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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_copy_texture_chromium.h" |
| 6 | 6 |
| 7 #include "base/basictypes.h" | 7 #include "base/basictypes.h" |
| 8 #include "gpu/command_buffer/common/types.h" | 8 #include "gpu/command_buffer/common/types.h" |
| 9 #include "gpu/command_buffer/service/gl_utils.h" | 9 #include "gpu/command_buffer/service/gl_utils.h" |
| 10 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
| 10 | 11 |
| 11 #define SHADER0(Src) \ | 12 #define SHADER0(Src) \ |
| 12 "#ifdef GL_ES\n"\ | 13 "#ifdef GL_ES\n"\ |
| 13 "precision mediump float;\n"\ | 14 "precision mediump float;\n"\ |
| 14 "#endif\n"\ | 15 "#endif\n"\ |
| 15 #Src | 16 #Src |
| 16 #define SHADER(Src) SHADER0(Src) | 17 #define SHADER(Src) SHADER0(Src) |
| 17 | 18 |
| 18 namespace { | 19 namespace { |
| 19 | 20 |
| 20 const GLfloat kQuadVertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, | 21 const GLfloat kQuadVertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, |
| 21 1.0f, -1.0f, 0.0f, 1.0f, | 22 1.0f, -1.0f, 0.0f, 1.0f, |
| 22 1.0f, 1.0f, 0.0f, 1.0f, | 23 1.0f, 1.0f, 0.0f, 1.0f, |
| 23 -1.0f, 1.0f, 0.0f, 1.0f }; | 24 -1.0f, 1.0f, 0.0f, 1.0f }; |
| 24 | 25 |
| 25 const GLfloat kTextureCoords[] = { 0.0f, 0.0f, | 26 const GLfloat kTextureCoords[] = { 0.0f, 0.0f, |
| 26 1.0f, 0.0f, | 27 1.0f, 0.0f, |
| 27 1.0f, 1.0f, | 28 1.0f, 1.0f, |
| 28 0.0f, 1.0f }; | 29 0.0f, 1.0f }; |
| 29 | 30 |
| 30 const int kNumShaders = 7; | 31 const int kNumShaders = 13; |
| 31 enum ShaderId { | 32 enum ShaderId { |
| 32 VERTEX_SHADER_POS_TEX, | 33 VERTEX_SHADER_POS_TEX, |
| 33 FRAGMENT_SHADER_TEX, | 34 FRAGMENT_SHADER_TEX, |
| 34 FRAGMENT_SHADER_TEX_FLIP_Y, | 35 FRAGMENT_SHADER_TEX_FLIP_Y, |
| 35 FRAGMENT_SHADER_TEX_PREMULTIPLY_ALPHA, | 36 FRAGMENT_SHADER_TEX_PREMULTIPLY_ALPHA, |
| 36 FRAGMENT_SHADER_TEX_UNPREMULTIPLY_ALPHA, | 37 FRAGMENT_SHADER_TEX_UNPREMULTIPLY_ALPHA, |
| 37 FRAGMENT_SHADER_TEX_PREMULTIPLY_ALPHA_FLIP_Y, | 38 FRAGMENT_SHADER_TEX_PREMULTIPLY_ALPHA_FLIP_Y, |
| 38 FRAGMENT_SHADER_TEX_UNPREMULTIPLY_ALPHA_FLIP_Y | 39 FRAGMENT_SHADER_TEX_UNPREMULTIPLY_ALPHA_FLIP_Y, |
| 40 FRAGMENT_SHADER_TEX_OES, |
| 41 FRAGMENT_SHADER_TEX_OES_FLIP_Y, |
| 42 FRAGMENT_SHADER_TEX_OES_PREMULTIPLY_ALPHA, |
| 43 FRAGMENT_SHADER_TEX_OES_UNPREMULTIPLY_ALPHA, |
| 44 FRAGMENT_SHADER_TEX_OES_PREMULTIPLY_ALPHA_FLIP_Y, |
| 45 FRAGMENT_SHADER_TEX_OES_UNPREMULTIPLY_ALPHA_FLIP_Y |
| 39 }; | 46 }; |
| 40 | 47 |
| 41 enum ProgramId { | 48 enum ProgramId { |
| 42 PROGRAM_COPY_TEXTURE, | 49 PROGRAM_COPY_TEXTURE, |
| 43 PROGRAM_COPY_TEXTURE_FLIP_Y, | 50 PROGRAM_COPY_TEXTURE_FLIP_Y, |
| 44 PROGRAM_COPY_TEXTURE_PREMULTIPLY_ALPHA, | 51 PROGRAM_COPY_TEXTURE_PREMULTIPLY_ALPHA, |
| 45 PROGRAM_COPY_TEXTURE_UNPREMULTIPLY_ALPHA, | 52 PROGRAM_COPY_TEXTURE_UNPREMULTIPLY_ALPHA, |
