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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/input/top_controls_manager.h" | 5 #include "cc/input/top_controls_manager.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/logging.h" | 9 #include "base/logging.h" |
| 10 #include "base/time.h" | 10 #include "base/time.h" |
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| 53 } | 53 } |
| 54 | 54 |
| 55 TopControlsManager::~TopControlsManager() { | 55 TopControlsManager::~TopControlsManager() { |
| 56 } | 56 } |
| 57 | 57 |
| 58 void TopControlsManager::EnableHidingTopControls(bool enable) { | 58 void TopControlsManager::EnableHidingTopControls(bool enable) { |
| 59 enable_hiding_ = enable; | 59 enable_hiding_ = enable; |
| 60 | 60 |
| 61 if (!enable) { | 61 if (!enable) { |
| 62 ResetAnimations(); | 62 ResetAnimations(); |
| 63 if (controls_top_offset_ != 0) { | 63 SetupAnimation(SHOWING_CONTROLS); |
| 64 SetupAnimation(SHOWING_CONTROLS); | |
| 65 client_->setNeedsRedraw(); | |
| 66 } | |
| 67 } | 64 } |
| 68 } | 65 } |
| 69 | 66 |
| 67 void TopControlsManager::ShowTopControls(bool show) { |
| 68 if (show) { |
| 69 SetupAnimation(SHOWING_CONTROLS); |
| 70 } else { |
| 71 DCHECK(enable_hiding_); |
| 72 SetupAnimation(HIDING_CONTROLS); |
| 73 } |
| 74 } |
| 75 |
| 70 void TopControlsManager::ScrollBegin() { | 76 void TopControlsManager::ScrollBegin() { |
| 71 ResetAnimations(); | 77 ResetAnimations(); |
| 72 current_scroll_delta_ = 0.f; | 78 current_scroll_delta_ = 0.f; |
| 73 controls_scroll_begin_offset_ = controls_top_offset_; | 79 controls_scroll_begin_offset_ = controls_top_offset_; |
| 74 } | 80 } |
| 75 | 81 |
| 76 gfx::Vector2dF TopControlsManager::ScrollBy( | 82 gfx::Vector2dF TopControlsManager::ScrollBy( |
| 77 const gfx::Vector2dF pending_delta) { | 83 const gfx::Vector2dF pending_delta) { |
| 78 if (!enable_hiding_ && pending_delta.y() > 0) | 84 if (!enable_hiding_ && pending_delta.y() > 0) |
| 79 return pending_delta; | 85 return pending_delta; |
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| 130 } | 136 } |
| 131 | 137 |
| 132 void TopControlsManager::ResetAnimations() { | 138 void TopControlsManager::ResetAnimations() { |
| 133 if (top_controls_animation_) | 139 if (top_controls_animation_) |
| 134 top_controls_animation_.reset(); | 140 top_controls_animation_.reset(); |
| 135 | 141 |
| 136 animation_direction_ = NO_ANIMATION; | 142 animation_direction_ = NO_ANIMATION; |
| 137 } | 143 } |
| 138 | 144 |
| 139 void TopControlsManager::SetupAnimation(AnimationDirection direction) { | 145 void TopControlsManager::SetupAnimation(AnimationDirection direction) { |
| 146 DCHECK(direction != NO_ANIMATION); |
| 147 |
| 148 if (direction == SHOWING_CONTROLS && controls_top_offset_ == 0) |
| 149 return; |
| 150 |
| 151 if (direction == HIDING_CONTROLS && |
| 152 controls_top_offset_ == -top_controls_height_) |
| 153 return; |
| 154 |
| 155 if (top_controls_animation_ && animation_direction_ == direction) |
| 156 return; |
| 157 |
| 140 top_controls_animation_ = KeyframedFloatAnimationCurve::Create(); | 158 top_controls_animation_ = KeyframedFloatAnimationCurve::Create(); |
| 141 double start_time = | 159 double start_time = |
| 142 (base::TimeTicks::Now() - base::TimeTicks()).InMillisecondsF(); | 160 (base::TimeTicks::Now() - base::TimeTicks()).InMillisecondsF(); |
| 143 top_controls_animation_->AddKeyframe( | 161 top_controls_animation_->AddKeyframe( |
| 144 FloatKeyframe::Create(start_time, controls_top_offset_, | 162 FloatKeyframe::Create(start_time, controls_top_offset_, |
| 145 scoped_ptr<TimingFunction>())); | 163 scoped_ptr<TimingFunction>())); |
| 146 float max_ending_offset = | 164 float max_ending_offset = |
| 147 (direction == SHOWING_CONTROLS ? 1 : -1) * top_controls_height_; | 165 (direction == SHOWING_CONTROLS ? 1 : -1) * top_controls_height_; |
