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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "content/common/gpu/media/gles2_external_texture_copier.h" |
| 6 |
| 7 #include "base/logging.h" |
| 8 |
| 9 namespace content { |
| 10 |
| 11 static void CheckGlError(const char* op) { |
| 12 for (GLint error = glGetError(); error; error = glGetError()) { |
| 13 LOG(ERROR) << "after " << op <<" glError (0x" << std::hex << error << ")"; |
| 14 NOTREACHED(); |
| 15 } |
| 16 } |
| 17 |
| 18 static const char g_vertex_shader[] = |
| 19 "uniform mat4 uMVPMatrix;\n" |
| 20 "uniform mat4 uSTMatrix;\n" |
| 21 "attribute vec4 aPosition;\n" |
| 22 "attribute vec4 aTextureCoord;\n" |
| 23 "varying vec2 vTextureCoord;\n" |
| 24 "void main() {\n" |
| 25 " gl_Position = uMVPMatrix * aPosition;\n" |
| 26 " vTextureCoord = (uSTMatrix * aTextureCoord).xy;\n" |
| 27 "}\n"; |
| 28 |
| 29 static const char g_fragment_shader[] = |
| 30 "#extension GL_OES_EGL_image_external : require\n" |
| 31 "precision mediump float;\n" |
| 32 "varying vec2 vTextureCoord;\n" |
| 33 "uniform samplerExternalOES sTexture;\n" |
| 34 "void main() {\n" |
| 35 " gl_FragColor = texture2D(sTexture, vTextureCoord);\n" |
| 36 "}\n"; |
| 37 |
| 38 static const int kVerticeStride = 5 * sizeof(float); |
| 39 |
| 40 static const GLfloat g_vertices[] = { |
| 41 -1.0f, -1.0f, 0, 0.f, 0.f, |
| 42 1.0f, -1.0f, 0, 1.f, 0.f, |
| 43 -1.0f, 1.0f, 0, 0.f, 1.f, |
| 44 1.0f, 1.0f, 0, 1.f, 1.f, |
| 45 }; |
| 46 |
| 47 // Due to the absence of matrix functions in NDK, a pre-calculated matrix |
| 48 // is used. g_mvp_matrix = P * L * I |
| 49 // Matrix.setLookAtM(L, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0); |
| 50 // Matrix.orthoM(P, 0, -1, 1, -1, 1, 1, 3); |
| 51 // Matrix.setIdentityM(I, 0); |
| 52 // Up vector(0, -1, 0) is used instead of (0, 1, 0) to prevent flipped screen. |
| 53 static const GLfloat g_mvp_matrix[] = { |
| 54 1.f, 0.f, 0.f, 0.f, |
| 55 0.f, -1.f, 0.f, 0.f, |
| 56 0.f, 0.f, -1.f, 0.f, |
| 57 0.f, 0.f, 0.f, 1.f, |
| 58 }; |
| 59 |
| 60 static GLuint LoadShader(GLenum shaderType, const char* pSource) { |
| 61 GLuint shader = glCreateShader(shaderType); |
| 62 if (shader) { |
| 63 glShaderSource(shader, 1, &pSource, NULL); |
| 64 glCompileShader(shader); |
| 65 GLint compiled = 0; |
| 66 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); |
| 67 if (!compiled) { |
| 68 GLint infoLen = 0; |
| 69 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); |
| 70 if (infoLen) { |
| 71 char* buf = (char*) malloc(infoLen); |
| 72 if (buf) { |
| 73 glGetShaderInfoLog(shader, infoLen, NULL, buf); |
| 74 LOG(ERROR) << "Could not compile shader : " << buf; |
| 75 free(buf); |
| 76 } |
| 77 glDeleteShader(shader); |
| 78 shader = 0; |
| 79 } |
| 80 } |
| 81 } |
| 82 return shader; |
| 83 } |
| 84 |
| 85 static GLuint CreateProgram( |
| 86 const char* pVertexSource, const char* pFragmentSource) { |
| 87 GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, pVertexSource); |
| 88 if (!vertexShader) |
| 89 return 0; |
| 90 |
| 91 GLuint pixelShader = LoadShader(GL_FRAGMENT_SHADER, pFragmentSource); |
| 92 if (!pixelShader) |
| 93 return 0; |
| 94 |
| 95 GLuint program = glCreateProgram(); |
| 96 if (program) { |
| 97 glAttachShader(program, vertexShader); |
| 98 CheckGlError("glAttachShader"); |
| 99 glAttachShader(program, pixelShader); |
| 100 CheckGlError("glAttachShader"); |
