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| 1 /* | 1 /* |
| 2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef SkPM_DEFINED | 8 #ifndef SkPM_DEFINED |
| 9 #define SkPM_DEFINED | 9 #define SkPM_DEFINED |
| 10 | 10 |
| 11 #include "SkTypes.h" | 11 #include "SkTypes.h" |
| 12 #include "SkColor.h" | 12 #include "SkColor.h" |
| 13 #include "SkColorPriv.h" | 13 #include "SkColorPriv.h" |
| 14 #include "SkNx.h" | 14 #include "SkNx.h" |
| 15 | 15 |
| 16 // This file may be included multiple times by .cpp files with different flags,
leading | 16 // This file may be included multiple times by .cpp files with different flags,
leading |
| 17 // to different definitions. Usually that doesn't matter because it's all inlin
ed, but | 17 // to different definitions. Usually that doesn't matter because it's all inlin
ed, but |
| 18 // in Debug modes the compilers may not inline everything. So wrap everything i
n an | 18 // in Debug modes the compilers may not inline everything. So wrap everything i
n an |
| 19 // anonymous namespace to give each includer their own silo of this code (or the
linker | 19 // anonymous namespace to give each includer their own silo of this code (or the
linker |
| 20 // will probably pick one randomly for us, which is rarely correct). | 20 // will probably pick one randomly for us, which is rarely correct). |
| 21 namespace { | 21 namespace { |
| 22 | 22 |
| 23 // A pre-multiplied color storing each component in the same order as SkPMColor, | 23 // A pre-multiplied color storing each component in the same order as SkPMColor, |
| 24 // but as a float in the range [0, 255]. | 24 // but as a float in the range [0, 1]. |
| 25 class SkPMFloat : public Sk4f { | 25 class SkPMFloat : public Sk4f { |
| 26 public: | 26 public: |
| 27 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } | 27 static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } |
| 28 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF
loat(a,r,g,b); } | 28 static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMF
loat(a,r,g,b); } |
| 29 | 29 |
| 30 // May be more efficient than one at a time. No special alignment assumed f
or SkPMColors. | |
| 31 static void From4PMColors(const SkPMColor[4], SkPMFloat*, SkPMFloat*, SkPMFl
oat*, SkPMFloat*); | |
| 32 | |
| 33 // Uninitialized. | 30 // Uninitialized. |
| 34 SkPMFloat() {} | 31 SkPMFloat() {} |
| 35 explicit SkPMFloat(SkPMColor); | 32 explicit SkPMFloat(SkPMColor); |
| 36 SkPMFloat(float a, float r, float g, float b) | 33 SkPMFloat(float a, float r, float g, float b) |
| 37 #ifdef SK_PMCOLOR_IS_RGBA | 34 #ifdef SK_PMCOLOR_IS_RGBA |
| 38 : INHERITED(r,g,b,a) {} | 35 : INHERITED(r,g,b,a) {} |
| 39 #else | 36 #else |
| 40 : INHERITED(b,g,r,a) {} | 37 : INHERITED(b,g,r,a) {} |
| 41 #endif | 38 #endif |
| 42 | 39 |
| 43 SkPMFloat(const Sk4f& fs) : INHERITED(fs) {} | 40 SkPMFloat(const Sk4f& fs) : INHERITED(fs) {} |
| 44 | 41 |
| 45 float a() const { return this->kth<SK_A32_SHIFT / 8>(); } | 42 float a() const { return this->kth<SK_A32_SHIFT / 8>(); } |
| 46 float r() const { return this->kth<SK_R32_SHIFT / 8>(); } | 43 float r() const { return this->kth<SK_R32_SHIFT / 8>(); } |
| 47 float g() const { return this->kth<SK_G32_SHIFT / 8>(); } | 44 float g() const { return this->kth<SK_G32_SHIFT / 8>(); } |
| 48 float b() const { return this->kth<SK_B32_SHIFT / 8>(); } | 45 float b() const { return this->kth<SK_B32_SHIFT / 8>(); } |
| 49 | 46 |
| 50 // N.B. All methods returning an SkPMColor call SkPMColorAssert on that resu
lt before returning. | 47 SkPMColor round() const; // Rounds from [0.0f, 1.0f] to [0, 255], clamping
if out of range. |
| 51 | |
| 52 // round() and roundClamp() round component values to the nearest integer. | |
| 53 SkPMColor round() const; // Assumes all values in [0, 255]. Some implement
ations may clamp. | |
| 54 SkPMColor roundClamp() const; // Will clamp all values to [0, 255]. | |
| 55 | |
| 56 // Like round(), but truncates instead of rounding. | |
| 57 // The domain of this function is (-1.0f, 256.0f). Values in (-1.0f, 0.0f]
trunc to a zero. | |
| 58 SkPMColor trunc() const; | |
| 59 | |
| 60 // 4-at-a-time versions of round() and roundClamp(). Like From4PMColors(), n
o alignment assumed. | |
| 61 static void RoundTo4PMColors( | |
| 62 const SkPMFloat&, const SkPMFloat&, const SkPMFloat&, const SkPMFloa
t&, SkPMColor[4]); | |
| 63 static void RoundClampTo4PMColors( | |
| 64 const SkPMFloat&, const SkPMFloat&, const SkPMFloat&, const SkPMFloa
t&, SkPMColor[4]); | |
| 65 | 48 |
| 66 bool isValid() const { | 49 bool isValid() const { |
| 67 return this->a() >= 0 && this->a() <= 255 | 50 return this->a() >= 0 && this->a() <= 1 |
| 68 && this->r() >= 0 && this->r() <= this->a() | 51 && this->r() >= 0 && this->r() <= this->a() |
| 69 && this->g() >= 0 && this->g() <= this->a() | 52 && this->g() >= 0 && this->g() <= this->a() |
| 70 && this->b() >= 0 && this->b() <= this->a(); | 53 && this->b() >= 0 && this->b() <= this->a(); |
| 71 } | 54 } |
| 72 | 55 |
| 73 private: | 56 private: |
| 74 typedef Sk4f INHERITED; | 57 typedef Sk4f INHERITED; |
| 75 }; | 58 }; |
| 76 | 59 |
| 77 } // namespace | 60 } // namespace |
| 78 | 61 |
| 79 #ifdef SKNX_NO_SIMD | 62 #ifdef SKNX_NO_SIMD |
| 80 // Platform implementations of SkPMFloat assume Sk4f uses SSE or NEON. _non
e is generic. | 63 // Platform implementations of SkPMFloat assume Sk4f uses SSE or NEON. _non
e is generic. |
| 81 #include "../opts/SkPMFloat_none.h" | 64 #include "../opts/SkPMFloat_none.h" |
| 82 #else | 65 #else |
| 83 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSSE3 | 66 #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
| 84 #include "../opts/SkPMFloat_SSSE3.h" | 67 #include "../opts/SkPMFloat_sse.h" |
| 85 #elif SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 | |
| 86 #include "../opts/SkPMFloat_SSE2.h" | |
| 87 #elif defined(SK_ARM_HAS_NEON) | 68 #elif defined(SK_ARM_HAS_NEON) |
| 88 #include "../opts/SkPMFloat_neon.h" | 69 #include "../opts/SkPMFloat_neon.h" |
| 89 #else | 70 #else |
| 90 #include "../opts/SkPMFloat_none.h" | 71 #include "../opts/SkPMFloat_none.h" |
| 91 #endif | 72 #endif |
| 92 #endif | 73 #endif |
| 93 | 74 |
| 94 #endif//SkPM_DEFINED | 75 #endif//SkPM_DEFINED |
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