| 46 PROGRAM_COPY_TEXTURE_PREMULTIPLY_ALPHA_FLIPY, | 53 PROGRAM_COPY_TEXTURE_PREMULTIPLY_ALPHA_FLIPY, |
| 47 PROGRAM_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_FLIPY | 54 PROGRAM_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_FLIPY, |
| 55 PROGRAM_COPY_TEXTURE_OES, |
| 56 PROGRAM_COPY_TEXTURE_OES_FLIP_Y, |
| 57 PROGRAM_COPY_TEXTURE_OES_PREMULTIPLY_ALPHA, |
| 58 PROGRAM_COPY_TEXTURE_OES_UNPREMULTIPLY_ALPHA, |
| 59 PROGRAM_COPY_TEXTURE_OES_PREMULTIPLY_ALPHA_FLIPY, |
| 60 PROGRAM_COPY_TEXTURE_OES_UNPREMULTIPLY_ALPHA_FLIPY |
| 48 }; | 61 }; |
| 49 | 62 |
| 50 // Returns the correct program to evaluate the copy operation for | 63 // Returns the correct program to evaluate the copy operation for |
| 51 // the CHROMIUM_flipy and premultiply alpha pixel store settings. | 64 // the CHROMIUM_flipy and premultiply alpha pixel store settings. |
| 52 ProgramId GetProgram(bool flip_y, bool premultiply_alpha, | 65 ProgramId GetProgram(bool flip_y, bool premultiply_alpha, |
| 53 bool unpremultiply_alpha) { | 66 bool unpremultiply_alpha, bool is_source_external_oes) { |
| 54 // If both pre-multiply and unpremultiply are requested, then perform no | 67 // If both pre-multiply and unpremultiply are requested, then perform no |
| 55 // alpha manipulation. | 68 // alpha manipulation. |
| 56 if (premultiply_alpha && unpremultiply_alpha) { | 69 if (premultiply_alpha && unpremultiply_alpha) { |
| 57 premultiply_alpha = false; | 70 premultiply_alpha = false; |
| 58 unpremultiply_alpha = false; | 71 unpremultiply_alpha = false; |
| 59 } | 72 } |
| 60 | 73 |
| 74 if (is_source_external_oes) { |
| 75 if (flip_y && premultiply_alpha) |
| 76 return PROGRAM_COPY_TEXTURE_OES_PREMULTIPLY_ALPHA_FLIPY; |
| 77 |
| 78 if (flip_y && unpremultiply_alpha) |
| 79 return PROGRAM_COPY_TEXTURE_OES_UNPREMULTIPLY_ALPHA_FLIPY; |
| 80 |
| 81 if (flip_y) |
| 82 return PROGRAM_COPY_TEXTURE_OES_FLIP_Y; |
| 83 |
| 84 if (premultiply_alpha) |
| 85 return PROGRAM_COPY_TEXTURE_OES_PREMULTIPLY_ALPHA; |
| 86 |
| 87 if (unpremultiply_alpha) |
| 88 return PROGRAM_COPY_TEXTURE_OES_UNPREMULTIPLY_ALPHA; |
| 89 |
| 90 return PROGRAM_COPY_TEXTURE_OES; |
| 91 } |
| 92 |
| 61 if (flip_y && premultiply_alpha) | 93 if (flip_y && premultiply_alpha) |
| 62 return PROGRAM_COPY_TEXTURE_PREMULTIPLY_ALPHA_FLIPY; | 94 return PROGRAM_COPY_TEXTURE_PREMULTIPLY_ALPHA_FLIPY; |
| 63 | 95 |
| 64 if (flip_y && unpremultiply_alpha) | 96 if (flip_y && unpremultiply_alpha) |
| 65 return PROGRAM_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_FLIPY; | 97 return PROGRAM_COPY_TEXTURE_UNPREMULTIPLY_ALPHA_FLIPY; |
| 66 | 98 |
| 67 if (flip_y) | 99 if (flip_y) |
| 68 return PROGRAM_COPY_TEXTURE_FLIP_Y; | 100 return PROGRAM_COPY_TEXTURE_FLIP_Y; |
| 69 | 101 |
| 70 if (premultiply_alpha) | 102 if (premultiply_alpha) |
