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Issue 1197423003: Remaining code for basic tile compression functionality. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Enable tile compression for one copy Created 5 years, 6 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/resource_provider.h" 5 #include "cc/resources/resource_provider.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
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114 } 114 }
115 115
116 gfx::GpuMemoryBuffer::Format ToGpuMemoryBufferFormat(ResourceFormat format) { 116 gfx::GpuMemoryBuffer::Format ToGpuMemoryBufferFormat(ResourceFormat format) {
117 switch (format) { 117 switch (format) {
118 case RGBA_8888: 118 case RGBA_8888:
119 return gfx::GpuMemoryBuffer::RGBA_8888; 119 return gfx::GpuMemoryBuffer::RGBA_8888;
120 case BGRA_8888: 120 case BGRA_8888:
121 return gfx::GpuMemoryBuffer::BGRA_8888; 121 return gfx::GpuMemoryBuffer::BGRA_8888;
122 case RGBA_4444: 122 case RGBA_4444:
123 return gfx::GpuMemoryBuffer::RGBA_4444; 123 return gfx::GpuMemoryBuffer::RGBA_4444;
124 case ETC1:
125 return gfx::GpuMemoryBuffer::ETC1;
124 case ALPHA_8: 126 case ALPHA_8:
125 case LUMINANCE_8: 127 case LUMINANCE_8:
126 case RGB_565: 128 case RGB_565:
127 case ETC1:
128 case RED_8: 129 case RED_8:
129 break; 130 break;
130 } 131 }
131 NOTREACHED(); 132 NOTREACHED();
132 return gfx::GpuMemoryBuffer::RGBA_8888; 133 return gfx::GpuMemoryBuffer::RGBA_8888;
133 } 134 }
134 135
135 class ScopedSetActiveTexture { 136 class ScopedSetActiveTexture {
136 public: 137 public:
137 ScopedSetActiveTexture(GLES2Interface* gl, GLenum unit) 138 ScopedSetActiveTexture(GLES2Interface* gl, GLenum unit)
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385 386
386 ResourceProvider::Child::~Child() {} 387 ResourceProvider::Child::~Child() {}
387 388
388 scoped_ptr<ResourceProvider> ResourceProvider::Create( 389 scoped_ptr<ResourceProvider> ResourceProvider::Create(
389 OutputSurface* output_surface, 390 OutputSurface* output_surface,
390 SharedBitmapManager* shared_bitmap_manager, 391 SharedBitmapManager* shared_bitmap_manager,
391 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, 392 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
392 BlockingTaskRunner* blocking_main_thread_task_runner, 393 BlockingTaskRunner* blocking_main_thread_task_runner,
393 int highp_threshold_min, 394 int highp_threshold_min,
394 bool use_rgba_4444_texture_format, 395 bool use_rgba_4444_texture_format,
396 bool use_tile_compression,
395 size_t id_allocation_chunk_size, 397 size_t id_allocation_chunk_size,
396 bool use_persistent_map_for_gpu_memory_buffers) { 398 bool use_persistent_map_for_gpu_memory_buffers) {
397 scoped_ptr<ResourceProvider> resource_provider(new ResourceProvider( 399 scoped_ptr<ResourceProvider> resource_provider(new ResourceProvider(
398 output_surface, shared_bitmap_manager, gpu_memory_buffer_manager, 400 output_surface, shared_bitmap_manager, gpu_memory_buffer_manager,
399 blocking_main_thread_task_runner, highp_threshold_min, 401 blocking_main_thread_task_runner, highp_threshold_min,
400 use_rgba_4444_texture_format, id_allocation_chunk_size, 402 use_rgba_4444_texture_format, use_tile_compression,
401 use_persistent_map_for_gpu_memory_buffers)); 403 id_allocation_chunk_size, use_persistent_map_for_gpu_memory_buffers));
402 resource_provider->Initialize(); 404 resource_provider->Initialize();
403 return resource_provider; 405 return resource_provider;
404 } 406 }
405 407
406 ResourceProvider::~ResourceProvider() { 408 ResourceProvider::~ResourceProvider() {
407 while (!children_.empty()) 409 while (!children_.empty())
408 DestroyChildInternal(children_.begin(), FOR_SHUTDOWN); 410 DestroyChildInternal(children_.begin(), FOR_SHUTDOWN);
409 while (!resources_.empty()) 411 while (!resources_.empty())
410 DeleteResourceInternal(resources_.begin(), FOR_SHUTDOWN); 412 DeleteResourceInternal(resources_.begin(), FOR_SHUTDOWN);
411 413
(...skipping 11 matching lines...) Expand all
423 itr != resources_.end(); ++itr) { 425 itr != resources_.end(); ++itr) {
