| Index: include/core/SkDevice.h
|
| diff --git a/include/core/SkDevice.h b/include/core/SkDevice.h
|
| index d9468daa563e1ffc99c8a3a3c79458f4559c6e38..bcbf47a810b5e6e658a6c1a4012ac073027ce483 100644
|
| --- a/include/core/SkDevice.h
|
| +++ b/include/core/SkDevice.h
|
| @@ -309,14 +309,8 @@ protected:
|
|
|
| virtual bool onAccessPixels(SkPixmap*) { return false; }
|
|
|
| - /**
|
| - * Leaky properties are those which the device should be applying but it isn't.
|
| - * These properties will be applied by the draw, when and as it can.
|
| - * If the device does handle a property, that property should be set to the identity value
|
| - * for that property, effectively making it non-leaky.
|
| - */
|
| - const SkSurfaceProps& getLeakyProperties() const {
|
| - return fLeakyProperties;
|
| + const SkSurfaceProps& surfaceProps() const {
|
| + return fSurfaceProps;
|
| }
|
|
|
| /**
|
| @@ -399,7 +393,7 @@ private:
|
|
|
| SkIPoint fOrigin;
|
| SkMetaData* fMetaData;
|
| - SkSurfaceProps fLeakyProperties;
|
| + SkSurfaceProps fSurfaceProps;
|
|
|
| #ifdef SK_DEBUG
|
| bool fAttachedToCanvas;
|
|
|