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| 128 }); | 160 }); |
| 129 case FRAGMENT_SHADER_TEX_UNPREMULTIPLY_ALPHA_FLIP_Y: | 161 case FRAGMENT_SHADER_TEX_UNPREMULTIPLY_ALPHA_FLIP_Y: |
| 130 return SHADER( | 162 return SHADER( |
| 131 uniform sampler2D u_texSampler; | 163 uniform sampler2D u_texSampler; |
| 132 varying vec2 v_uv; | 164 varying vec2 v_uv; |
| 133 void main(void) { | 165 void main(void) { |
| 134 gl_FragColor = texture2D(u_texSampler, vec2(v_uv.s, 1.0 - v_uv.t)); | 166 gl_FragColor = texture2D(u_texSampler, vec2(v_uv.s, 1.0 - v_uv.t)); |
| 135 if (gl_FragColor.a > 0.0) | 167 if (gl_FragColor.a > 0.0) |
| 136 gl_FragColor.rgb /= gl_FragColor.a; | 168 gl_FragColor.rgb /= gl_FragColor.a; |
| 137 }); | 169 }); |
| 170 case FRAGMENT_SHADER_TEX_OES: |
| 171 // Cannot use the SHADER() macro because of the '#' char |
| 172 return |
| 173 "#extension GL_OES_EGL_image_external : require\n" |
| 174 "precision mediump float;\n" |
| 175 "uniform samplerExternalOES u_texSampler;\n" |
| 176 "varying vec2 v_uv;\n" |
| 177 "void main(void) {\n" |
| 178 " gl_FragColor = texture2D(u_texSampler, v_uv.st);\n" |
| 179 "}\n"; |
| 180 case FRAGMENT_SHADER_TEX_OES_FLIP_Y: |
| 181 return |
| 182 "#extension GL_OES_EGL_image_external : require\n" |
| 183 "precision mediump float;\n" |
| 184 "uniform samplerExternalOES u_texSampler;\n" |
| 185 "varying vec2 v_uv;\n" |
| 186 "void main(void) {\n" |
| 187 " gl_FragColor =\n" |
| 188 " texture2D(u_texSampler, vec2(v_uv.s, 1.0 - v_uv.t));\n" |
| 189 "}\n"; |
| 190 case FRAGMENT_SHADER_TEX_OES_PREMULTIPLY_ALPHA: |
| 191 return |
| 192 "#extension GL_OES_EGL_image_external : require\n" |
| 193 "precision mediump float;\n" |
| 194 "uniform samplerExternalOES u_texSampler;\n" |
| 195 "varying vec2 v_uv;\n" |
| 196 "void main(void) {\n" |
| 197 " gl_FragColor = texture2D(u_texSampler, v_uv.st);\n" |
| 198 " gl_FragColor.rgb *= gl_FragColor.a;\n" |
| 199 "}\n"; |
| 200 case FRAGMENT_SHADER_TEX_OES_UNPREMULTIPLY_ALPHA: |
| 201 return |
| 202 "#extension GL_OES_EGL_image_external : require\n" |
| 203 "precision mediump float;\n" |
| 204 "uniform samplerExternalOES u_texSampler;\n" |
| 205 "varying vec2 v_uv;\n" |
| 206 "void main(void) {\n" |
| 207 " gl_FragColor = texture2D(u_texSampler, v_uv.st);\n" |
| 208 " if (gl_FragColor.a > 0.0)\n" |
| 209 " gl_FragColor.rgb /= gl_FragColor.a;\n" |
| 210 "}\n"; |
| 211 case FRAGMENT_SHADER_TEX_OES_PREMULTIPLY_ALPHA_FLIP_Y: |
| 212 return |
| 213 "#extension GL_OES_EGL_image_external : require\n" |
| 214 "precision mediump float;\n" |
| 215 "uniform samplerExternalOES u_texSampler;\n" |
| 216 "varying vec2 v_uv;\n" |
| 217 "void main(void) {\n" |
| 218 " gl_FragColor =\n" |
| 219 " texture2D(u_texSampler, vec2(v_uv.s, 1.0 - v_uv.t));\n" |
| 220 " gl_FragColor.rgb *= gl_FragColor.a;\n" |
| 221 "}\n"; |
