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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/code-factory.h" | 5 #include "src/code-factory.h" |
6 #include "src/compiler/access-builder.h" | 6 #include "src/compiler/access-builder.h" |
7 #include "src/compiler/js-graph.h" | 7 #include "src/compiler/js-graph.h" |
8 #include "src/compiler/js-typed-lowering.h" | 8 #include "src/compiler/js-typed-lowering.h" |
9 #include "src/compiler/linkage.h" | 9 #include "src/compiler/linkage.h" |
10 #include "src/compiler/node-matchers.h" | 10 #include "src/compiler/node-matchers.h" |
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1018 check_false->AppendInput(graph()->zone(), if_false); | 1018 check_false->AppendInput(graph()->zone(), if_false); |
1019 check_true = if_true; | 1019 check_true = if_true; |
1020 } | 1020 } |
1021 | 1021 |
1022 // Fast case, because variable is not shadowed. Perform global object load. | 1022 // Fast case, because variable is not shadowed. Perform global object load. |
1023 Unique<Name> name = Unique<Name>::CreateUninitialized(access.name()); | 1023 Unique<Name> name = Unique<Name>::CreateUninitialized(access.name()); |
1024 Node* global = graph()->NewNode( | 1024 Node* global = graph()->NewNode( |
1025 javascript()->LoadContext(0, Context::GLOBAL_OBJECT_INDEX, true), context, | 1025 javascript()->LoadContext(0, Context::GLOBAL_OBJECT_INDEX, true), context, |
1026 context, effect); | 1026 context, effect); |
1027 Node* fast = graph()->NewNode( | 1027 Node* fast = graph()->NewNode( |
1028 javascript()->LoadNamed(name, access.feedback(), SLOPPY, access.mode()), | 1028 javascript()->LoadNamed(name, access.feedback(), access.mode()), global, |
1029 global, vector, context, state1, state2, global, check_true); | 1029 vector, context, state1, state2, global, check_true); |
1030 | 1030 |
1031 // Slow case, because variable potentially shadowed. Perform dynamic lookup. | 1031 // Slow case, because variable potentially shadowed. Perform dynamic lookup. |
1032 uint32_t check_bitset = DynamicGlobalAccess::kFullCheckRequired; | 1032 uint32_t check_bitset = DynamicGlobalAccess::kFullCheckRequired; |
1033 Node* slow = graph()->NewNode( | 1033 Node* slow = graph()->NewNode( |
1034 javascript()->LoadDynamicGlobal(access.name(), check_bitset, | 1034 javascript()->LoadDynamicGlobal(access.name(), check_bitset, |
1035 access.feedback(), access.mode()), | 1035 access.feedback(), access.mode()), |
1036 vector, context, context, state1, state2, effect, check_false); | 1036 vector, context, context, state1, state2, effect, check_false); |
1037 | 1037 |
1038 // Replace value, effect and control uses accordingly. | 1038 // Replace value, effect and control uses accordingly. |
1039 Node* new_control = | 1039 Node* new_control = |
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1708 } | 1708 } |
1709 | 1709 |
1710 | 1710 |
1711 MachineOperatorBuilder* JSTypedLowering::machine() const { | 1711 MachineOperatorBuilder* JSTypedLowering::machine() const { |
1712 return jsgraph()->machine(); | 1712 return jsgraph()->machine(); |
1713 } | 1713 } |
1714 | 1714 |
1715 } // namespace compiler | 1715 } // namespace compiler |
1716 } // namespace internal | 1716 } // namespace internal |
1717 } // namespace v8 | 1717 } // namespace v8 |
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