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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef REMOTING_PROTOCOL_P2P_DATAGRAM_SOCKET_H_ | |
| 6 #define REMOTING_PROTOCOL_P2P_DATAGRAM_SOCKET_H_ | |
| 7 | |
| 8 #include "net/base/completion_callback.h" | |
| 9 | |
| 10 namespace net { | |
| 11 class IOBuffer; | |
| 12 } // namespace net | |
| 13 | |
| 14 namespace remoting { | |
| 15 namespace protocol { | |
| 16 | |
| 17 // Peer-to-peer socket with datagram semantics. | |
| 18 class P2PDatagramSocket { | |
| 19 public: | |
| 20 virtual ~P2PDatagramSocket() {}; | |
| 21 | |
| 22 // Receives a packet, up to |buf_len| bytes, from the socket. The number of | |
| 23 // bytes read is returned, or an error is returned upon failure. | |
| 24 // ERR_IO_PENDING is returned if the operation could not be completed | |
| 25 // synchronously, in which case the result will be passed to the callback when | |
| 26 // available. If the operation is not completed immediately, the socket | |
| 27 // acquires a reference to the provided buffer until the callback is invoked | |
| 28 // or the socket is closed. If the socket is destroyed before the read | |
| 29 // completes, the callback will not be invoked. | |
|
Wez
2015/07/10 01:18:24
What happens if a packet larger than |buf_len| is
Sergey Ulanov
2015/07/10 20:48:57
Added a separate comment for Send().
Wez
2015/07/14 18:28:09
That comment doesn't clarify the Recv() behaviour
Sergey Ulanov
2015/07/14 21:07:54
Done.
| |
| 30 virtual int Recv(net::IOBuffer* buf, int buf_len, | |
|
Wez
2015/07/10 01:18:24
Should these be scoped_refptr<>&, here and in the
Sergey Ulanov
2015/07/10 20:48:57
Done.
| |
| 31 const net::CompletionCallback& callback) = 0; | |
| 32 virtual int Send(net::IOBuffer* buf, int buf_len, | |
| 33 const net::CompletionCallback& callback) = 0; | |
| 34 }; | |
| 35 | |
| 36 } // namespace protocol | |
| 37 } // namespace remoting | |
| 38 | |
| 39 #endif // REMOTING_PROTOCOL_P2P_DATAGRAM_SOCKET_H_ | |
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