| 222 case FRAGMENT_SHADER_TEX_OES_UNPREMULTIPLY_ALPHA_FLIP_Y: |
| 223 return |
| 224 "#extension GL_OES_EGL_image_external : require\n" |
| 225 "precision mediump float;\n" |
| 226 "uniform samplerExternalOES u_texSampler;\n" |
| 227 "varying vec2 v_uv;\n" |
| 228 "void main(void) {\n" |
| 229 " gl_FragColor =\n" |
| 230 " texture2D(u_texSampler, vec2(v_uv.s, 1.0 - v_uv.t));\n" |
| 231 " if (gl_FragColor.a > 0.0)\n" |
| 232 " gl_FragColor.rgb /= gl_FragColor.a;\n" |
| 233 "}\n"; |
| 138 default: | 234 default: |
| 139 return 0; | 235 return 0; |
| 140 } | 236 } |
| 141 } | 237 } |
| 142 | 238 |
| 143 } // namespace | 239 } // namespace |
| 144 | 240 |
| 241 namespace gpu { |
| 242 |
| 145 void CopyTextureCHROMIUMResourceManager::Initialize() { | 243 void CopyTextureCHROMIUMResourceManager::Initialize() { |
| 146 COMPILE_ASSERT( | 244 COMPILE_ASSERT( |
| 147 kVertexPositionAttrib == 0u || kVertexTextureAttrib == 0u, | 245 kVertexPositionAttrib == 0u || kVertexTextureAttrib == 0u, |
| 148 CopyTexture_One_of_these_attribs_must_be_0); | 246 CopyTexture_One_of_these_attribs_must_be_0); |
| 149 | 247 |
| 150 // Initialize all of the GPU resources required to perform the copy. | 248 // Initialize all of the GPU resources required to perform the copy. |
| 151 glGenBuffersARB(2, buffer_ids_); | 249 glGenBuffersARB(2, buffer_ids_); |
| 152 glBindBuffer(GL_ARRAY_BUFFER, buffer_ids_[0]); | 250 glBindBuffer(GL_ARRAY_BUFFER, buffer_ids_[0]); |
| 153 glBufferData(GL_ARRAY_BUFFER, sizeof(kQuadVertices), kQuadVertices, | 251 glBufferData(GL_ARRAY_BUFFER, sizeof(kQuadVertices), kQuadVertices, |
| 154 GL_STATIC_DRAW); | 252 GL_STATIC_DRAW); |
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| 208 | 306 |
| 209 glDeleteFramebuffersEXT(1, &framebuffer_); | 307 glDeleteFramebuffersEXT(1, &framebuffer_); |
| 210 | 308 |
| 211 for (int program = 0; program < kNumPrograms; ++program) | 309 for (int program = 0; program < kNumPrograms; ++program) |
| 212 glDeleteProgram(programs_[program]); | 310 glDeleteProgram(programs_[program]); |
| 213 | 311 |
| 214 glDeleteBuffersARB(2, buffer_ids_); | 312 glDeleteBuffersARB(2, buffer_ids_); |
| 215 } | 313 } |
| 216 | 314 |
| 217 void CopyTextureCHROMIUMResourceManager::DoCopyTexture( | 315 void CopyTextureCHROMIUMResourceManager::DoCopyTexture( |
| 218 GLenum target, | 316 const gles2::GLES2Decoder* decoder, |
| 317 GLenum source_target, |
| 318 GLenum dest_target, |
| 219 GLuint source_id, | 319 GLuint source_id, |
| 220 GLuint dest_id, | 320 GLuint dest_id, |
| 221 GLint level, | 321 GLint level, |
| 322 GLsizei width, |
| 323 GLsizei height, |
| 222 bool flip_y, | 324 bool flip_y, |
| 223 bool premultiply_alpha, | 325 bool premultiply_alpha, |
| 224 bool unpremultiply_alpha) { | 326 bool unpremultiply_alpha) { |
| 327 DCHECK(source_target == GL_TEXTURE_2D || |
