Chromium Code Reviews| Index: content/browser/vr/android/cardboard/cardboard_vr_device.cc |
| diff --git a/content/browser/vr/android/cardboard/cardboard_vr_device.cc b/content/browser/vr/android/cardboard/cardboard_vr_device.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..11f8505ff63143ef650b6fd3662b58114a06daeb |
| --- /dev/null |
| +++ b/content/browser/vr/android/cardboard/cardboard_vr_device.cc |
| @@ -0,0 +1,188 @@ |
| +// Copyright 2015 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include "content/browser/vr/android/cardboard/cardboard_vr_device.h" |
| + |
| +#include <math.h> |
| +#include <algorithm> |
| + |
| +#include "base/android/jni_android.h" |
| +#include "base/android/jni_array.h" |
| +#include "base/android/jni_string.h" |
| +#include "base/strings/string_util.h" |
| +#include "base/strings/utf_string_conversions.h" |
| +#include "base/time/time.h" |
| +#include "jni/CardboardVRDevice_jni.h" |
| + |
| +using base::android::AttachCurrentThread; |
| + |
| +namespace content { |
| + |
| +namespace { |
| + |
| +// Source: |
| +// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/ |
| +VRVector4Ptr MatrixToOrientationQuat(const float m[16]) { |
| + VRVector4Ptr out = VRVector4::New(); |
| + float trace = m[0] + m[5] + m[10]; |
| + float root; |
|
jdduke (slow)
2015/07/21 20:36:27
Hmm, there's some transform->quaternion code in ui
bajones
2015/07/21 23:27:30
Might be worth doing, though I would probably defe
|
| + if (trace > 0.0f) { |
| + root = sqrtf(1.0f + trace) * 2.0f; |
| + out->x = (m[9] - m[6]) / root; |
| + out->y = (m[2] - m[8]) / root; |
| + out->z = (m[4] - m[1]) / root; |
| + out->w = 0.25f * root; |
| + } else if ((m[0] > m[5]) && (m[0] > m[10])) { |
| + root = sqrtf(1.0f + m[0] - m[5] - m[10]) * 2.0f; |
| + out->x = 0.25f * root; |
| + out->y = (m[1] + m[4]) / root; |
| + out->z = (m[2] + m[8]) / root; |
| + out->w = (m[9] - m[6]) / root; |
| + } else if (m[5] > m[10]) { |
| + root = sqrtf(1.0f + m[5] - m[0] - m[10]) * 2.0f; |
| + out->x = (m[1] + m[4]) / root; |
| + out->y = 0.25f * root; |
| + out->z = (m[6] + m[9]) / root; |
| + out->w = (m[2] - m[8]) / root; |
| + } else { |
| + root = sqrtf(1.0f + m[10] - m[0] - m[5]) * 2.0f; |
| + out->x = (m[2] + m[8]) / root; |
| + out->y = (m[6] + m[9]) / root; |
| + out->z = 0.25f * root; |
| + out->w = (m[4] - m[1]) / root; |
| + } |
| + |
| + return out.Pass(); |
| +} |
| + |
| +} // namespace |
| + |
| +bool CardboardVRDevice::RegisterCardboardVRDevice(JNIEnv* env) { |
| + return RegisterNativesImpl(env); |
| +} |
| + |
| +CardboardVRDevice::CardboardVRDevice(VRDeviceProvider* provider) |
| + : VRDevice(provider), frame_index_(0) { |
| + j_cardboard_device_.Reset(Java_CardboardVRDevice_create( |
| + AttachCurrentThread(), base::android::GetApplicationContext())); |
| +} |
| + |
| +CardboardVRDevice::~CardboardVRDevice() { |
| + Java_CardboardVRDevice_stopTracking(AttachCurrentThread(), |
| + j_cardboard_device_.obj()); |
| +} |
| + |
| +VRDeviceInfoPtr CardboardVRDevice::GetVRDevice() { |
| + VRDeviceInfoPtr device = VRDeviceInfo::New(); |
| + |
| + JNIEnv* env = AttachCurrentThread(); |
| + |
| + ScopedJavaLocalRef<jstring> j_device_name = |
| + Java_CardboardVRDevice_getDeviceName(env, j_cardboard_device_.obj()); |
| + device->deviceName = |
| + base::android::ConvertJavaStringToUTF8(env, j_device_name.obj()); |
| + |
| + ScopedJavaLocalRef<jfloatArray> j_fov(env, env->NewFloatArray(4)); |
| + Java_CardboardVRDevice_getFieldOfView(env, j_cardboard_device_.obj(), |
| + j_fov.obj()); |
| + |
| + std::vector<float> fov; |
| + base::android::JavaFloatArrayToFloatVector(env, j_fov.obj(), &fov); |
| + |
| + device->hmdInfo = VRHMDInfo::New(); |
| + VRHMDInfoPtr& hmdInfo = device->hmdInfo; |
| + |
| + hmdInfo->leftEye = VREyeParameters::New(); |
| + hmdInfo->rightEye = VREyeParameters::New(); |
| + VREyeParametersPtr& leftEye = hmdInfo->leftEye; |
|
jdduke (slow)
2015/07/21 20:36:27
I guess calling this leftEye (instead of left_eye)
bajones
2015/07/21 23:27:30
Changed it to left_eye/right_eye anyway.
