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Unified Diff: ui/snapshot/snapshot_aura.cc

Issue 119753007: Add GrabWindowSnapshotAsync tests (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Rebased, compiling Created 6 years, 11 months ago
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Index: ui/snapshot/snapshot_aura.cc
diff --git a/ui/snapshot/snapshot_aura.cc b/ui/snapshot/snapshot_aura.cc
index 5fdd4dc519110e8b747685dc03420d019a4ceeaf..620d312283dd5e05758115ff4da460413eeebf86 100644
--- a/ui/snapshot/snapshot_aura.cc
+++ b/ui/snapshot/snapshot_aura.cc
@@ -40,9 +40,43 @@ void OnFrameScalingFinished(
callback.Run(gfx::Image(gfx::ImageSkia::CreateFrom1xBitmap(scaled_bitmap)));
}
-void ScaleCopyOutputResult(
+void RotateBitmap(SkBitmap* bitmap, gfx::Display::Rotation rotation) {
+ switch (rotation) {
+ case gfx::Display::ROTATE_0:
+ break;
+ case gfx::Display::ROTATE_90:
+ *bitmap = SkBitmapOperations::Rotate(*bitmap,
+ SkBitmapOperations::ROTATION_270_CW);
+ break;
+ case gfx::Display::ROTATE_180:
+ *bitmap = SkBitmapOperations::Rotate(*bitmap,
+ SkBitmapOperations::ROTATION_180_CW);
+ break;
+ case gfx::Display::ROTATE_270:
+ *bitmap = SkBitmapOperations::Rotate(*bitmap,
+ SkBitmapOperations::ROTATION_90_CW);
+ break;
+ }
+}
+
+SkBitmap ScaleAndRotateBitmap(const SkBitmap& input_bitmap,
+ gfx::Size target_size_pre_rotation,
+ gfx::Display::Rotation rotation) {
+ SkBitmap bitmap;
+ bitmap =
+ skia::ImageOperations::Resize(input_bitmap,
+ skia::ImageOperations::RESIZE_GOOD,
+ target_size_pre_rotation.width(),
+ target_size_pre_rotation.height(),
+ static_cast<SkBitmap::Allocator*>(NULL));
+ RotateBitmap(&bitmap, rotation);
+ return bitmap;
+}
+
+void ScaleAndRotateCopyOutputResult(
const GrabWindowSnapshotAsyncCallback& callback,
const gfx::Size& target_size,
+ gfx::Display::Rotation rotation,
scoped_refptr<base::TaskRunner> background_task_runner,
scoped_ptr<cc::CopyOutputResult> result) {
if (result->IsEmpty()) {
@@ -50,40 +84,20 @@ void ScaleCopyOutputResult(
return;
}
- // There are two overrides for skia::ImageOperations::Resize(), so we need get
- // pointer to the right override explicitly (otherwise the base::Bind() call
- // below won't compile).
- SkBitmap (*resize_function)(const SkBitmap&,
- skia::ImageOperations::ResizeMethod, int, int,
- SkBitmap::Allocator* allocator) =
- &skia::ImageOperations::Resize;
-
// TODO(sergeyu): Potentially images can be scaled on GPU before reading it
// from GPU. Image scaling is implemented in content::GlHelper, but it's can't
// be used here because it's not in content/public. Move the scaling code
// somewhere so that it can be reused here.
base::PostTaskAndReplyWithResult(
- background_task_runner, FROM_HERE,
- base::Bind(resize_function, *result->TakeBitmap(),
- skia::ImageOperations::RESIZE_GOOD,
- target_size.width(), target_size.height(),
- static_cast<SkBitmap::Allocator*>(NULL)),
+ background_task_runner,
+ FROM_HERE,
+ base::Bind(
+ ScaleAndRotateBitmap, *result->TakeBitmap(), target_size, rotation),
base::Bind(&OnFrameScalingFinished, callback));
}
-} // namespace
-
-bool GrabViewSnapshot(gfx::NativeView view,
- std::vector<unsigned char>* png_representation,
- const gfx::Rect& snapshot_bounds) {
- return GrabWindowSnapshot(view, png_representation, snapshot_bounds);
-}
-
-bool GrabWindowSnapshot(gfx::NativeWindow window,
- std::vector<unsigned char>* png_representation,
- const gfx::Rect& snapshot_bounds) {
- ui::Compositor* compositor = window->layer()->GetCompositor();
-
+gfx::Rect GetTargetBoundsFromWindow(gfx::NativeWindow window,
+ gfx::Rect snapshot_bounds) {
gfx::RectF read_pixels_bounds = snapshot_bounds;
// We must take into account the window's position on the desktop.
@@ -98,33 +112,37 @@ bool GrabWindowSnapshot(gfx::NativeWindow window,
// Sometimes (i.e. when using Aero on Windows) the compositor's size is
// smaller than the window bounds. So trim appropriately.
