| Index: sky/examples/mine_digger/mine_digger.dart
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| diff --git a/sky/examples/mine_digger/mine_digger.dart b/sky/examples/mine_digger/mine_digger.dart
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..584cd7d272566eb556830f4e9c084ed8a8c00197
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| --- /dev/null
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| +++ b/sky/examples/mine_digger/mine_digger.dart
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| @@ -0,0 +1,366 @@
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| +// Copyright 2015 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
|
| +import 'dart:sky' as sky;
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| +import 'dart:math';
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| +
|
| +import 'package:sky/rendering/flex.dart';
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| +import 'package:sky/widgets/basic.dart';
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| +import 'package:sky/painting/text_style.dart';
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| +
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| +// Classic minesweeper-inspired game. The mouse controls are standard except
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| +// for left + right combo which is not implemented. For touch, the duration of
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| +// the pointer determines probing versus flagging.
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| +//
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| +// There are only 3 classes to understand. Game, which is contains all the
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| +// logic and two UI classes: CoveredMineNode and ExposedMineNode, none of them
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| +// holding state.
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| +
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| +class Game {
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| + static const int rows = 9;
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| + static const int cols = 9;
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| + static const int totalMineCount = 11;
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| +
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| + static const int coveredCell = 0;
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| + static const int explodedCell = 1;
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| + static const int clearedCell = 2;
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| + static const int flaggedCell = 3;
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| + static const int shownCell = 4;
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| +
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| + static final List<TextStyle> textStyles = new List<TextStyle>();
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| +
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| + final App app;
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| +
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| + bool alive;
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| + bool hasWon;
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| + int detectedCount;
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| + int randomSeed;
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| +
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| + // |cells| keeps track of the positions of the mines.
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| + List<List<bool>> cells;
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| + // |uiState| keeps track of the visible player progess.
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| + List<List<int>> uiState;
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| +
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| + Game(this.app) {
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| + randomSeed = 22;
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| + // Colors for each mine count:
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| + // 0 - none, 1 - blue, 2-green, 3-red, 4-black, 5-dark red .. etc.
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| + textStyles.add(
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| + new TextStyle(color: const Color(0xFF555555), fontWeight: bold));
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| + textStyles.add(
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| + new TextStyle(color: const Color(0xFF0094FF), fontWeight: bold));
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| + textStyles.add(
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| + new TextStyle(color: const Color(0xFF13A023), fontWeight: bold));
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| + textStyles.add(
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| + new TextStyle(color: const Color(0xFFDA1414), fontWeight: bold));
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| + textStyles.add(
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| + new TextStyle(color: const Color(0xFF1E2347), fontWeight: bold));
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| + textStyles.add(
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| + new TextStyle(color: const Color(0xFF7F0037), fontWeight: bold));
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| + textStyles.add(
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| + new TextStyle(color: const Color(0xFFE93BE9), fontWeight: bold));
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| + initialize();
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| + }
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| +
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| + void initialize() {
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| + alive = true;
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| + hasWon = false;
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| + detectedCount = 0;
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| + // Build the arrays.
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| + cells = new List<List<bool>>();
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| + uiState = new List<List<int>>();
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| + for (int iy = 0; iy != rows; iy++) {
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| + cells.add(new List<bool>());
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| + uiState.add(new List<int>());
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| + for (int ix = 0; ix != cols; ix++) {
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| + cells[iy].add(false);
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| + uiState[iy].add(coveredCell);
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| + }
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| + }
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| + // Place the mines.
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| + Random random = new Random(++randomSeed);
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| + for (int mc = 0; mc != totalMineCount; mc++) {
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| + int rx = random.nextInt(rows);
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| + int ry = random.nextInt(cols);
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| + if (cells[ry][rx]) {
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| + // Mine already there. Try again.
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| + --mc;
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| + } else {
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| + cells[ry][rx] = true;
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| + }
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| + }
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| + }
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| +
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| + Widget generateBoard() {
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| + bool hasCoveredCell = false;
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| + List<Flex> flexRows = new List<Flex>();
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| + for (int iy = 0; iy != 9; iy++) {
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| + List<Component> row = new List<Component>();
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| + for (int ix = 0; ix != 9; ix++) {
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| + int state = uiState[iy][ix];
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| + int count = mineCount(ix, iy);
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| +
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| + if (!alive) {
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| + if (state != explodedCell)
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| + state = cells[iy][ix] ? shownCell : state;
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| + }
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| +
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| + if (state == coveredCell) {
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| + row.add(new CoveredMineNode(
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| + this,
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| + flagged: false,
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| + posX: ix, posY: iy));
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| + // Mutating |hasCoveredCell| here is hacky, but convenient, same
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| + // goes for mutating |hasWon| below.
