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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef REMOTING_BASE_BUFFERED_SOCKET_WRITER_H_ | 5 #ifndef REMOTING_BASE_BUFFERED_SOCKET_WRITER_H_ |
| 6 #define REMOTING_BASE_BUFFERED_SOCKET_WRITER_H_ | 6 #define REMOTING_BASE_BUFFERED_SOCKET_WRITER_H_ |
| 7 | 7 |
| 8 #include <list> | 8 #include <list> |
| 9 | 9 |
| 10 #include "base/callback.h" | 10 #include "base/callback.h" |
| 11 #include "base/synchronization/lock.h" | 11 #include "base/synchronization/lock.h" |
| 12 #include "base/threading/non_thread_safe.h" | 12 #include "base/threading/non_thread_safe.h" |
| 13 #include "net/base/completion_callback.h" | |
| 13 #include "net/base/io_buffer.h" | 14 #include "net/base/io_buffer.h" |
| 14 #include "net/socket/socket.h" | |
| 15 | |
| 16 namespace net { | |
| 17 class Socket; | |
| 18 } // namespace net | |
| 19 | 15 |
| 20 namespace remoting { | 16 namespace remoting { |
| 21 | 17 |
| 22 // BufferedSocketWriter and BufferedDatagramWriter implement write data queue | 18 // BufferedSocketWriter and BufferedDatagramWriter implement write data queue |
| 23 // for stream and datagram sockets. BufferedSocketWriterBase is a base class | 19 // for stream and datagram sockets. BufferedSocketWriterBase is a base class |
| 24 // that implements base functionality common for streams and datagrams. | 20 // that implements base functionality common for streams and datagrams. |
| 25 // These classes are particularly useful when data comes from a thread | 21 // These classes are particularly useful when data comes from a thread |
| 26 // that doesn't own the socket, as Write() can be called from any thread. | 22 // that doesn't own the socket, as Write() can be called from any thread. |
| 27 // Whenever new data is written it is just put in the queue, and then written | 23 // Whenever new data is written it is just put in the queue, and then written |
| 28 // on the thread that owns the socket. GetBufferChunks() and GetBufferSize() | 24 // on the thread that owns the socket. GetBufferChunks() and GetBufferSize() |
| 29 // can be used to throttle writes. | 25 // can be used to throttle writes. |
| 30 | |
| 31 class BufferedSocketWriterBase : public base::NonThreadSafe { | 26 class BufferedSocketWriterBase : public base::NonThreadSafe { |
| 32 public: | 27 public: |
| 28 typedef base::Callback<int(net::IOBuffer* buf, int buf_len, | |
| 29 const net::CompletionCallback& callback)> | |
| 30 WriteCallback; | |
| 33 typedef base::Callback<void(int)> WriteFailedCallback; | 31 typedef base::Callback<void(int)> WriteFailedCallback; |
| 34 | 32 |
| 35 BufferedSocketWriterBase(); | 33 BufferedSocketWriterBase(); |
| 36 virtual ~BufferedSocketWriterBase(); | 34 virtual ~BufferedSocketWriterBase(); |
| 37 | 35 |
| 38 // Initializes the writer. Must be called on the thread that will be used | 36 // Initializes the writer. Must be called on the thread that will be used |
| 39 // to access the socket in the future. |callback| will be called after each | 37 // to access the socket in the future. |callback| will be called after each |
| 40 // failed write. Caller retains ownership of |socket|. | 38 // failed write. |
| 41 // TODO(sergeyu): Change it so that it take ownership of |socket|. | 39 void Init(const WriteCallback& write_callback, |
| 42 void Init(net::Socket* socket, const WriteFailedCallback& callback); | 40 const WriteFailedCallback& write_failed_callback); |
| 43 | 41 |
| 44 // Puts a new data chunk in the buffer. Returns false and doesn't enqueue | 42 // Puts a new data chunk in the buffer. Returns false and doesn't enqueue |
| 45 // the data if called before Init(). Can be called on any thread. | 43 // the data if called before Init(). Can be called on any thread. |
| 46 bool Write(scoped_refptr<net::IOBufferWithSize> buffer, | 44 bool Write(scoped_refptr<net::IOBufferWithSize> buffer, |
| 47 const base::Closure& done_task); | 45 const base::Closure& done_task); |
|
Wez
2015/07/10 01:18:24
Not necessarily for this CL, but this class seems
Sergey Ulanov
2015/07/10 20:48:57
Simplified this code now. BufferedDatagramWriter w
| |
| 48 | 46 |
| 49 // Returns true when there is data waiting to be written. | 47 // Returns true when there is data waiting to be written. |
| 50 bool has_data_pending() { return !queue_.empty(); } | 48 bool has_data_pending() { return !queue_.empty(); } |
| 51 | 49 |
| 52 // Stops writing and drops current buffers. Must be called on the | 50 // Stops writing and drops current buffers. Must be called on the |
| 53 // network thread. | 51 // network thread. |
| 54 void Close(); | 52 void Close(); |
| 55 | 53 |
| 56 protected: | 54 protected: |
| 57 struct PendingPacket; | 55 struct PendingPacket; |
| (...skipping 20 matching lines...) Expand all Loading... | |
| 78 virtual void OnError(int result) = 0; | 76 virtual void OnError(int result) = 0; |
| 79 | 77 |
| 80 private: | 78 private: |
| 81 void DoWrite(); | 79 void DoWrite(); |
| 82 void HandleWriteResult(int result, bool* write_again); | 80 void HandleWriteResult(int result, bool* write_again); |
| 83 void OnWritten(int result); | 81 void OnWritten(int result); |
| 84 | 82 |
| 85 // This method is called when an error is encountered. | 83 // This method is called when an error is encountered. |
| 86 void HandleError(int result); | 84 void HandleError(int result); |
| 87 | 85 |
| 88 net::Socket* socket_; | 86 WriteCallback write_callback_; |
| 89 WriteFailedCallback write_failed_callback_; | 87 WriteFailedCallback write_failed_callback_; |
| 90 | 88 |
| 91 bool write_pending_; | 89 bool write_pending_; |
| 92 | 90 |
| 93 bool closed_; | 91 bool closed_; |
| 94 | 92 |
| 95 bool* destroyed_flag_; | 93 bool* destroyed_flag_; |
| 96 }; | 94 }; |
| 97 | 95 |
| 98 class BufferedSocketWriter : public BufferedSocketWriterBase { | 96 class BufferedSocketWriter : public BufferedSocketWriterBase { |
| (...skipping 17 matching lines...) Expand all Loading... | |
| 116 | 114 |
| 117 protected: | 115 protected: |
| 118 void GetNextPacket(net::IOBuffer** buffer, int* size) override; | 116 void GetNextPacket(net::IOBuffer** buffer, int* size) override; |
| 119 base::Closure AdvanceBufferPosition(int written) override; | 117 base::Closure AdvanceBufferPosition(int written) override; |
| 120 void OnError(int result) override; | 118 void OnError(int result) override; |
| 121 }; | 119 }; |
| 122 | 120 |
| 123 } // namespace remoting | 121 } // namespace remoting |
| 124 | 122 |
| 125 #endif // REMOTING_BASE_BUFFERED_SOCKET_WRITER_H_ | 123 #endif // REMOTING_BASE_BUFFERED_SOCKET_WRITER_H_ |
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