| 148 top_controls_animation_->AddKeyframe( | 166 top_controls_animation_->AddKeyframe( |
| 149 FloatKeyframe::Create(start_time + kShowHideMaxDurationMs, | 167 FloatKeyframe::Create(start_time + kShowHideMaxDurationMs, |
| 150 controls_top_offset_ + max_ending_offset, | 168 controls_top_offset_ + max_ending_offset, |
| 151 EaseTimingFunction::Create())); | 169 EaseTimingFunction::Create())); |
| 152 animation_direction_ = direction; | 170 animation_direction_ = direction; |
| 171 client_->setNeedsRedraw(); |
| 153 } | 172 } |
| 154 | 173 |
| 155 void TopControlsManager::StartAnimationIfNecessary() { | 174 void TopControlsManager::StartAnimationIfNecessary() { |
| 156 if (controls_top_offset_ != 0 | 175 if (controls_top_offset_ != 0 |
| 157 && controls_top_offset_ != -top_controls_height_) { | 176 && controls_top_offset_ != -top_controls_height_) { |
| 158 AnimationDirection show_controls = NO_ANIMATION; | 177 AnimationDirection show_controls = NO_ANIMATION; |
| 159 | 178 |
| 160 if (controls_top_offset_ >= -top_controls_show_height_) { | 179 if (controls_top_offset_ >= -top_controls_show_height_) { |
| 161 // If we're showing so much that the hide threshold won't trigger, show. | 180 // If we're showing so much that the hide threshold won't trigger, show. |
| 162 show_controls = SHOWING_CONTROLS; | 181 show_controls = SHOWING_CONTROLS; |
| 163 } else if (controls_top_offset_ <= -top_controls_hide_height_) { | 182 } else if (controls_top_offset_ <= -top_controls_hide_height_) { |
| 164 // If we're showing so little that the show threshold won't trigger, hide. | 183 // If we're showing so little that the show threshold won't trigger, hide. |
| 165 show_controls = HIDING_CONTROLS; | 184 show_controls = HIDING_CONTROLS; |
| 166 } else { | 185 } else { |
| 167 // If we could be either showing or hiding, we determine which one to | 186 // If we could be either showing or hiding, we determine which one to |
| 168 // do based on whether or not the total scroll delta was moving up or | 187 // do based on whether or not the total scroll delta was moving up or |
| 169 // down. | 188 // down. |
| 170 show_controls = current_scroll_delta_ <= 0.f ? | 189 show_controls = current_scroll_delta_ <= 0.f ? |
| 171 SHOWING_CONTROLS : HIDING_CONTROLS; | 190 SHOWING_CONTROLS : HIDING_CONTROLS; |
| 172 } | 191 } |
| 173 | 192 |
| 174 if (show_controls != NO_ANIMATION && | 193 if (show_controls != NO_ANIMATION) |
| 175 (!top_controls_animation_ || animation_direction_ != show_controls)) { | |
| 176 SetupAnimation(show_controls); | 194 SetupAnimation(show_controls); |
| 177 client_->setNeedsRedraw(); | |
| 178 } | |
| 179 } | 195 } |
| 180 } | 196 } |
| 181 | 197 |
| 182 bool TopControlsManager::IsAnimationCompleteAtTime(base::TimeTicks time) { | 198 bool TopControlsManager::IsAnimationCompleteAtTime(base::TimeTicks time) { |
| 183 if (!top_controls_animation_) | 199 if (!top_controls_animation_) |
| 184 return true; | 200 return true; |
| 185 | 201 |
| 186 double time_ms = (time - base::TimeTicks()).InMillisecondsF(); | 202 double time_ms = (time - base::TimeTicks()).InMillisecondsF(); |
| 187 float new_offset = top_controls_animation_->GetValue(time_ms); | 203 float new_offset = top_controls_animation_->GetValue(time_ms); |
| 188 | 204 |
| 189 if ((animation_direction_ == SHOWING_CONTROLS && new_offset >= 0) || | 205 if ((animation_direction_ == SHOWING_CONTROLS && new_offset >= 0) || |
| 190 (animation_direction_ == HIDING_CONTROLS | 206 (animation_direction_ == HIDING_CONTROLS |
| 191 && new_offset <= -top_controls_height_)) { | 207 && new_offset <= -top_controls_height_)) { |
| 192 return true; | 208 return true; |
| 193 } | 209 } |
| 194 return false; | 210 return false; |
| 195 } | 211 } |
| 196 | 212 |
| 197 } // namespace cc | 213 } // namespace cc |
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