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Side by Side Diff: src/compiler/ast-graph-builder.h

Issue 1198983002: [turbofan] Revive the VectorSlotPair and also put feedback on JSCallFunction. (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Try to address compilation error. Created 5 years, 6 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ 5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_
6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ 6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_
7 7
8 #include "src/ast.h" 8 #include "src/ast.h"
9 #include "src/compiler/js-graph.h" 9 #include "src/compiler/js-graph.h"
10 #include "src/compiler/liveness-analyzer.h" 10 #include "src/compiler/liveness-analyzer.h"
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229 void ClearNonLiveSlotsInFrameStates(); 229 void ClearNonLiveSlotsInFrameStates();
230 230
231 // Helper to wrap a Handle<T> into a Unique<T>. 231 // Helper to wrap a Handle<T> into a Unique<T>.
232 template <class T> 232 template <class T>
233 Unique<T> MakeUnique(Handle<T> object) { 233 Unique<T> MakeUnique(Handle<T> object) {
234 return Unique<T>::CreateUninitialized(object); 234 return Unique<T>::CreateUninitialized(object);
235 } 235 }
236 236
237 Node** EnsureInputBufferSize(int size); 237 Node** EnsureInputBufferSize(int size);
238 238
239 // Named and keyed loads require a ResolvedFeedbackSlot for successful 239 // Named and keyed loads require a VectorSlotPair for successful lowering.
240 // lowering. 240 VectorSlotPair CreateVectorSlotPair(FeedbackVectorICSlot slot) const;
241 ResolvedFeedbackSlot ResolveFeedbackSlot(FeedbackVectorICSlot slot) const;
242 241
243 // Determine which contexts need to be checked for extension objects that 242 // Determine which contexts need to be checked for extension objects that
244 // might shadow the optimistic declaration of dynamic lookup variables. 243 // might shadow the optimistic declaration of dynamic lookup variables.
245 uint32_t ComputeBitsetForDynamicGlobal(Variable* variable); 244 uint32_t ComputeBitsetForDynamicGlobal(Variable* variable);
246 uint32_t ComputeBitsetForDynamicContext(Variable* variable); 245 uint32_t ComputeBitsetForDynamicContext(Variable* variable);
247 246
248 // =========================================================================== 247 // ===========================================================================
249 // The following build methods all generate graph fragments and return one 248 // The following build methods all generate graph fragments and return one
250 // resulting node. The operand stack height remains the same, variables and 249 // resulting node. The operand stack height remains the same, variables and
251 // other dependencies tracked by the environment might be mutated though. 250 // other dependencies tracked by the environment might be mutated though.
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262 Node* BuildArgumentsObject(Variable* arguments); 261 Node* BuildArgumentsObject(Variable* arguments);
263 262
264 // Builder to create an array of rest parameters if used 263 // Builder to create an array of rest parameters if used
265 Node* BuildRestArgumentsArray(Variable* rest, int index); 264 Node* BuildRestArgumentsArray(Variable* rest, int index);
266 265
267 // Builder that assigns to the .this_function internal variable if needed. 266 // Builder that assigns to the .this_function internal variable if needed.
268 Node* BuildThisFunctionVar(Variable* this_function_var); 267 Node* BuildThisFunctionVar(Variable* this_function_var);
269 268
270 // Builders for variable load and assignment. 269 // Builders for variable load and assignment.
271 Node* BuildVariableAssignment(Variable* variable, Node* value, 270 Node* BuildVariableAssignment(Variable* variable, Node* value,
272 Token::Value op, 271 Token::Value op, const VectorSlotPair& slot,
273 const ResolvedFeedbackSlot& slot,
274 BailoutId bailout_id, 272 BailoutId bailout_id,
275 FrameStateBeforeAndAfter& states, 273 FrameStateBeforeAndAfter& states,
276 OutputFrameStateCombine framestate_combine = 274 OutputFrameStateCombine framestate_combine =
277 OutputFrameStateCombine::Ignore()); 275 OutputFrameStateCombine::Ignore());
278 Node* BuildVariableDelete(Variable* variable, BailoutId bailout_id, 276 Node* BuildVariableDelete(Variable* variable, BailoutId bailout_id,
279 OutputFrameStateCombine framestate_combine); 277 OutputFrameStateCombine framestate_combine);
280 Node* BuildVariableLoad(Variable* variable, BailoutId bailout_id, 278 Node* BuildVariableLoad(Variable* variable, BailoutId bailout_id,
281 FrameStateBeforeAndAfter& states, 279 FrameStateBeforeAndAfter& states,
282 const ResolvedFeedbackSlot& feedback, 280 const VectorSlotPair& feedback,
283 OutputFrameStateCombine framestate_combine, 281 OutputFrameStateCombine framestate_combine,
284 ContextualMode mode = CONTEXTUAL); 282 ContextualMode mode = CONTEXTUAL);
285 283
286 // Builders for property loads and stores. 284 // Builders for property loads and stores.
