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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "content/browser/vr/vr_transform_util.h" |
| 6 #include "testing/gtest/include/gtest/gtest.h" |
| 7 |
| 8 namespace content { |
| 9 |
| 10 void EXPECT_QUATERNION( |
| 11 float x, float y, float z, float w, |
| 12 const VRVector4Ptr& quat) { |
| 13 EXPECT_NEAR(x, quat->x, 0.0001f); |
| 14 EXPECT_NEAR(y, quat->y, 0.0001f); |
| 15 EXPECT_NEAR(z, quat->z, 0.0001f); |
| 16 EXPECT_NEAR(w, quat->w, 0.0001f); |
| 17 } |
| 18 |
| 19 TEST(VRTransformUtilTest, IdentityMatrixToQuaternion) { |
| 20 float matrix[9] = { |
| 21 1.0f, 0.0f, 0.0f, |
| 22 0.0f, 1.0f, 0.0f, |
| 23 0.0f, 0.0f, 1.0f |
| 24 }; |
| 25 |
| 26 VRVector4Ptr orientation = MatrixToOrientationQuaternion( |
| 27 &matrix[0], &matrix[3], &matrix[6]); |
| 28 |
| 29 EXPECT_QUATERNION(0.0f, 0.0f, 0.0f, 1.0f, orientation); |
| 30 } |
| 31 |
| 32 TEST(VRTransformUtilTest, 90DegXMatrixToQuaternion) { |
| 33 float rad = M_PI * 0.5f; |
| 34 float matrix[9] = { |
| 35 1.0f, 0.0f, 0.0f, |
| 36 0.0f, cos(rad), -sin(rad), |
| 37 0.0f, sin(rad), cos(rad) |
| 38 }; |
| 39 |
| 40 VRVector4Ptr orientation = MatrixToOrientationQuaternion( |
| 41 &matrix[0], &matrix[3], &matrix[6]); |
| 42 |
| 43 EXPECT_QUATERNION(0.7071f, 0.0f, 0.0f, 0.7071f, orientation); |
| 44 } |
| 45 |
| 46 TEST(VRTransformUtilTest, 180DegYMatrixToQuaternion) { |
| 47 float matrix[9] = { |
| 48 cos(M_PI), 0.0f, sin(M_PI), |
| 49 0.0f, 1.0f, 0.0f, |
| 50 -sin(M_PI), 0.0f, cos(M_PI) |
| 51 }; |
| 52 |
| 53 VRVector4Ptr orientation = MatrixToOrientationQuaternion( |
| 54 &matrix[0], &matrix[3], &matrix[6]); |
| 55 |
| 56 EXPECT_QUATERNION(0.0f, 1.0f, 0.0f, 0.0f, orientation); |
| 57 } |
| 58 |
| 59 } // namespace content |
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