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| + hasCoveredCell = true;
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| + } else if (state == flaggedCell) {
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| + row.add(new CoveredMineNode(
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| + this,
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| + flagged: true,
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| + posX: ix, posY: iy));
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| + } else {
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| + row.add(new ExposedMineNode(
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| + state: state,
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| + count: count));
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| + }
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| + }
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| + flexRows.add(
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| + new Flex(
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| + row,
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| + direction: FlexDirection.horizontal,
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| + justifyContent: FlexJustifyContent.center,
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| + key: 'flex_row($iy)'
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| + ));
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| + }
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| +
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| + if (!hasCoveredCell) {
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| + // all cells uncovered. Are all mines flagged?
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| + if ((detectedCount == totalMineCount) && alive) {
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| + hasWon = true;
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| + }
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| + }
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| +
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| + return new Container(
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| + key: 'minefield',
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| + padding: new EdgeDims.all(10.0),
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| + margin: new EdgeDims.all(10.0),
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| + decoration: new BoxDecoration(backgroundColor: const Color(0xFF6B6B6B)),
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| + child: new Flex(
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| + flexRows,
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| + direction: FlexDirection.vertical,
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| + key: 'flxv'));
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| + }
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| +
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| + Widget generateUI() {
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| + Widget board = generateBoard();
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| + String banner = hasWon ?
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| + 'Awesome!!' : alive ?
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| + 'Mine Digger [$detectedCount-$totalMineCount]': 'Kaboom! [press here]';
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| +
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| + return new Flex([
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| + new Container(
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| + padding: new EdgeDims.all(10.0),
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| + margin: new EdgeDims.all(10.0),
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| + decoration: new BoxDecoration(backgroundColor: const Color(0xFFC0C0C0)),
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| + child: new Listener(
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| + onPointerDown: handleBannerPointerDown,
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| + child: new Text(banner))),
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| + board,
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| + new Container(
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| + height: 100.0, width: 100.0,
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| + decoration: new BoxDecoration(backgroundColor: const Color(0xFFCC1111))
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| + )
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| + ],
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| + direction: FlexDirection.vertical,
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| + justifyContent: FlexJustifyContent.spaceAround);
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| + }
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| +
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| + void handleBannerPointerDown(sky.PointerEvent event) {
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| + initialize();
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| + app.setState((){});
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| + }
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| +
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| + // User action. The user uncovers the cell which can cause losing the game.
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| + void probe(int x, int y) {
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| + if (!alive)
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| + return;
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| + if (uiState[y][x] == flaggedCell)
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| + return;
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| + // Allowed to probe.
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| + if (cells[y][x]) {
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| + // Probed on a mine --> dead!!
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| + uiState[y][x] = explodedCell;
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| + alive = false;
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| + } else {
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| + // No mine, uncover nearby if possible.
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| + cull(x, y);
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| + }
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| + app.setState((){});
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| + }
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| +
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| + // User action. The user is sure a mine is at this location.
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| + void flag(int x, int y) {
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| + if (uiState[y][x] == flaggedCell) {
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| + uiState[y][x] = coveredCell;
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| + --detectedCount;
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| + } else {
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| + uiState[y][x] = flaggedCell;
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| + ++detectedCount;
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| + }
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| + app.setState((){});
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| + }
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| +
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| + // Recursively uncovers cells whose totalMineCount is zero.
