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1 // Copyright 2009 the V8 project authors. All rights reserved. | 1 // Copyright 2009 the V8 project authors. All rights reserved. |
2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
4 // met: | 4 // met: |
5 // | 5 // |
6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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195 delete semaphore; | 195 delete semaphore; |
196 semaphore = NULL; | 196 semaphore = NULL; |
197 context.Dispose(); | 197 context.Dispose(); |
198 } | 198 } |
199 | 199 |
200 | 200 |
201 class LoopingThread : public v8::internal::Thread { | 201 class LoopingThread : public v8::internal::Thread { |
202 public: | 202 public: |
203 LoopingThread() : Thread("LoopingThread") { } | 203 LoopingThread() : Thread("LoopingThread") { } |
204 void Run() { | 204 void Run() { |
205 v8::Locker locker; | 205 v8::Locker locker(CcTest::default_isolate()); |
206 v8::HandleScope scope; | 206 v8::HandleScope scope; |
207 v8_thread_id_ = v8::V8::GetCurrentThreadId(); | 207 v8_thread_id_ = v8::V8::GetCurrentThreadId(); |
208 v8::Handle<v8::ObjectTemplate> global = | 208 v8::Handle<v8::ObjectTemplate> global = |
209 CreateGlobalTemplate(Signal, DoLoop); | 209 CreateGlobalTemplate(Signal, DoLoop); |
210 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global); | 210 v8::Persistent<v8::Context> context = v8::Context::New(NULL, global); |
211 v8::Context::Scope context_scope(context); | 211 v8::Context::Scope context_scope(context); |
212 CHECK(!v8::V8::IsExecutionTerminating()); | 212 CHECK(!v8::V8::IsExecutionTerminating()); |
213 // Run a loop that will be infinite if thread termination does not work. | 213 // Run a loop that will be infinite if thread termination does not work. |
214 v8::Handle<v8::String> source = | 214 v8::Handle<v8::String> source = |
215 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); | 215 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); |
216 v8::Script::Compile(source)->Run(); | 216 v8::Script::Compile(source)->Run(); |
217 context.Dispose(); | 217 context.Dispose(); |
218 } | 218 } |
219 | 219 |
220 int GetV8ThreadId() { return v8_thread_id_; } | 220 int GetV8ThreadId() { return v8_thread_id_; } |
221 | 221 |
222 private: | 222 private: |
223 int v8_thread_id_; | 223 int v8_thread_id_; |
224 }; | 224 }; |
225 | 225 |
226 | 226 |
227 // Test that multiple threads using default isolate can be terminated | 227 // Test that multiple threads using default isolate can be terminated |
228 // from another thread when using Lockers and preemption. | 228 // from another thread when using Lockers and preemption. |
229 TEST(TerminateMultipleV8ThreadsDefaultIsolate) { | 229 TEST(TerminateMultipleV8ThreadsDefaultIsolate) { |
230 { | 230 { |
231 v8::Locker locker; | 231 v8::Locker locker(CcTest::default_isolate()); |
232 v8::V8::Initialize(); | 232 v8::V8::Initialize(); |
233 v8::Locker::StartPreemption(1); | 233 v8::Locker::StartPreemption(1); |
234 semaphore = v8::internal::OS::CreateSemaphore(0); | 234 semaphore = v8::internal::OS::CreateSemaphore(0); |
235 } | 235 } |
236 const int kThreads = 2; | 236 const int kThreads = 2; |
237 i::List<LoopingThread*> threads(kThreads); | 237 i::List<LoopingThread*> threads(kThreads); |
238 for (int i = 0; i < kThreads; i++) { | 238 for (int i = 0; i < kThreads; i++) { |
239 threads.Add(new LoopingThread()); | 239 threads.Add(new LoopingThread()); |
240 } | 240 } |
241 for (int i = 0; i < kThreads; i++) { | 241 for (int i = 0; i < kThreads; i++) { |
242 threads[i]->Start(); | 242 threads[i]->Start(); |
243 } | 243 } |
244 // Wait until all threads have signaled the semaphore. | 244 // Wait until all threads have signaled the semaphore. |
245 for (int i = 0; i < kThreads; i++) { | 245 for (int i = 0; i < kThreads; i++) { |
246 semaphore->Wait(); | 246 semaphore->Wait(); |
247 } | 247 } |
248 { | 248 { |
249 v8::Locker locker; | 249 v8::Locker locker(CcTest::default_isolate()); |
250 for (int i = 0; i < kThreads; i++) { | 250 for (int i = 0; i < kThreads; i++) { |
251 v8::V8::TerminateExecution(threads[i]->GetV8ThreadId()); | 251 v8::V8::TerminateExecution(threads[i]->GetV8ThreadId()); |
252 } | 252 } |
253 } | 253 } |
254 for (int i = 0; i < kThreads; i++) { | 254 for (int i = 0; i < kThreads; i++) { |
255 threads[i]->Join(); | 255 threads[i]->Join(); |
256 delete threads[i]; | 256 delete threads[i]; |
257 } | 257 } |
258 { | 258 { |
259 v8::Locker locker; | 259 v8::Locker locker(CcTest::default_isolate()); |
260 v8::Locker::StopPreemption(); | 260 v8::Locker::StopPreemption(); |
261 } | 261 } |
262 | 262 |
263 delete semaphore; | 263 delete semaphore; |
264 semaphore = NULL; | 264 semaphore = NULL; |
265 } | 265 } |
266 | 266 |
267 | 267 |
268 int call_count = 0; | 268 int call_count = 0; |
269 | 269 |
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365 CHECK(!v8::V8::IsExecutionTerminating()); | 365 CHECK(!v8::V8::IsExecutionTerminating()); |
366 v8::Handle<v8::String> source = | 366 v8::Handle<v8::String> source = |
367 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); | 367 v8::String::New("try { loop(); fail(); } catch(e) { fail(); }"); |
368 v8::Script::Compile(source)->Run(); | 368 v8::Script::Compile(source)->Run(); |
369 CHECK(!v8::V8::IsExecutionTerminating()); | 369 CHECK(!v8::V8::IsExecutionTerminating()); |
370 // Check we can run JS again after termination. | 370 // Check we can run JS again after termination. |
371 CHECK(v8::Script::Compile(v8::String::New("function f() { return true; }" | 371 CHECK(v8::Script::Compile(v8::String::New("function f() { return true; }" |
372 "f()"))->Run()->IsTrue()); | 372 "f()"))->Run()->IsTrue()); |
373 context.Dispose(); | 373 context.Dispose(); |
374 } | 374 } |
375 | |
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