424 DCHECK_NE(RESOURCE_TYPE_GL_TEXTURE, itr->second.type); 426 DCHECK_NE(RESOURCE_TYPE_GL_TEXTURE, itr->second.type);
425 } 427 }
426 #endif // DCHECK_IS_ON() 428 #endif // DCHECK_IS_ON()
427 429
428 texture_id_allocator_ = nullptr; 430 texture_id_allocator_ = nullptr;
429 buffer_id_allocator_ = nullptr; 431 buffer_id_allocator_ = nullptr;
430 gl->Finish(); 432 gl->Finish();
431 } 433 }
432 434
435 ResourceFormat ResourceProvider::memory_efficient_texture_format(
436 bool must_be_noncompressed,
437 bool must_support_alpha) const {
438 if (use_tile_compression_ && !must_be_noncompressed && !must_support_alpha)
439 return ETC1;
440
441 return use_rgba_4444_texture_format_ ? RGBA_4444 : best_texture_format_;
442 }
443
433 bool ResourceProvider::InUseByConsumer(ResourceId id) { 444 bool ResourceProvider::InUseByConsumer(ResourceId id) {
434 Resource* resource = GetResource(id); 445 Resource* resource = GetResource(id);
435 return resource->lock_for_read_count > 0 || resource->exported_count > 0 || 446 return resource->lock_for_read_count > 0 || resource->exported_count > 0 ||
436 resource->lost; 447 resource->lost;
437 } 448 }
438 449
439 bool ResourceProvider::IsLost(ResourceId id) { 450 bool ResourceProvider::IsLost(ResourceId id) {
440 Resource* resource = GetResource(id); 451 Resource* resource = GetResource(id);
441 return resource->lost; 452 return resource->lost;
442 } 453 }
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1073 gl_->Finish(); 1084 gl_->Finish();
1074 } 1085 }
1075 1086
1076 ResourceProvider::ResourceProvider( 1087 ResourceProvider::ResourceProvider(
1077 OutputSurface* output_surface, 1088 OutputSurface* output_surface,
1078 SharedBitmapManager* shared_bitmap_manager, 1089 SharedBitmapManager* shared_bitmap_manager,
1079 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, 1090 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
1080 BlockingTaskRunner* blocking_main_thread_task_runner, 1091 BlockingTaskRunner* blocking_main_thread_task_runner,
1081 int highp_threshold_min, 1092 int highp_threshold_min,
1082 bool use_rgba_4444_texture_format, 1093 bool use_rgba_4444_texture_format,
1094 bool use_tile_compression,
1083 size_t id_allocation_chunk_size, 1095 size_t id_allocation_chunk_size,
1084 bool use_persistent_map_for_gpu_memory_buffers) 1096 bool use_persistent_map_for_gpu_memory_buffers)
1085 : output_surface_(output_surface), 1097 : output_surface_(output_surface),
1086 shared_bitmap_manager_(shared_bitmap_manager), 1098 shared_bitmap_manager_(shared_bitmap_manager),
1087 gpu_memory_buffer_manager_(gpu_memory_buffer_manager), 1099 gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
1088 blocking_main_thread_task_runner_(blocking_main_thread_task_runner), 1100 blocking_main_thread_task_runner_(blocking_main_thread_task_runner),
1089 lost_output_surface_(false), 1101 lost_output_surface_(false),
1090 highp_threshold_min_(highp_threshold_min), 1102 highp_threshold_min_(highp_threshold_min),
1091 next_id_(1), 1103 next_id_(1),
1092 next_child_(1), 1104 next_child_(1),
1093 default_resource_type_(RESOURCE_TYPE_BITMAP), 1105 default_resource_type_(RESOURCE_TYPE_BITMAP),
1094 use_texture_storage_ext_(false), 1106 use_texture_storage_ext_(false),
1095 use_texture_format_bgra_(false), 1107 use_texture_format_bgra_(false),
1096 use_texture_usage_hint_(false), 1108 use_texture_usage_hint_(false),
1097 use_compressed_texture_etc1_(false), 1109 use_compressed_texture_etc1_(false),
1098 yuv_resource_format_(LUMINANCE_8), 1110 yuv_resource_format_(LUMINANCE_8),
1099 max_texture_size_(0), 1111 max_texture_size_(0),
1100 best_texture_format_(RGBA_8888), 1112 best_texture_format_(RGBA_8888),
1101 best_render_buffer_format_(RGBA_8888), 1113 best_render_buffer_format_(RGBA_8888),
1102 use_rgba_4444_texture_format_(use_rgba_4444_texture_format), 1114 use_rgba_4444_texture_format_(use_rgba_4444_texture_format),
1115 use_tile_compression_(use_tile_compression),
1103 id_allocation_chunk_size_(id_allocation_chunk_size), 1116 id_allocation_chunk_size_(id_allocation_chunk_size),