287 Node* BuildKeyedLoad(Node* receiver, Node* key, 285 Node* BuildKeyedLoad(Node* receiver, Node* key,
288 const ResolvedFeedbackSlot& feedback); 286 const VectorSlotPair& feedback);
289 Node* BuildNamedLoad(Node* receiver, Handle<Name> name, 287 Node* BuildNamedLoad(Node* receiver, Handle<Name> name,
290 const ResolvedFeedbackSlot& feedback, 288 const VectorSlotPair& feedback,
291 ContextualMode mode = NOT_CONTEXTUAL); 289 ContextualMode mode = NOT_CONTEXTUAL);
292 Node* BuildKeyedStore(Node* receiver, Node* key, Node* value, 290 Node* BuildKeyedStore(Node* receiver, Node* key, Node* value,
293 const ResolvedFeedbackSlot& feedback, 291 const VectorSlotPair& feedback, TypeFeedbackId id);
294 TypeFeedbackId id);
295 Node* BuildNamedStore(Node* receiver, Handle<Name>, Node* value, 292 Node* BuildNamedStore(Node* receiver, Handle<Name>, Node* value,
296 const ResolvedFeedbackSlot& feedback, 293 const VectorSlotPair& feedback, TypeFeedbackId id);
297 TypeFeedbackId id);
298 294
299 // Builders for super property loads and stores. 295 // Builders for super property loads and stores.
300 Node* BuildKeyedSuperStore(Node* receiver, Node* home_object, Node* key, 296 Node* BuildKeyedSuperStore(Node* receiver, Node* home_object, Node* key,
301 Node* value, TypeFeedbackId id); 297 Node* value, TypeFeedbackId id);
302 Node* BuildNamedSuperStore(Node* receiver, Node* home_object, 298 Node* BuildNamedSuperStore(Node* receiver, Node* home_object,
303 Handle<Name> name, Node* value, TypeFeedbackId id); 299 Handle<Name> name, Node* value, TypeFeedbackId id);
304 Node* BuildNamedSuperLoad(Node* receiver, Node* home_object, 300 Node* BuildNamedSuperLoad(Node* receiver, Node* home_object,
305 Handle<Name> name, 301 Handle<Name> name, const VectorSlotPair& feedback);
306 const ResolvedFeedbackSlot& feedback);
307 Node* BuildKeyedSuperLoad(Node* receiver, Node* home_object, Node* key, 302 Node* BuildKeyedSuperLoad(Node* receiver, Node* home_object, Node* key,
308 const ResolvedFeedbackSlot& feedback); 303 const VectorSlotPair& feedback);
309 304
310 // Builders for accessing the function context. 305 // Builders for accessing the function context.
311 Node* BuildLoadBuiltinsObject(); 306 Node* BuildLoadBuiltinsObject();
312 Node* BuildLoadGlobalObject(); 307 Node* BuildLoadGlobalObject();
313 Node* BuildLoadGlobalProxy(); 308 Node* BuildLoadGlobalProxy();
314 Node* BuildLoadClosure(); 309 Node* BuildLoadClosure();
315 Node* BuildLoadObjectField(Node* object, int offset); 310 Node* BuildLoadObjectField(Node* object, int offset);
316 311
317 // Builders for accessing external references. 312 // Builders for accessing external references.
318 Node* BuildLoadExternal(ExternalReference ref, MachineType type); 313 Node* BuildLoadExternal(ExternalReference ref, MachineType type);
319 Node* BuildStoreExternal(ExternalReference ref, MachineType type, Node* val); 314 Node* BuildStoreExternal(ExternalReference ref, MachineType type, Node* val);
320 315
321 // Builders for automatic type conversion. 316 // Builders for automatic type conversion.
