Index: include/core/SkDevice.h |
diff --git a/include/core/SkDevice.h b/include/core/SkDevice.h |
index d9468daa563e1ffc99c8a3a3c79458f4559c6e38..bcbf47a810b5e6e658a6c1a4012ac073027ce483 100644 |
--- a/include/core/SkDevice.h |
+++ b/include/core/SkDevice.h |
@@ -309,14 +309,8 @@ protected: |
virtual bool onAccessPixels(SkPixmap*) { return false; } |
- /** |
- * Leaky properties are those which the device should be applying but it isn't. |
- * These properties will be applied by the draw, when and as it can. |
- * If the device does handle a property, that property should be set to the identity value |
- * for that property, effectively making it non-leaky. |
- */ |
- const SkSurfaceProps& getLeakyProperties() const { |
- return fLeakyProperties; |
+ const SkSurfaceProps& surfaceProps() const { |
+ return fSurfaceProps; |
} |
/** |
@@ -399,7 +393,7 @@ private: |
SkIPoint fOrigin; |
SkMetaData* fMetaData; |
- SkSurfaceProps fLeakyProperties; |
+ SkSurfaceProps fSurfaceProps; |
#ifdef SK_DEBUG |
bool fAttachedToCanvas; |