| 328 source_target == GL_TEXTURE_EXTERNAL_OES); |
| 225 if (!initialized_) { | 329 if (!initialized_) { |
| 226 DLOG(ERROR) << "CopyTextureCHROMIUM: Uninitialized manager."; | 330 DLOG(ERROR) << "CopyTextureCHROMIUM: Uninitialized manager."; |
| 227 return; | 331 return; |
| 228 } | 332 } |
| 229 | 333 |
| 230 GLuint program = GetProgram(flip_y, premultiply_alpha, unpremultiply_alpha); | 334 GLuint program = GetProgram( |
| 335 flip_y, premultiply_alpha, unpremultiply_alpha, |
| 336 source_target == GL_TEXTURE_EXTERNAL_OES); |
| 231 glUseProgram(programs_[program]); | 337 glUseProgram(programs_[program]); |
| 232 | 338 |
| 233 #ifndef NDEBUG | 339 #ifndef NDEBUG |
| 234 glValidateProgram(programs_[program]); | 340 glValidateProgram(programs_[program]); |
| 235 GLint validation_status; | 341 GLint validation_status; |
| 236 glGetProgramiv(programs_[program], GL_VALIDATE_STATUS, &validation_status); | 342 glGetProgramiv(programs_[program], GL_VALIDATE_STATUS, &validation_status); |
| 237 if (GL_TRUE != validation_status) { | 343 if (GL_TRUE != validation_status) { |
| 238 DLOG(ERROR) << "CopyTextureCHROMIUM: Invalid shader."; | 344 DLOG(ERROR) << "CopyTextureCHROMIUM: Invalid shader."; |
| 239 return; | 345 return; |
| 240 } | 346 } |
| 241 #endif | 347 #endif |
| 242 | 348 |
| 349 glActiveTexture(GL_TEXTURE0); |
| 350 glBindTexture(GL_TEXTURE_2D, dest_id); |
| 351 // NVidia drivers require texture settings to be a certain way |
| 352 // or they won't report FRAMEBUFFER_COMPLETE. |
| 353 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 354 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 355 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 356 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 243 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer_); | 357 glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, framebuffer_); |
| 244 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, | 358 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, dest_target, |
| 245 dest_id, level); | 359 dest_id, level); |
| 246 | 360 |
| 247 #ifndef NDEBUG | 361 #ifndef NDEBUG |
| 248 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); | 362 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
| 249 if (GL_FRAMEBUFFER_COMPLETE != fb_status) { | 363 if (GL_FRAMEBUFFER_COMPLETE != fb_status) { |
| 250 DLOG(ERROR) << "CopyTextureCHROMIUM: Incomplete framebuffer."; | 364 DLOG(ERROR) << "CopyTextureCHROMIUM: Incomplete framebuffer."; |
| 251 return; | 365 } else |
| 366 #endif |
| 367 { |
| 368 glEnableVertexAttribArray(kVertexPositionAttrib); |
| 369 glEnableVertexAttribArray(kVertexTextureAttrib); |
| 370 |
| 371 glBindBuffer(GL_ARRAY_BUFFER, buffer_ids_[0]); |
| 372 glVertexAttribPointer(kVertexPositionAttrib, 4, GL_FLOAT, GL_FALSE, |
| 373 4 * sizeof(GLfloat), 0); |
| 374 |
