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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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222 | 222 |
223 void updateViewportConstraintStatus(RenderLayer*); | 223 void updateViewportConstraintStatus(RenderLayer*); |
224 void removeViewportConstrainedLayer(RenderLayer*); | 224 void removeViewportConstrainedLayer(RenderLayer*); |
225 | 225 |
226 void resetTrackedRepaintRects(); | 226 void resetTrackedRepaintRects(); |
227 void setTracksRepaints(bool); | 227 void setTracksRepaints(bool); |
228 | 228 |
229 void reportMemoryUsage(MemoryObjectInfo*) const; | 229 void reportMemoryUsage(MemoryObjectInfo*) const; |
230 void setShouldReevaluateCompositingAfterLayout() { m_reevaluateCompositingAf
terLayout = true; } | 230 void setShouldReevaluateCompositingAfterLayout() { m_reevaluateCompositingAf
terLayout = true; } |
231 | 231 |
232 enum FixedPositionLayerNotCompositedReason { | |
233 NoReason, | |
234 LayerBoundsOutOfView, | |
235 DescendantOfTransformedElement, | |
236 }; | |
237 | |
238 FixedPositionLayerNotCompositedReason fixedPositionLayerNotCompositedReason(
const RenderLayer* layer) const { return m_fixedPositionLayerNotCompositedReason
Map.get(layer); } | |
239 | |
240 private: | 232 private: |
241 class OverlapMap; | 233 class OverlapMap; |
242 | 234 |
243 // GraphicsLayerClient implementation | 235 // GraphicsLayerClient implementation |
244 virtual void notifyAnimationStarted(const GraphicsLayer*, double) OVERRIDE {
} | 236 virtual void notifyAnimationStarted(const GraphicsLayer*, double) OVERRIDE {
} |
245 virtual void notifyFlushRequired(const GraphicsLayer*) OVERRIDE { scheduleLa
yerFlush(); } | 237 virtual void notifyFlushRequired(const GraphicsLayer*) OVERRIDE { scheduleLa
yerFlush(); } |
246 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsL
ayerPaintingPhase, const IntRect&) OVERRIDE; | 238 virtual void paintContents(const GraphicsLayer*, GraphicsContext&, GraphicsL
ayerPaintingPhase, const IntRect&) OVERRIDE; |
247 | 239 |
248 virtual bool isTrackingRepaints() const OVERRIDE; | 240 virtual bool isTrackingRepaints() const OVERRIDE; |
249 | 241 |
250 // GraphicsLayerUpdaterClient implementation | 242 // GraphicsLayerUpdaterClient implementation |
251 virtual void flushLayers(GraphicsLayerUpdater*) OVERRIDE; | 243 virtual void flushLayers(GraphicsLayerUpdater*) OVERRIDE; |
252 | 244 |
253 // Whether the given RL needs a compositing layer. | 245 // Whether the given RL needs a compositing layer. |
254 bool needsToBeComposited(const RenderLayer*, FixedPositionLayerNotComposited
Reason* = 0) const; | 246 bool needsToBeComposited(const RenderLayer*, RenderLayer::ViewportConstraine
dNotCompositedReason* = 0) const; |
255 // Whether the layer has an intrinsic need for compositing layer. | 247 // Whether the layer has an intrinsic need for compositing layer. |
256 bool requiresCompositingLayer(const RenderLayer*, FixedPositionLayerNotCompo
sitedReason* = 0) const; | 248 bool requiresCompositingLayer(const RenderLayer*, RenderLayer::ViewportConst
rainedNotCompositedReason* = 0) const; |
257 // Whether the layer could ever be composited. | 249 // Whether the layer could ever be composited. |
258 bool canBeComposited(const RenderLayer*) const; | 250 bool canBeComposited(const RenderLayer*) const; |
259 | 251 |
260 // Make or destroy the backing for this layer; returns true if backing chang
ed. | 252 // Make or destroy the backing for this layer; returns true if backing chang
ed. |
261 bool updateBacking(RenderLayer*, CompositingChangeRepaint shouldRepaint); | 253 bool updateBacking(RenderLayer*, CompositingChangeRepaint shouldRepaint); |
262 | 254 |
263 void clearBackingForLayerIncludingDescendants(RenderLayer*); | 255 void clearBackingForLayerIncludingDescendants(RenderLayer*); |
264 | 256 |
265 // Repaint the given rect (which is layer's coords), and regions of child la
yers that intersect that rect. | 257 // Repaint the given rect (which is layer's coords), and regions of child la
yers that intersect that rect. |
266 void recursiveRepaintLayer(RenderLayer*, const IntRect* = 0); | 258 void recursiveRepaintLayer(RenderLayer*, const IntRect* = 0); |
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311 // Whether a running transition or animation enforces the need for a composi
