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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "content/common/gpu/media/gles2_external_texture_copier.h" | |
| 6 | |
| 7 #include "base/logging.h" | |
| 8 | |
| 9 namespace content { | |
| 10 | |
| 11 static void checkGlError(const char* op) { | |
| 12 for (GLint error = glGetError(); error; error = glGetError()) { | |
| 13 LOG(ERROR) << "after " << op <<" glError (0x" << std::hex << error << ")"; | |
| 14 NOTREACHED(); | |
| 15 } | |
| 16 } | |
| 17 | |
| 18 static const char g_vertex_shader[] = | |
| 19 "uniform mat4 uMVPMatrix;\n" | |
| 20 "uniform mat4 uSTMatrix;\n" | |
| 21 "attribute vec4 aPosition;\n" | |
| 22 "attribute vec4 aTextureCoord;\n" | |
| 23 "varying vec2 vTextureCoord;\n" | |
| 24 "void main() {\n" | |
| 25 " gl_Position = uMVPMatrix * aPosition;\n" | |
| 26 " vTextureCoord = (uSTMatrix * aTextureCoord).xy;\n" | |
| 27 "}\n"; | |
| 28 | |
| 29 static const char g_fragment_shader[] = | |
| 30 "#extension GL_OES_EGL_image_external : require\n" | |
| 31 "precision mediump float;\n" | |
| 32 "varying vec2 vTextureCoord;\n" | |
| 33 "uniform samplerExternalOES sTexture;\n" | |
| 34 "void main() {\n" | |
| 35 " gl_FragColor = texture2D(sTexture, vTextureCoord);\n" | |
| 36 "}\n"; | |
| 37 | |
| 38 enum { kVerticeStride = 5 * sizeof(float) }; | |
| 39 | |
| 40 static const GLfloat g_vertices[] = { | |
| 41 -1.0f, -1.0f, 0, 0.f, 0.f, | |
| 42 1.0f, -1.0f, 0, 1.f, 0.f, | |
| 43 -1.0f, 1.0f, 0, 0.f, 1.f, | |
| 44 1.0f, 1.0f, 0, 1.f, 1.f, | |
| 45 }; | |
| 46 | |
| 47 // Due to the absence of matrix functions in NDK, a pre-calculated matrix | |
| 48 // is used. g_mvp_matrix = P * L * I | |
| 49 // Matrix.setLookAtM(L, 0, 0, 0, 2, 0, 0, 0, 0, -1, 0); | |
| 50 // Matrix.orthoM(P, 0, -1, 1, -1, 1, 1, 3); | |
| 51 // Matrix.setIdentityM(I, 0); | |
| 52 // TODO(dwkang): currently, (0, -1, 0) is used for the up vector. | |
| 53 // figure out why up vector (0, 1, 0) generates flipped screen. | |
| 54 static const GLfloat g_mvp_matrix[] = { | |
| 55 1.f, 0.f, 0.f, 0.f, | |
| 56 0.f, -1.f, 0.f, 0.f, | |
| 57 0.f, 0.f, -1.f, 0.f, | |
| 58 0.f, 0.f, 0.f, 1.f, | |
| 59 }; | |
| 60 | |
| 61 static GLuint LoadShader(GLenum shaderType, const char* pSource) { | |
| 62 GLuint shader = glCreateShader(shaderType); | |
| 63 if (shader) { | |
| 64 glShaderSource(shader, 1, &pSource, NULL); | |
| 65 glCompileShader(shader); | |
| 66 GLint compiled = 0; | |
| 67 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); | |
| 68 if (!compiled) { | |
| 69 GLint infoLen = 0; | |
| 70 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); | |
| 71 if (infoLen) { | |
| 72 char* buf = (char*) malloc(infoLen); | |
| 73 if (buf) { | |
| 74 glGetShaderInfoLog(shader, infoLen, NULL, buf); | |
| 75 LOG(ERROR) << "Could not compile shader : " << buf; | |
| 76 free(buf); | |
| 77 } | |
| 78 glDeleteShader(shader); | |
| 79 shader = 0; | |
| 80 } | |
| 81 } | |
| 82 } | |
| 83 return shader; | |
| 84 } | |
| 85 | |
| 86 static GLuint CreateProgram( | |
| 87 const char* pVertexSource, const char* pFragmentSource) { | |
