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1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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27 | 27 |
28 #include "v8.h" | 28 #include "v8.h" |
29 | 29 |
30 #include "platform.h" | 30 #include "platform.h" |
31 #include "isolate.h" | 31 #include "isolate.h" |
32 | 32 |
33 #include "cctest.h" | 33 #include "cctest.h" |
34 | 34 |
35 | 35 |
36 TEST(Preemption) { | 36 TEST(Preemption) { |
37 v8::Locker locker; | 37 v8::Locker locker(CcTest::default_isolate()); |
38 v8::V8::Initialize(); | 38 v8::V8::Initialize(); |
39 v8::HandleScope scope; | 39 v8::HandleScope scope; |
40 v8::Context::Scope context_scope(v8::Context::New()); | 40 v8::Context::Scope context_scope(v8::Context::New()); |
41 | 41 |
42 v8::Locker::StartPreemption(100); | 42 v8::Locker::StartPreemption(100); |
43 | 43 |
44 v8::Handle<v8::Script> script = v8::Script::Compile( | 44 v8::Handle<v8::Script> script = v8::Script::Compile( |
45 v8::String::New("var count = 0; var obj = new Object(); count++;\n")); | 45 v8::String::New("var count = 0; var obj = new Object(); count++;\n")); |
46 | 46 |
47 script->Run(); | 47 script->Run(); |
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60 DONE | 60 DONE |
61 }; | 61 }; |
62 | 62 |
63 static Turn turn = FILL_CACHE; | 63 static Turn turn = FILL_CACHE; |
64 | 64 |
65 | 65 |
66 class ThreadA : public v8::internal::Thread { | 66 class ThreadA : public v8::internal::Thread { |
67 public: | 67 public: |
68 ThreadA() : Thread("ThreadA") { } | 68 ThreadA() : Thread("ThreadA") { } |
69 void Run() { | 69 void Run() { |
70 v8::Locker locker; | 70 v8::Locker locker(CcTest::default_isolate()); |
71 v8::HandleScope scope; | 71 v8::HandleScope scope; |
72 v8::Context::Scope context_scope(v8::Context::New()); | 72 v8::Context::Scope context_scope(v8::Context::New()); |
73 | 73 |
74 CHECK_EQ(FILL_CACHE, turn); | 74 CHECK_EQ(FILL_CACHE, turn); |
75 | 75 |
76 // Fill String.search cache. | 76 // Fill String.search cache. |
77 v8::Handle<v8::Script> script = v8::Script::Compile( | 77 v8::Handle<v8::Script> script = v8::Script::Compile( |
78 v8::String::New( | 78 v8::String::New( |
79 "for (var i = 0; i < 3; i++) {" | 79 "for (var i = 0; i < 3; i++) {" |
80 " var result = \"a\".search(\"a\");" | 80 " var result = \"a\".search(\"a\");" |
81 " if (result != 0) throw \"result: \" + result + \" @\" + i;" | 81 " if (result != 0) throw \"result: \" + result + \" @\" + i;" |
82 "};" | 82 "};" |
83 "true")); | 83 "true")); |
84 CHECK(script->Run()->IsTrue()); | 84 CHECK(script->Run()->IsTrue()); |
85 | 85 |
86 turn = CLEAN_CACHE; | 86 turn = CLEAN_CACHE; |
87 do { | 87 do { |
88 { | 88 { |
89 v8::Unlocker unlocker; | 89 v8::Unlocker unlocker(CcTest::default_isolate()); |
90 Thread::YieldCPU(); | 90 Thread::YieldCPU(); |
91 } | 91 } |
92 } while (turn != SECOND_TIME_FILL_CACHE); | 92 } while (turn != SECOND_TIME_FILL_CACHE); |
93 | 93 |
94 // Rerun the script. | 94 // Rerun the script. |
95 CHECK(script->Run()->IsTrue()); | 95 CHECK(script->Run()->IsTrue()); |
96 | 96 |
97 turn = DONE; | 97 turn = DONE; |
98 } | 98 } |
99 }; | 99 }; |
100 | 100 |
101 | 101 |
102 class ThreadB : public v8::internal::Thread { | 102 class ThreadB : public v8::internal::Thread { |
103 public: | 103 public: |
104 ThreadB() : Thread("ThreadB") { } | 104 ThreadB() : Thread("ThreadB") { } |
105 void Run() { | 105 void Run() { |
106 do { | 106 do { |
107 { | 107 { |
108 v8::Locker locker; | 108 v8::Locker locker(CcTest::default_isolate()); |
109 if (turn == CLEAN_CACHE) { | 109 if (turn == CLEAN_CACHE) { |
110 v8::HandleScope scope; | 110 v8::HandleScope scope; |
111 v8::Context::Scope context_scope(v8::Context::New()); | 111 v8::Context::Scope context_scope(v8::Context::New()); |
112 | 112 |
113 // Clear the caches by forcing major GC. | 113 // Clear the caches by forcing major GC. |
114 HEAP->CollectAllGarbage(v8::internal::Heap::kNoGCFlags); | 114 HEAP->CollectAllGarbage(v8::internal::Heap::kNoGCFlags); |
115 turn = SECOND_TIME_FILL_CACHE; | 115 turn = SECOND_TIME_FILL_CACHE; |
116 break; | 116 break; |
117 } | 117 } |
118 } | 118 } |
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199 Join(); | 199 Join(); |
200 } | 200 } |
201 }; | 201 }; |
202 | 202 |
203 | 203 |
204 TEST(ThreadJoinSelf) { | 204 TEST(ThreadJoinSelf) { |
205 ThreadC thread; | 205 ThreadC thread; |
206 thread.Start(); | 206 thread.Start(); |
207 thread.Join(); | 207 thread.Join(); |
208 } | 208 } |
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