| 375 glBindBuffer(GL_ARRAY_BUFFER, buffer_ids_[1]); |
| 376 glVertexAttribPointer(kVertexTextureAttrib, 2, GL_FLOAT, GL_FALSE, |
| 377 2 * sizeof(GLfloat), 0); |
| 378 |
| 379 glUniform1i(sampler_locations_[program], 0); |
| 380 |
| 381 glBindTexture(source_target, source_id); |
| 382 glTexParameterf(source_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 383 glTexParameterf(source_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 384 glTexParameteri(source_target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 385 glTexParameteri(source_target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 386 |
| 387 glDisable(GL_DEPTH_TEST); |
| 388 glDisable(GL_SCISSOR_TEST); |
| 389 glDisable(GL_STENCIL_TEST); |
| 390 glDisable(GL_CULL_FACE); |
| 391 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); |
| 392 glDepthMask(GL_FALSE); |
| 393 glDisable(GL_BLEND); |
| 394 |
| 395 glViewport(0, 0, width, height); |
| 396 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| 252 } | 397 } |
| 253 #endif | |
| 254 | 398 |
| 255 glEnableVertexAttribArray(kVertexPositionAttrib); | 399 decoder->RestoreAttribute(kVertexTextureAttrib); |
| 256 glEnableVertexAttribArray(kVertexTextureAttrib); | 400 decoder->RestoreAttribute(kVertexPositionAttrib); |
| 257 | 401 decoder->RestoreTextureUnitBindings(0); |
| 258 glBindBuffer(GL_ARRAY_BUFFER, buffer_ids_[0]); | 402 decoder->RestoreTextureState(source_id); |
| 259 glVertexAttribPointer(kVertexPositionAttrib, 4, GL_FLOAT, GL_FALSE, | 403 decoder->RestoreTextureState(dest_id); |
| 260 4 * sizeof(GLfloat), 0); | 404 decoder->RestoreActiveTexture(); |
| 261 | 405 decoder->RestoreProgramBindings(); |
| 262 glBindBuffer(GL_ARRAY_BUFFER, buffer_ids_[1]); | 406 decoder->RestoreBufferBindings(); |
| 263 glVertexAttribPointer(kVertexTextureAttrib, 2, GL_FLOAT, GL_FALSE, | 407 decoder->RestoreFramebufferBindings(); |
| 264 2 * sizeof(GLfloat), 0); | 408 decoder->RestoreGlobalState(); |
| 265 | |
| 266 glActiveTexture(GL_TEXTURE0); | |
| 267 glUniform1i(sampler_locations_[program], 0); | |
| 268 | |
| 269 glBindTexture(GL_TEXTURE_2D, source_id); | |
| 270 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| 271 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| 272 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| 273 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| 274 | |
| 275 glDisable(GL_DEPTH_TEST); | |
| 276 glDisable(GL_SCISSOR_TEST); | |
| 277 glDisable(GL_STENCIL_TEST); | |
| 278 glDisable(GL_CULL_FACE); | |
| 279 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); | |
| 280 glDepthMask(GL_FALSE); | |
| 281 glDisable(GL_BLEND); | |
| 282 | |
| 283 glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
| 284 } | 409 } |
| 285 | 410 |
| 411 } // namespace |
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