| 88 GLuint vertexShader = LoadShader(GL_VERTEX_SHADER, pVertexSource); | |
| 89 if (!vertexShader) { | |
| 90 return 0; | |
| 91 } | |
| 92 | |
| 93 GLuint pixelShader = LoadShader(GL_FRAGMENT_SHADER, pFragmentSource); | |
| 94 if (!pixelShader) { | |
| 95 return 0; | |
| 96 } | |
| 97 | |
| 98 GLuint program = glCreateProgram(); | |
| 99 if (program) { | |
| 100 glAttachShader(program, vertexShader); | |
| 101 checkGlError("glAttachShader"); | |
| 102 glAttachShader(program, pixelShader); | |
| 103 checkGlError("glAttachShader"); | |
| 104 glLinkProgram(program); | |
| 105 GLint linkStatus = GL_FALSE; | |
| 106 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); | |
| 107 if (linkStatus != GL_TRUE) { | |
| 108 GLint bufLength = 0; | |
| 109 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); | |
| 110 if (bufLength) { | |
| 111 char* buf = (char*) malloc(bufLength); | |
| 112 if (buf) { | |
| 113 glGetProgramInfoLog(program, bufLength, NULL, buf); | |
| 114 LOG(ERROR) << "Could not link program: "<< buf; | |
| 115 free(buf); | |
| 116 } | |
| 117 } | |
| 118 glDeleteProgram(program); | |
| 119 program = 0; | |
| 120 } | |
| 121 } | |
| 122 return program; | |
| 123 } | |
| 124 | |
| 125 Gles2ExternalTextureCopier::Gles2ExternalTextureCopier() | |
| 126 : initialized_(false), | |
| 127 width_(0), | |
| 128 height_(0), | |
| 129 framebuffer_id_(0), | |
| 130 renderbuffer_id_(0), | |
| 131 program_(0), | |
| 132 position_handle_(0), | |
| 133 st_matrix_handle_(0), | |
| 134 mvp_matrix_handle_(0), | |
| 135 texture_handle_(0) { | |
| 136 memset(st_matrix_, 0, sizeof(st_matrix_)); | |
| 137 } | |
| 138 | |
| 139 Gles2ExternalTextureCopier::~Gles2ExternalTextureCopier() { | |
| 140 if (initialized_) { | |
| 141 glDeleteFramebuffers(1, &framebuffer_id_); | |
| 142 glDeleteRenderbuffers(1, &renderbuffer_id_); | |
| 143 } | |
| 144 } | |
| 145 | |
| 146 bool Gles2ExternalTextureCopier::SetupGraphics() { | |
| 147 program_ = CreateProgram(g_vertex_shader, g_fragment_shader); | |
| 148 if (!program_) { | |
| 149 LOG(ERROR) << "Could not create program."; | |
| 150 return false; | |
| 151 } | |
| 152 position_handle_ = glGetAttribLocation(program_, "aPosition"); | |
| 153 checkGlError("glGetAttribLocation"); | |
| 154 | |
| 155 texture_handle_ = glGetAttribLocation(program_, "aTextureCoord"); | |
| 156 checkGlError("glGetAttribLocation aTextureCoord"); | |
| 157 | |
| 158 mvp_matrix_handle_ = glGetUniformLocation(program_, "uMVPMatrix"); | |
| 159 checkGlError("glGetUniformLocation uMVPMatrix"); | |
| 160 | |
| 161 st_matrix_handle_ = glGetUniformLocation(program_, "uSTMatrix"); | |
| 162 checkGlError("glGetUniformLocation uSTMatrix"); | |
| 163 | |
| 164 return true; | |
| 165 } | |
| 166 | |
| 167 void Gles2ExternalTextureCopier::RenderFrame(int w, int h, GLuint texture_id) { | |
| 168 glViewport(0, 0, w, h); | |
| 169 checkGlError("glViewport"); | |
| 170 | |
| 171 glClear( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); | |
|
ycheo (away)
2013/01/17 08:34:44
Remove a space after the opening parenthesis.
dwkang1
2013/01/18 07:14:08
Done.