| 101 glLinkProgram(program); |
| 102 GLint linkStatus = GL_FALSE; |
| 103 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); |
| 104 if (linkStatus != GL_TRUE) { |
| 105 GLint bufLength = 0; |
| 106 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); |
| 107 if (bufLength) { |
| 108 char* buf = (char*) malloc(bufLength); |
| 109 if (buf) { |
| 110 glGetProgramInfoLog(program, bufLength, NULL, buf); |
| 111 LOG(ERROR) << "Could not link program: "<< buf; |
| 112 free(buf); |
| 113 } |
| 114 } |
| 115 glDeleteProgram(program); |
| 116 program = 0; |
| 117 } |
| 118 } |
| 119 return program; |
| 120 } |
| 121 |
| 122 Gles2ExternalTextureCopier::Gles2ExternalTextureCopier() |
| 123 : initialized_(false), |
| 124 width_(0), |
| 125 height_(0), |
| 126 framebuffer_id_(0), |
| 127 renderbuffer_id_(0), |
| 128 program_(0), |
| 129 position_handle_(0), |
| 130 st_matrix_handle_(0), |
| 131 mvp_matrix_handle_(0), |
| 132 texture_handle_(0), |
| 133 previous_framebuffer_id_(0), |
| 134 previous_renderbuffer_id_(0), |
| 135 previous_texture_id_(0) { |
| 136 } |
| 137 |
| 138 Gles2ExternalTextureCopier::~Gles2ExternalTextureCopier() { |
| 139 if (initialized_) { |
| 140 glDeleteFramebuffersEXT(1, &framebuffer_id_); |
| 141 glDeleteRenderbuffersEXT(1, &renderbuffer_id_); |
| 142 } |
| 143 } |
| 144 |
| 145 bool Gles2ExternalTextureCopier::SetupGraphics() { |
| 146 program_ = CreateProgram(g_vertex_shader, g_fragment_shader); |
| 147 if (!program_) { |
| 148 LOG(ERROR) << "Could not create program."; |
| 149 return false; |
| 150 } |
| 151 position_handle_ = glGetAttribLocation(program_, "aPosition"); |
| 152 CheckGlError("glGetAttribLocation"); |
| 153 |
| 154 texture_handle_ = glGetAttribLocation(program_, "aTextureCoord"); |
| 155 CheckGlError("glGetAttribLocation aTextureCoord"); |
| 156 |
| 157 mvp_matrix_handle_ = glGetUniformLocation(program_, "uMVPMatrix"); |
| 158 CheckGlError("glGetUniformLocation uMVPMatrix"); |
| 159 |
| 160 st_matrix_handle_ = glGetUniformLocation(program_, "uSTMatrix"); |
| 161 CheckGlError("glGetUniformLocation uSTMatrix"); |
| 162 |
| 163 return true; |
| 164 } |
| 165 |
| 166 void Gles2ExternalTextureCopier::RenderFrame( |
| 167 int w, int h, GLuint texture_id, const float transfrom_matrix[16]) { |
| 168 glViewport(0, 0, w, h); |
| 169 CheckGlError("glViewport"); |
| 170 |
| 171 glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
| 172 CheckGlError("glClear"); |
| 173 |
| 174 glUseProgram(program_); |
| 175 CheckGlError("glUseProgram"); |
| 176 |
| 177 glActiveTexture(GL_TEXTURE0); |
| 178 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id); |
| 179 CheckGlError("glBindTexture"); |
| 180 |
| 181 glVertexAttribPointer( |
| 182 position_handle_, 3, GL_FLOAT, GL_FALSE, kVerticeStride, g_vertices); |
| 183 CheckGlError("glVertexAttribPointer vPositionHandle"); |
| 184 glEnableVertexAttribArray(position_handle_); |
| 185 CheckGlError("glEnableVertexAttribArray vPositionHandle"); |
| 186 |
| 187 glVertexAttribPointer( |
| 188 texture_handle_, 2, GL_FLOAT, GL_FALSE, kVerticeStride, g_vertices + 3); |
| 189 CheckGlError("glVertexAttribPointer aTextureHandle"); |
| 190 glEnableVertexAttribArray(texture_handle_); |
| 191 CheckGlError("glEnableVertexAttribArray aTextureHandle"); |
| 192 |
| 193 glUniformMatrix4fv(mvp_matrix_handle_, 1, GL_FALSE, g_mvp_matrix); |
| 194 CheckGlError("glUniformMatrix4fv uMVPMatrixHandle"); |
