 = vmovl_u16(vget_low_u16(fix8_16)); 14 uint32x4_t fix8_32 = vmovl_u16(vget_low_u16(fix8_16));
22 fVec = vcvtq_f32_u32(fix8_32); 15 fVec = vcvtq_n_f32_u32(fix8_32, 8);
23 SkASSERT(this->isValid()); 16 SkASSERT(this->isValid());
24 } 17 }
25 18
26 inline SkPMColor SkPMFloat::trunc() const { 19 inline SkPMColor SkPMFloat::round() const {
27 uint32x4_t fix8_32 = vcvtq_u32_f32(fVec); // vcvtq_u32_f32 truncates 20 // vcvtq_n_u32_f32 truncates, so we round manually by adding a half before c onverting.
28 uint16x4_t fix8_16 = vmovn_u32(fix8_32); 21 float32x4_t rounded = vaddq_f32(fVec, vdupq_n_f32(0.5f/255));
29 uint8x8_t fix8 = vmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0))); 22 uint32x4_t fix8_32 = vcvtq_n_u32_f32(rounded, 8);
23 uint16x4_t fix8_16 = vqmovn_u32(fix8_32);
24 uint8x8_t fix8 = vqmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0)));
30 SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0); 25 SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0);
31 SkPMColorAssert(c); 26 SkPMColorAssert(c);
32 return c; 27 return c;
33 } 28 }
34 29
35 inline SkPMColor SkPMFloat::round() const {
36 return SkPMFloat(Sk4f(0.5f) + *this).trunc();
37 }
38
39 inline SkPMColor SkPMFloat::roundClamp() const {
40 float32x4_t add_half = vaddq_f32(fVec, vdupq_n_f32(0.5f));
41 uint32x4_t fix8_32 = vcvtq_u32_f32(add_half); // vcvtq_u32_f32 truncates, so round manually
42 uint16x4_t fix8_16 = vqmovn_u32(fix8_32);
43 uint8x8_t fix8 = vqmovn_u16(vcombine_u16(fix8_16, vdup_n_u16(0)));
44 SkPMColor c = vget_lane_u32((uint32x2_t)fix8, 0);
45 SkPMColorAssert(c);
46 return c;
47 }
48
49 // TODO: we should be able to beat these loops on all three methods.
50 inline void SkPMFloat::From4PMColors(const SkPMColor colors[4],
51 SkPMFloat* a, SkPMFloat* b, SkPMFloat* c, S kPMFloat* d) {
52 *a = FromPMColor(colors[0]);
53 *b = FromPMColor(colors[1]);
54 *c = FromPMColor(colors[2]);
55 *d = FromPMColor(colors[3]);
56 }
57
58 inline void SkPMFloat::RoundTo4PMColors(
59 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo at& d,
60 SkPMColor colors[4]) {
61 colors[0] = a.round();
62 colors[1] = b.round();
63 colors[2] = c.round();
64 colors[3] = d.round();
65 }
66
67 inline void SkPMFloat::RoundClampTo4PMColors(
68 const SkPMFloat& a, const SkPMFloat& b, const SkPMFloat&c, const SkPMFlo at& d,
69 SkPMColor colors[4]) {
70 colors[0] = a.roundClamp();
71 colors[1] = b.roundClamp();
72 colors[2] = c.roundClamp();
73 colors[3] = d.roundClamp();
74 }
75
76 } // namespace 30 } // namespace
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