| Index: src/gpu/SkGpuDevice.cpp
|
| diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
|
| index 4eeb64262b12bb44e624ce183017e7ce3551c8a6..a67b2c2eccf969397dd6e1a58dfbea5e13f5e53d 100644
|
| --- a/src/gpu/SkGpuDevice.cpp
|
| +++ b/src/gpu/SkGpuDevice.cpp
|
| @@ -150,7 +150,7 @@ SkGpuDevice::SkGpuDevice(GrRenderTarget* rt, int width, int height,
|
| fLegacyBitmap.setInfo(info);
|
| fLegacyBitmap.setPixelRef(pr)->unref();
|
|
|
| - fDrawContext.reset(SkRef(fContext->drawContext(&this->getLeakyProperties())));
|
| + fDrawContext.reset(SkRef(fContext->drawContext(&this->surfaceProps())));
|
| }
|
|
|
| GrRenderTarget* SkGpuDevice::CreateRenderTarget(GrContext* context, SkSurface::Budgeted budgeted,
|
| @@ -335,7 +335,7 @@ void SkGpuDevice::replaceRenderTarget(bool shouldRetainContent) {
|
| SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (fRenderTarget->surfacePriv().info(), fRenderTarget));
|
| fLegacyBitmap.setPixelRef(pr)->unref();
|
|
|
| - fDrawContext.reset(SkRef(fRenderTarget->getContext()->drawContext(&this->getLeakyProperties())));
|
| + fDrawContext.reset(SkRef(fRenderTarget->getContext()->drawContext(&this->surfaceProps())));
|
| }
|
|
|
| ///////////////////////////////////////////////////////////////////////////////
|
| @@ -1231,7 +1231,7 @@ bool SkGpuDevice::filterTexture(GrContext* context, GrTexture* texture,
|
|
|
| // FIXME: plumb actual surface props such that we don't have to lie about the flags here
|
| // (https://code.google.com/p/skia/issues/detail?id=3148).
|
| - SkImageFilter::Proxy proxy(this, SkSurfaceProps(0, getLeakyProperties().pixelGeometry()));
|
| + SkImageFilter::Proxy proxy(this, SkSurfaceProps(0, this->surfaceProps().pixelGeometry()));
|
|
|
| if (filter->canFilterImageGPU()) {
|
| return filter->filterImageGPU(&proxy, wrap_texture(texture, width, height),
|
| @@ -1684,7 +1684,7 @@ SkBaseDevice* SkGpuDevice::onCreateDevice(const CreateInfo& cinfo, const SkPaint
|
| texture.reset(fContext->textureProvider()->refScratchTexture(desc, match));
|
|
|
| if (texture) {
|
| - SkSurfaceProps props(this->getLeakyProperties().flags(), cinfo.fPixelGeometry);
|
| + SkSurfaceProps props(this->surfaceProps().flags(), cinfo.fPixelGeometry);
|
| return SkGpuDevice::Create(
|
| texture->asRenderTarget(), cinfo.fInfo.width(), cinfo.fInfo.height(), &props, flags);
|
| } else {
|
|
|