| 195 |
| 196 glUniformMatrix4fv(st_matrix_handle_, 1, GL_FALSE, transfrom_matrix); |
| 197 CheckGlError("glUniformMatrix4fv uSTMatrixHandle"); |
| 198 |
| 199 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
| 200 CheckGlError("glDrawArrays"); |
| 201 } |
| 202 |
| 203 bool Gles2ExternalTextureCopier::Init(int32 width, int32 height) { |
| 204 if (initialized_) { |
| 205 LOG(ERROR) << "Init should not be called twice."; |
| 206 return false; |
| 207 } |
| 208 |
| 209 width_ = width; |
| 210 height_ = height; |
| 211 |
| 212 SaveState(); |
| 213 SetupGraphics(); |
| 214 SetupFrameBuffer(); |
| 215 RestoreState(); |
| 216 |
| 217 initialized_ = true; |
| 218 return initialized_; |
| 219 } |
| 220 |
| 221 bool Gles2ExternalTextureCopier::Copy( |
| 222 GLuint source_texture_id, GLuint destination_texture_id, |
| 223 const float transfrom_matrix[16]) { |
| 224 if (!initialized_) |
| 225 return false; |
| 226 |
| 227 SaveState(); |
| 228 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer_id_); |
| 229 glFramebufferTexture2DEXT(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, |
| 230 destination_texture_id, 0); |
| 231 GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
| 232 if (status != GL_FRAMEBUFFER_COMPLETE) { |
| 233 LOG(ERROR) << "Framebuffer is not complete: " << status; |
| 234 RestoreState(); |
| 235 return false; |
| 236 } |
| 237 CheckGlError("glBindFramebuffer framebuffer_id_"); |
| 238 RenderFrame(width_, height_, source_texture_id, transfrom_matrix); |
| 239 RestoreState(); |
| 240 |
| 241 return true; |
| 242 } |
| 243 |
| 244 |
| 245 bool Gles2ExternalTextureCopier::SetupFrameBuffer() { |
| 246 GLuint framebuffer; |
| 247 glGenFramebuffersEXT(1, &framebuffer); |
| 248 glBindFramebufferEXT(GL_FRAMEBUFFER, framebuffer); |
| 249 |
| 250 GLuint depthbuffer; |
| 251 glGenRenderbuffersEXT(1, &depthbuffer); |
| 252 |
| 253 glBindRenderbufferEXT(GL_RENDERBUFFER, depthbuffer); |
| 254 glRenderbufferStorageEXT( |
| 255 GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width_, height_); |
| 256 glFramebufferRenderbufferEXT( |
| 257 GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthbuffer); |
| 258 CheckGlError("glFramebufferRenderbuffer"); |
| 259 |
| 260 framebuffer_id_ = framebuffer; |
| 261 renderbuffer_id_ = depthbuffer; |
| 262 return true; |
| 263 } |
| 264 |
| 265 void Gles2ExternalTextureCopier::SaveState() { |
| 266 glGetIntegerv(GL_FRAMEBUFFER_BINDING, (GLint *)&previous_framebuffer_id_); |
| 267 CheckGlError("glGetIntegerv previous_framebuffer_id"); |
| 268 glGetIntegerv(GL_RENDERBUFFER_BINDING, (GLint *)&previous_renderbuffer_id_); |
| 269 CheckGlError("glGetIntegerv previous_renderbuffer_id_"); |
| 270 glGetIntegerv(GL_TEXTURE_BINDING_2D, (GLint *)&previous_texture_id_); |
| 271 CheckGlError("glGetIntegerv previous_texture_id_"); |
| 272 } |
| 273 |
| 274 void Gles2ExternalTextureCopier::RestoreState() { |
| 275 glBindFramebufferEXT(GL_FRAMEBUFFER, previous_framebuffer_id_); |
| 276 CheckGlError("glBindFramebuffer previous_framebuffer_id"); |
| 277 glBindRenderbufferEXT(GL_RENDERBUFFER, previous_renderbuffer_id_); |
| 278 CheckGlError("glBindFramebuffer previous_renderbuffer_id_"); |
| 279 glBindTexture(GL_TEXTURE_2D, previous_texture_id_); |
| 280 CheckGlError("glBindTexture previous_texture_id_"); |
| 281 } |
| 282 |
| 283 } // namespace content |
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