1104 use_sync_query_(false), 1117 use_sync_query_(false),
1105 use_persistent_map_for_gpu_memory_buffers_( 1118 use_persistent_map_for_gpu_memory_buffers_(
1106 use_persistent_map_for_gpu_memory_buffers) { 1119 use_persistent_map_for_gpu_memory_buffers) {
1107 DCHECK(output_surface_->HasClient()); 1120 DCHECK(output_surface_->HasClient());
1108 DCHECK(id_allocation_chunk_size_); 1121 DCHECK(id_allocation_chunk_size_);
1109 } 1122 }
1110 1123
1111 void ResourceProvider::Initialize() { 1124 void ResourceProvider::Initialize() {
1112 DCHECK(thread_checker_.CalledOnValidThread()); 1125 DCHECK(thread_checker_.CalledOnValidThread());
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1870 // implementations. crbug.com/436314 1883 // implementations. crbug.com/436314
1871 gl->BeginQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM, 1884 gl->BeginQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM,
1872 source_resource->gl_read_lock_query_id); 1885 source_resource->gl_read_lock_query_id);
1873 #else 1886 #else
1874 gl->BeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM, 1887 gl->BeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM,
1875 source_resource->gl_read_lock_query_id); 1888 source_resource->gl_read_lock_query_id);
1876 #endif 1889 #endif
1877 } 1890 }
1878 DCHECK(!dest_resource->image_id); 1891 DCHECK(!dest_resource->image_id);
1879 dest_resource->allocated = true; 1892 dest_resource->allocated = true;
1880 gl->CopySubTextureCHROMIUM(dest_resource->target, source_resource->gl_id, 1893 if (IsResourceFormatCompressed(source_resource->format)) {
1881 dest_resource->gl_id, rect.x(), rect.y(), rect.x(), 1894 // TODO(christiank): Should use CompressedCopySubTextureCHROMIUM.
reveman 2015/07/21 04:26:33 Let's fix this TODO before landing this patch.
1882 rect.y(), rect.width(), rect.height()); 1895 gl->CompressedCopyTextureCHROMIUM(
1896 dest_resource->target, source_resource->gl_id, dest_resource->gl_id);
1897 } else {
1898 gl->CopySubTextureCHROMIUM(dest_resource->target, source_resource->gl_id,
1899 dest_resource->gl_id, rect.x(), rect.y(),
1900 rect.x(), rect.y(), rect.width(), rect.height());
1901 }
1883 if (source_resource->gl_read_lock_query_id) { 1902 if (source_resource->gl_read_lock_query_id) {
1884 // End query and create a read lock fence that will prevent access to 1903 // End query and create a read lock fence that will prevent access to
1885 // source resource until CopySubTextureCHROMIUM command has completed. 1904 // source resource until CopySubTextureCHROMIUM command has completed.
1886 #if defined(OS_CHROMEOS) 1905 #if defined(OS_CHROMEOS)
1887 gl->EndQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM); 1906 gl->EndQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM);
1888 #else 1907 #else
1889 gl->EndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM); 1908 gl->EndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM);
1890 #endif 1909 #endif
1891 source_resource->read_lock_fence = make_scoped_refptr( 1910 source_resource->read_lock_fence = make_scoped_refptr(
1892 new CopyTextureFence(gl, source_resource->gl_read_lock_query_id)); 1911 new CopyTextureFence(gl, source_resource->gl_read_lock_query_id));
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1944 } 1963 }
1945 1964
1946 class GrContext* ResourceProvider::GrContext(bool worker_context) const { 1965 class GrContext* ResourceProvider::GrContext(bool worker_context) const {
1947 ContextProvider* context_provider = 1966 ContextProvider* context_provider =
1948 worker_context ? output_surface_->worker_context_provider() 1967 worker_context ? output_surface_->worker_context_provider()
1949 : output_surface_->context_provider(); 1968 : output_surface_->context_provider();
1950 return context_provider ? context_provider->GrContext() : NULL; 1969 return context_provider ? context_provider->GrContext() : NULL;
1951 } 1970 }
1952 1971
1953 } // namespace cc 1972 } // namespace cc
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