ting layer. | 303 // Whether a running transition or animation enforces the need for a composi
ting layer. |
312 bool requiresCompositingForAnimation(RenderObject*) const; | 304 bool requiresCompositingForAnimation(RenderObject*) const; |
313 bool requiresCompositingForTransform(RenderObject*) const; | 305 bool requiresCompositingForTransform(RenderObject*) const; |
314 bool requiresCompositingForVideo(RenderObject*) const; | 306 bool requiresCompositingForVideo(RenderObject*) const; |
315 bool requiresCompositingForCanvas(RenderObject*) const; | 307 bool requiresCompositingForCanvas(RenderObject*) const; |
316 bool requiresCompositingForPlugin(RenderObject*) const; | 308 bool requiresCompositingForPlugin(RenderObject*) const; |
317 bool requiresCompositingForFrame(RenderObject*) const; | 309 bool requiresCompositingForFrame(RenderObject*) const; |
318 bool requiresCompositingForFilters(RenderObject*) const; | 310 bool requiresCompositingForFilters(RenderObject*) const; |
319 bool requiresCompositingForBlending(RenderObject* renderer) const; | 311 bool requiresCompositingForBlending(RenderObject* renderer) const; |
320 bool requiresCompositingForScrollableFrame() const; | 312 bool requiresCompositingForScrollableFrame() const; |
321 bool requiresCompositingForPosition(RenderObject*, const RenderLayer*, Fixed
PositionLayerNotCompositedReason* = 0) const; | 313 bool requiresCompositingForPosition(RenderObject*, const RenderLayer*, Rende
rLayer::ViewportConstrainedNotCompositedReason* = 0) const; |
322 bool requiresCompositingForOverflowScrolling(const RenderLayer*) const; | 314 bool requiresCompositingForOverflowScrolling(const RenderLayer*) const; |
323 bool requiresCompositingForIndirectReason(RenderObject*, bool hasCompositedD
escendants, bool has3DTransformedDescendants, RenderLayer::IndirectCompositingRe
ason&) const; | 315 bool requiresCompositingForIndirectReason(RenderObject*, bool hasCompositedD
escendants, bool has3DTransformedDescendants, RenderLayer::IndirectCompositingRe
ason&) const; |
324 | 316 |
325 void addViewportConstrainedLayer(RenderLayer*); | 317 void addViewportConstrainedLayer(RenderLayer*); |
326 void registerOrUpdateViewportConstrainedLayer(RenderLayer*); | 318 void registerOrUpdateViewportConstrainedLayer(RenderLayer*); |
327 void unregisterViewportConstrainedLayer(RenderLayer*); | 319 void unregisterViewportConstrainedLayer(RenderLayer*); |
328 | 320 |
329 const FixedPositionViewportConstraints computeFixedViewportConstraints(Rende
rLayer*); | 321 const FixedPositionViewportConstraints computeFixedViewportConstraints(Rende
rLayer*); |
330 const StickyPositionViewportConstraints computeStickyViewportConstraints(Ren
derLayer*); | 322 const StickyPositionViewportConstraints computeStickyViewportConstraints(Ren
derLayer*); |
331 | 323 |
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392 | 384 |
393 OwnPtr<GraphicsLayerUpdater> m_layerUpdater; // Updates tiled layer visible
area periodically while animations are running. | 385 OwnPtr<GraphicsLayerUpdater> m_layerUpdater; // Updates tiled layer visible
area periodically while animations are running. |
394 | 386 |
395 #if !LOG_DISABLED | 387 #if !LOG_DISABLED |
396 int m_rootLayerUpdateCount; | 388 int m_rootLayerUpdateCount; |
397 int m_obligateCompositedLayerCount; // count of layer that have to be compos
ited. | 389 int m_obligateCompositedLayerCount; // count of layer that have to be compos
ited. |
398 int m_secondaryCompositedLayerCount; // count of layers that have to be comp
osited because of stacking or overlap. | 390 int m_secondaryCompositedLayerCount; // count of layers that have to be comp
osited because of stacking or overlap. |
399 double m_obligatoryBackingStoreBytes; | 391 double m_obligatoryBackingStoreBytes; |
400 double m_secondaryBackingStoreBytes; | 392 double m_secondaryBackingStoreBytes; |
401 #endif | 393 #endif |
402 | |
403 typedef HashMap<const RenderLayer*, FixedPositionLayerNotCompositedReason> F
ixedPositionLayerNotCompositedReasonMap; | |
404 FixedPositionLayerNotCompositedReasonMap m_fixedPositionLayerNotCompositedRe
asonMap; | |
405 }; | 394 }; |
406 | 395 |
407 | 396 |
408 } // namespace WebCore | 397 } // namespace WebCore |
409 | 398 |
410 #endif // RenderLayerCompositor_h | 399 #endif // RenderLayerCompositor_h |
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