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| + void cull(int x, int y) {
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| + if ((x < 0) || (x > rows - 1))
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| + return;
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| + if ((y < 0) || (y > cols - 1))
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| + return;
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| +
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| + if (uiState[y][x] == clearedCell)
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| + return;
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| + uiState[y][x] = clearedCell;
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| +
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| + if (mineCount(x, y) > 0)
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| + return;
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| +
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| + cull(x - 1, y);
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| + cull(x + 1, y);
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| + cull(x, y - 1);
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| + cull(x, y + 1 );
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| + cull(x - 1, y - 1);
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| + cull(x + 1, y + 1);
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| + cull(x + 1, y - 1);
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| + cull(x - 1, y + 1);
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| + }
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| +
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| + int mineCount(int x, int y) {
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| + int count = 0;
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| + int my = cols - 1;
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| + int mx = rows - 1;
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| +
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| + count += x > 0 ? bombs(x - 1, y) : 0;
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| + count += x < mx ? bombs(x + 1, y) : 0;
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| + count += y > 0 ? bombs(x, y - 1) : 0;
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| + count += y < my ? bombs(x, y + 1 ) : 0;
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| +
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| + count += (x > 0) && (y > 0) ? bombs(x - 1, y - 1) : 0;
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| + count += (x < mx) && (y < my) ? bombs(x + 1, y + 1) : 0;
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| + count += (x < mx) && (y > 0) ? bombs(x + 1, y - 1) : 0;
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| + count += (x > 0) && (y < my) ? bombs(x - 1, y + 1) : 0;
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| +
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| + return count;
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| + }
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| +
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| + int bombs(int x, int y) {
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| + return cells[y][x] ? 1 : 0;
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| + }
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| +}
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| +
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| +Widget makeCell(Widget widget) {
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| + return new Container(
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| + padding: new EdgeDims.all(1.0),
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| + height: 27.0, width: 27.0,
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| + decoration: new BoxDecoration(backgroundColor: const Color(0xFFC0C0C0)),
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| + margin: new EdgeDims.all(2.0),
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| + child: widget);
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| +}
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| +
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| +Widget makeInnerCell(Widget widget) {
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| + return new Container(
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| + padding: new EdgeDims.all(1.0),
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| + margin: new EdgeDims.all(3.0),
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| + height: 17.0, width: 17.0,
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| + child: widget);
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| +}
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| +
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| +class CoveredMineNode extends Component {
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| + final Game game;
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| + final bool flagged;
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| + final int posX;
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| + final int posY;
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| + Stopwatch stopwatch;
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| +
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| + CoveredMineNode(this.game, {this.flagged, this.posX, this.posY});
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| +
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| + void _handlePointerDown(sky.PointerEvent event) {
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| + if (event.buttons == 1) {
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| + game.probe(posX, posY);
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| + } else if (event.buttons == 2) {
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| + game.flag(posX, posY);
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| + } else {
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| + // Touch event.
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| + stopwatch = new Stopwatch()..start();
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| + }
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| + }
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| +
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| + void _handlePointerUp(sky.PointerEvent event) {
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| + if (stopwatch == null)
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| + return;
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| + // Pointer down was a touch event.
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| + var ms = stopwatch.elapsedMilliseconds;
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| + if (stopwatch.elapsedMilliseconds < 250) {
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| + game.probe(posX, posY);
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| + } else {
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| + // Long press flags.
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| + game.flag(posX, posY);
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| + }
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| + stopwatch = null;
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| + }
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| +
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| + Widget build() {
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| + Widget text = flagged ?
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| + makeInnerCell(new StyledText(elements : [Game.textStyles[5], '\u2691'])) :
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| + null;
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| +
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| + Container inner = new Container(
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| + margin: new EdgeDims.all(2.0),
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| + height: 17.0, width: 17.0,
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| + decoration: new BoxDecoration(backgroundColor: const Color(0xFFD9D9D9)),
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| + child: text);
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| +
|
| + return makeCell(new Listener(
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| + child: inner,
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| + onPointerDown: _handlePointerDown,
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| + onPointerUp: _handlePointerUp));
|
| + }
|
| +}
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| +
|
| +class ExposedMineNode extends Component {
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| + final int state;
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| + final int count;
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| +
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| + ExposedMineNode({this.state, this.count});
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| +
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| + Widget build() {
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| + StyledText text;
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| + if (state == Game.clearedCell) {
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| + // Uncovered cell with nearby mine count.
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| + if (count != 0)
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| + text = new StyledText(elements : [Game.textStyles[count], '$count']);
|
| + } else {
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| + // Exploded mine or shown mine for 'game over'.
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| + int color = state == Game.explodedCell ? 3 : 0;
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| + text = new StyledText(elements : [Game.textStyles[color], '\u2600']);
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| + }
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| +
|
| + return makeCell(makeInnerCell(text));
|
| + }
|
| +}
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| +
|
| +class MineDiggerApp extends App {
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| + Game game;
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| +
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| + MineDiggerApp() {
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| + game = new Game(this);
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| + }
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| +
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| + Widget build() {
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| + return game.generateUI();
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| + }
|
| +}
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| +
|
| +void main() {
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| + runApp(new MineDiggerApp());
|
| +}
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|
|