Index: Source/core/paint/DeprecatedPaintLayer.cpp |
diff --git a/Source/core/paint/DeprecatedPaintLayer.cpp b/Source/core/paint/DeprecatedPaintLayer.cpp |
index 35816c7fce8fc8f7916048454bae7897b8e2df9d..cf2d8e252d81c335a87107d0bfac5b15d1cc689f 100644 |
--- a/Source/core/paint/DeprecatedPaintLayer.cpp |
+++ b/Source/core/paint/DeprecatedPaintLayer.cpp |
@@ -1432,7 +1432,7 @@ void DeprecatedPaintLayer::updateReflectionInfo(const ComputedStyle* oldStyle) |
void DeprecatedPaintLayer::updateStackingNode() |
{ |
if (requiresStackingNode()) |
- m_stackingNode = adoptPtr(new DeprecatedPaintLayerStackingNode(this)); |
+ m_stackingNode = adoptPtr(new DeprecatedPaintLayerStackingNode(*layoutObject())); |
else |
m_stackingNode = nullptr; |
} |
@@ -1606,12 +1606,6 @@ Node* DeprecatedPaintLayer::enclosingElement() const |
return 0; |
} |
-bool DeprecatedPaintLayer::isInTopLayer() const |
-{ |
- Node* node = layoutObject()->node(); |
- return node && node->isElementNode() && toElement(node)->isInTopLayer(); |
-} |
- |
// Compute the z-offset of the point in the transformState. |
// This is effectively projecting a ray normal to the plane of ancestor, finding where that |
// ray intersects target, and computing the z delta between those two points. |