| |
| 172 checkGlError("glClear"); | |
| 173 | |
| 174 glUseProgram(program_); | |
| 175 checkGlError("glUseProgram"); | |
| 176 | |
| 177 glActiveTexture(GL_TEXTURE0); | |
| 178 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id); | |
| 179 checkGlError("glBindTexture"); | |
| 180 | |
| 181 glVertexAttribPointer( | |
| 182 position_handle_, 3, GL_FLOAT, GL_FALSE, kVerticeStride, g_vertices); | |
| 183 checkGlError("glVertexAttribPointer vPositionHandle"); | |
| 184 glEnableVertexAttribArray(position_handle_); | |
| 185 checkGlError("glEnableVertexAttribArray vPositionHandle"); | |
| 186 | |
| 187 glVertexAttribPointer( | |
| 188 texture_handle_, 2, GL_FLOAT, GL_FALSE, kVerticeStride, g_vertices + 3); | |
| 189 checkGlError("glVertexAttribPointer aTextureHandle"); | |
| 190 glEnableVertexAttribArray(texture_handle_); | |
| 191 checkGlError("glEnableVertexAttribArray aTextureHandle"); | |
| 192 | |
| 193 glUniformMatrix4fv(mvp_matrix_handle_, 1, GL_FALSE, g_mvp_matrix); | |
| 194 checkGlError("glUniformMatrix4fv uMVPMatrixHandle"); | |
| 195 | |
| 196 glUniformMatrix4fv(st_matrix_handle_, 1, GL_FALSE, st_matrix_); | |
| 197 checkGlError("glUniformMatrix4fv uSTMatrixHandle"); | |
| 198 | |
| 199 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
| 200 checkGlError("glDrawArrays"); | |
| 201 } | |
| 202 | |
| 203 bool Gles2ExternalTextureCopier::Init(int32 width, int32 height) { | |
| 204 if (initialized_) { | |
| 205 LOG(ERROR) << "Init should not be called twice."; | |
| 206 return false; | |
| 207 } | |
| 208 | |
| 209 width_ = width; | |
| 210 height_ = height; | |
| 211 | |
| 212 SetupGraphics(); | |
| 213 if (!SetupFrameBuffer()) { | |
| 214 LOG(ERROR) << "Failed to create a framebuffer."; | |
| 215 return false; | |
| 216 } | |
| 217 | |
| 218 initialized_ = true; | |
| 219 return initialized_; | |
| 220 } | |
| 221 | |
| 222 bool Gles2ExternalTextureCopier::Copy( | |
| 223 GLuint source_texture_id, GLenum source_target, | |
| 224 float transfrom_matrix[16], | |
| 225 GLuint destination_texture_id, GLenum destination_target) { | |
| 226 if (!initialized_) { | |
| 227 return false; | |
| 228 } | |
| 229 if (source_target != GL_TEXTURE_EXTERNAL_OES | |
| 230 || destination_target != GL_TEXTURE_2D) { | |
| 231 LOG(ERROR) << "Unsupported texture targets: source(" | |
| 232 << source_target << ") destination(" << destination_target << ")"; | |
| 233 return false; | |
| 234 } | |
| 235 | |
| 236 memcpy(st_matrix_, transfrom_matrix, sizeof(st_matrix_)); | |
|
ycheo (away)
2013/01/17 08:34:44
What's the reason to copy transform_matrix to st_m
dwkang1
2013/01/18 07:14:08
Because I did this in a hurry? ;-) Fixed.
| |
| 237 | |
| 238 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); | |
| 239 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | |
| 240 destination_texture_id, 0); | |
| 241 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); | |
| 242 if (status != GL_FRAMEBUFFER_COMPLETE) { | |
| 243 LOG(ERROR) << "Framebuffer is not complete: " << status; | |
| 244 return false; | |
| 245 } | |
| 246 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_id_); | |
| 247 checkGlError("glBindFramebuffer framebuffer_id_"); | |
| 248 RenderFrame(width_, height_, source_texture_id); | |
| 249 glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| 250 checkGlError("glBindFramebuffer 0"); | |
| 251 | |
| 252 return true; | |
| 253 } | |
| 254 | |
| 255 bool Gles2ExternalTextureCopier::SetupFrameBuffer() { | |
| 256 GLuint framebuffer; | |
| 257 glGenFramebuffers(1, &framebuffer); | |
| 258 glBindFramebuffer(GL_FRAMEBUFFER, framebuffer); | |
| 259 | |
| 260 GLuint depthbuffer; | |
| 261 glGenRenderbuffers(1, &depthbuffer); | |
| 262 | |
| 263 glBindRenderbuffer(GL_RENDERBUFFER, depthbuffer); | |
| 264 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width_, height_); | |
| 265 glFramebufferRenderbuffer( | |
| 266 GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthbuffer); | |
| 267 checkGlError("glFramebufferRenderbuffer"); | |
| 268 | |
| 269 glBindFramebuffer(GL_FRAMEBUFFER, 0); | |
| 270 framebuffer_id_ = framebuffer; | |
| 271 renderbuffer_id_ = depthbuffer; | |
| 272 return true; | |
| 273 } | |
| 274 | |
| 275 } // namespace content | |
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