|
| + VREyeParametersPtr& rightEye = hmdInfo->rightEye; |
| + |
| + leftEye->recommendedFieldOfView = VRFieldOfView::New(); |
| + leftEye->recommendedFieldOfView->upDegrees = fov[0]; |
| + leftEye->recommendedFieldOfView->downDegrees = fov[1]; |
| + leftEye->recommendedFieldOfView->leftDegrees = fov[2]; |
| + leftEye->recommendedFieldOfView->rightDegrees = fov[3]; |
| + |
| + // Cardboard devices always assume a mirrored FOV, so this is just the left |
| + // eye FOV with the left and right degrees swapped. |
| + rightEye->recommendedFieldOfView = VRFieldOfView::New(); |
| + rightEye->recommendedFieldOfView->upDegrees = fov[0]; |
| + rightEye->recommendedFieldOfView->downDegrees = fov[1]; |
| + rightEye->recommendedFieldOfView->leftDegrees = fov[3]; |
| + rightEye->recommendedFieldOfView->rightDegrees = fov[2]; |
| + |
| + // Cardboard does not support configurable FOV. |
| + leftEye->maximumFieldOfView = leftEye->recommendedFieldOfView.Clone(); |
| + rightEye->maximumFieldOfView = rightEye->recommendedFieldOfView.Clone(); |
| + leftEye->minimumFieldOfView = leftEye->recommendedFieldOfView.Clone(); |
| + rightEye->minimumFieldOfView = rightEye->recommendedFieldOfView.Clone(); |
| + |
| + float ipd = Java_CardboardVRDevice_getIpd(env, j_cardboard_device_.obj()); |
| + |
| + leftEye->eyeTranslation = VRVector3::New(); |
| + leftEye->eyeTranslation->x = ipd * -0.5f; |
| + leftEye->eyeTranslation->y = 0.0f; |
| + leftEye->eyeTranslation->z = 0.0f; |
| + |
| + rightEye->eyeTranslation = VRVector3::New(); |
| + rightEye->eyeTranslation->x = ipd * 0.5f; |
| + rightEye->eyeTranslation->y = 0.0f; |
| + rightEye->eyeTranslation->z = 0.0f; |
| + |
| + ScopedJavaLocalRef<jintArray> j_screen_size(env, env->NewIntArray(2)); |
| + Java_CardboardVRDevice_getScreenSize(env, j_cardboard_device_.obj(), |
| + j_screen_size.obj()); |
| + |
| + std::vector<int> screen_size; |
| + base::android::JavaIntArrayToIntVector(env, j_screen_size.obj(), |
| + &screen_size); |
| + |
| + leftEye->renderRect = VRRect::New(); |
|
jdduke (slow)
2015/07/21 20:36:27
Just confirming, looks like Mojo does some fancine
|
| + leftEye->renderRect->x = 0; |
| + leftEye->renderRect->y = 0; |
|
jdduke (slow)
2015/07/21 20:36:27
If the orientation changes (or the window dimensio
bajones
2015/07/21 23:27:30
For the purposes of VR it's assumed that you will
|
| + leftEye->renderRect->width = screen_size[0] / 2.0; |
| + leftEye->renderRect->height = screen_size[1]; |
| + |
| + rightEye->renderRect = VRRect::New(); |
| + rightEye->renderRect->x = screen_size[0] / 2.0; |
| + rightEye->renderRect->y = 0; |
| + rightEye->renderRect->width = screen_size[0] / 2.0; |
| + rightEye->renderRect->height = screen_size[1]; |
| + |
| + return device.Pass(); |
| +} |
| + |
| +VRSensorStatePtr CardboardVRDevice::GetSensorState() { |
| + VRSensorStatePtr state = VRSensorState::New(); |
| + |
| + state->timestamp = base::Time::Now().ToJsTime(); |
|
jdduke (slow)
2015/07/21 20:36:27
Hmm, do they really want wallclock time and not sy
bajones
2015/07/21 23:27:30
This is an area of the WebVR spec that's underdeve
|
| + state->frameIndex = frame_index_; |
| + |
| + JNIEnv* env = AttachCurrentThread(); |
| + ScopedJavaLocalRef<jfloatArray> j_head_matrix(env, env->NewFloatArray(16)); |
|
jdduke (slow)
2015/07/21 20:36:27
Have you considered storing a persistent Java arra
bajones
2015/07/21 23:27:30
Done
|
| + Java_CardboardVRDevice_getSensorState(env, j_cardboard_device_.obj(), |
| + j_head_matrix.obj()); |
| + |
| + std::vector<float> head_matrix; |
| + base::android::JavaFloatArrayToFloatVector(env, j_head_matrix.obj(), |
| + &head_matrix); |
| + |
| + state->orientation = MatrixToOrientationQuat(&head_matrix[0]); |
| + |
| + state->position = VRVector3::New(); |
| + state->position->x = -head_matrix[12]; |
| + state->position->y = head_matrix[13]; |
| + state->position->z = head_matrix[14]; |
| + |
| + frame_index_++; |
|
jdduke (slow)
2015/07/21 20:36:27
Maybe increment this up where it's used?
bajones
2015/07/21 23:27:30
Done
|
| + |
| + return state.Pass(); |
| +} |
| + |
| +void CardboardVRDevice::ResetSensor() { |
| + Java_CardboardVRDevice_resetSensor(AttachCurrentThread(), |
| + j_cardboard_device_.obj()); |
| +} |
| + |
| +} // namespace content |