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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include <math.h> |
| 6 |
| 7 #include "content/browser/vr/vr_transform_util.h" |
| 8 #include "testing/gtest/include/gtest/gtest.h" |
| 9 |
| 10 namespace content { |
| 11 |
| 12 const float kPi = 3.14159265f; |
| 13 |
| 14 void EXPECT_QUATERNION( |
| 15 float x, float y, float z, float w, |
| 16 const VRVector4Ptr& quat) { |
| 17 EXPECT_NEAR(x, quat->x, 0.0001f); |
| 18 EXPECT_NEAR(y, quat->y, 0.0001f); |
| 19 EXPECT_NEAR(z, quat->z, 0.0001f); |
| 20 EXPECT_NEAR(w, quat->w, 0.0001f); |
| 21 } |
| 22 |
| 23 TEST(VRTransformUtilTest, IdentityMatrixToQuaternion) { |
| 24 float matrix[9] = { |
| 25 1.0f, 0.0f, 0.0f, |
| 26 0.0f, 1.0f, 0.0f, |
| 27 0.0f, 0.0f, 1.0f |
| 28 }; |
| 29 |
| 30 VRVector4Ptr orientation = MatrixToOrientationQuaternion( |
| 31 &matrix[0], &matrix[3], &matrix[6]); |
| 32 |
| 33 EXPECT_QUATERNION(0.0f, 0.0f, 0.0f, 1.0f, orientation); |
| 34 } |
| 35 |
| 36 TEST(VRTransformUtilTest, 90DegXMatrixToQuaternion) { |
| 37 float rad = kPi * 0.5f; |
| 38 float matrix[9] = { |
| 39 1.0f, 0.0f, 0.0f, |
| 40 0.0f, cosf(rad), -sinf(rad), |
| 41 0.0f, sinf(rad), cosf(rad) |
| 42 }; |
| 43 |
| 44 VRVector4Ptr orientation = MatrixToOrientationQuaternion( |
| 45 &matrix[0], &matrix[3], &matrix[6]); |
| 46 |
| 47 EXPECT_QUATERNION(0.7071f, 0.0f, 0.0f, 0.7071f, orientation); |
| 48 } |
| 49 |
| 50 TEST(VRTransformUtilTest, 180DegYMatrixToQuaternion) { |
| 51 float matrix[9] = { |
| 52 cosf(kPi), 0.0f, sinf(kPi), |
| 53 0.0f, 1.0f, 0.0f, |
| 54 -sinf(kPi), 0.0f, cosf(kPi) |
| 55 }; |
| 56 |
| 57 VRVector4Ptr orientation = MatrixToOrientationQuaternion( |
| 58 &matrix[0], &matrix[3], &matrix[6]); |
| 59 |
| 60 EXPECT_QUATERNION(0.0f, 1.0f, 0.0f, 0.0f, orientation); |
| 61 } |
| 62 |
| 63 } // namespace content |
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