+ ui::Compositor* compositor = window->layer()->GetCompositor();
read_pixels_bounds_in_pixel.Intersect(gfx::Rect(compositor->size()));
DCHECK_LE(0, read_pixels_bounds.x());
DCHECK_LE(0, read_pixels_bounds.y());
+ return read_pixels_bounds_in_pixel;
+}
+
+} // namespace
+
+bool GrabViewSnapshot(gfx::NativeView view,
+ std::vector<unsigned char>* png_representation,
+ const gfx::Rect& snapshot_bounds) {
+ return GrabWindowSnapshot(view, png_representation, snapshot_bounds);
+}
+
+bool GrabWindowSnapshot(gfx::NativeWindow window,
+ std::vector<unsigned char>* png_representation,
+ const gfx::Rect& snapshot_bounds) {
+ gfx::Rect read_pixels_bounds_in_pixel =
+ GetTargetBoundsFromWindow(window, snapshot_bounds);
+
+ ui::Compositor* compositor = window->layer()->GetCompositor();
SkBitmap bitmap;
if (!compositor->ReadPixels(&bitmap, read_pixels_bounds_in_pixel))
return false;
gfx::Display display =
gfx::Screen::GetScreenFor(window)->GetDisplayNearestWindow(window);
- switch (display.rotation()) {
- case gfx::Display::ROTATE_0:
- break;
- case gfx::Display::ROTATE_90:
- bitmap = SkBitmapOperations::Rotate(
- bitmap, SkBitmapOperations::ROTATION_270_CW);
- break;
- case gfx::Display::ROTATE_180:
- bitmap = SkBitmapOperations::Rotate(
- bitmap, SkBitmapOperations::ROTATION_180_CW);
- break;
- case gfx::Display::ROTATE_270:
- bitmap = SkBitmapOperations::Rotate(
- bitmap, SkBitmapOperations::ROTATION_90_CW);
- break;
- }
+ RotateBitmap(&bitmap, display.rotation());
unsigned char* pixels = reinterpret_cast<unsigned char*>(
bitmap.pixelRef()->pixels());
@@ -136,18 +154,66 @@ bool GrabWindowSnapshot(gfx::NativeWindow window,
png_representation);
}
-SNAPSHOT_EXPORT void GrabWindowSnapshotAsync(
+void MakeAsyncCopyRequest(
gfx::NativeWindow window,
const gfx::Rect& source_rect,
const gfx::Size& target_size,
scoped_refptr<base::TaskRunner> background_task_runner,
const GrabWindowSnapshotAsyncCallback& callback) {
+ gfx::Display::Rotation rotation = gfx::Screen::GetScreenFor(window)
+ ->GetDisplayNearestWindow(window)
+ .rotation();
scoped_ptr<cc::CopyOutputRequest> request =
cc::CopyOutputRequest::CreateBitmapRequest(
- base::Bind(&ScaleCopyOutputResult, callback, target_size,
+ base::Bind(&ScaleAndRotateCopyOutputResult,
+ callback,
+ target_size,
+ rotation,
background_task_runner));
request->set_area(ui::ConvertRectToPixel(window->layer(), source_rect));
window->layer()->RequestCopyOfOutput(request.Pass());
}
+void GrabWindowSnapshotAndScaleAsync(
+ gfx::NativeWindow window,
+ const gfx::Rect& source_rect,
+ const gfx::Size& target_size,
+ scoped_refptr<base::TaskRunner> background_task_runner,
+ const GrabWindowSnapshotAsyncCallback& callback) {
+ // target_size is post-rotation, and so logically this is a rotate and then
+ // scale operation. However, it will usually be more efficient to scale first
+ // (given that this is mostly used for thumbnails) and then rotate.
+ gfx::Display::Rotation rotation = gfx::Screen::GetScreenFor(window)
+ ->GetDisplayNearestWindow(window)
+ .rotation();
+ gfx::Size rotated_target_size;
+ switch (rotation) {
+ case gfx::Display::ROTATE_0:
+ case gfx::Display::ROTATE_180:
+ rotated_target_size = target_size;
+ break;
+ case gfx::Display::ROTATE_90:
+ case gfx::Display::ROTATE_270:
+ rotated_target_size =
+ gfx::Size(target_size.height(), target_size.width());
+ break;
+ };
+
+ MakeAsyncCopyRequest(window,
+ source_rect,
+ rotated_target_size,
+ background_task_runner,
+ callback);
+}
+
+void GrabWindowSnapshotAsync(
+ gfx::NativeWindow window,
+ const gfx::Rect& source_rect,
+ scoped_refptr<base::TaskRunner> background_task_runner,
+ const GrabWindowSnapshotAsyncCallback& callback) {
+ gfx::Size target_size = GetTargetBoundsFromWindow(window, source_rect).size();
+ MakeAsyncCopyRequest(
+ window, source_rect, target_size, background_task_runner, callback);
+}
+
} // namespace ui
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