322 Node* BuildToBoolean(Node* input); 317 Node* BuildToBoolean(Node* input);
323 Node* BuildToName(Node* input, BailoutId bailout_id); 318 Node* BuildToName(Node* input, BailoutId bailout_id);
324 Node* BuildToObject(Node* input, BailoutId bailout_id); 319 Node* BuildToObject(Node* input, BailoutId bailout_id);
325 320
326 // Builder for adding the [[HomeObject]] to a value if the value came from a 321 // Builder for adding the [[HomeObject]] to a value if the value came from a
327 // function literal and needs a home object. Do nothing otherwise. 322 // function literal and needs a home object. Do nothing otherwise.
328 Node* BuildSetHomeObject(Node* value, Node* home_object, Expression* expr, 323 Node* BuildSetHomeObject(Node* value, Node* home_object, Expression* expr,
329 const ResolvedFeedbackSlot& slot); 324 const VectorSlotPair& feedback);
330 325
331 // Builders for error reporting at runtime. 326 // Builders for error reporting at runtime.
332 Node* BuildThrowError(Node* exception, BailoutId bailout_id); 327 Node* BuildThrowError(Node* exception, BailoutId bailout_id);
333 Node* BuildThrowReferenceError(Variable* var, BailoutId bailout_id); 328 Node* BuildThrowReferenceError(Variable* var, BailoutId bailout_id);
334 Node* BuildThrowConstAssignError(BailoutId bailout_id); 329 Node* BuildThrowConstAssignError(BailoutId bailout_id);
335 Node* BuildThrowStaticPrototypeError(BailoutId bailout_id); 330 Node* BuildThrowStaticPrototypeError(BailoutId bailout_id);
336 331
337 // Builders for dynamic hole-checks at runtime. 332 // Builders for dynamic hole-checks at runtime.
338 Node* BuildHoleCheckSilent(Node* value, Node* for_hole, Node* not_hole); 333 Node* BuildHoleCheckSilent(Node* value, Node* for_hole, Node* not_hole);
339 Node* BuildHoleCheckThrow(Node* value, Variable* var, Node* not_hole, 334 Node* BuildHoleCheckThrow(Node* value, Variable* var, Node* not_hole,
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385 void VisitTypeof(UnaryOperation* expr); 380 void VisitTypeof(UnaryOperation* expr);
386 void VisitNot(UnaryOperation* expr); 381 void VisitNot(UnaryOperation* expr);
387 382
388 // Dispatched from VisitBinaryOperation. 383 // Dispatched from VisitBinaryOperation.
389 void VisitComma(BinaryOperation* expr); 384 void VisitComma(BinaryOperation* expr);
390 void VisitLogicalExpression(BinaryOperation* expr); 385 void VisitLogicalExpression(BinaryOperation* expr);
391 void VisitArithmeticExpression(BinaryOperation* expr); 386 void VisitArithmeticExpression(BinaryOperation* expr);
392 387
393 // Dispatched from VisitForInStatement. 388 // Dispatched from VisitForInStatement.
394 void VisitForInAssignment(Expression* expr, Node* value, 389 void VisitForInAssignment(Expression* expr, Node* value,
395 const ResolvedFeedbackSlot& slot, 390 const VectorSlotPair& feedback,
396 BailoutId bailout_id); 391 BailoutId bailout_id);
397 392
398 // Dispatched from VisitClassLiteral. 393 // Dispatched from VisitClassLiteral.
399 void VisitClassLiteralContents(ClassLiteral* expr); 394 void VisitClassLiteralContents(ClassLiteral* expr);
400 395
401 DEFINE_AST_VISITOR_SUBCLASS_MEMBERS(); 396 DEFINE_AST_VISITOR_SUBCLASS_MEMBERS();
402 DISALLOW_COPY_AND_ASSIGN(AstGraphBuilder); 397 DISALLOW_COPY_AND_ASSIGN(AstGraphBuilder);
403 }; 398 };
404 399
405 400
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540 535
541 // Prepare environment to be used as loop header. 536 // Prepare environment to be used as loop header.
542 void PrepareForLoop(BitVector* assigned, bool is_osr = false); 537 void PrepareForLoop(BitVector* assigned, bool is_osr = false);
543 }; 538 };
544 539
545 } // namespace compiler 540 } // namespace compiler
546 } // namespace internal 541 } // namespace internal
547 } // namespace v8 542 } // namespace v8
548 543
549 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ 544 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_
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