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1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 import 'dart:sky' as sky; | |
6 import 'dart:math'; | |
7 | |
8 import 'package:sky/rendering/flex.dart'; | |
9 import 'package:sky/widgets/basic.dart'; | |
10 import 'package:sky/painting/text_style.dart'; | |
11 | |
12 // Classic minesweeper-inspired game. The mouse controls are standard except | |
13 // for left + right combo which is not implemented. For touch, the duration of | |
14 // the pointer determines probing versus flagging. | |
15 // | |
16 // There are only 3 classes to understand. Game, which is contains all the | |
17 // logic and two UI classes: CoveredMineNode and ExposedMineNode, none of them | |
18 // holding state. | |
19 | |
20 class Game { | |
21 static final int rows = 9; | |
eseidel
2015/06/23 17:50:12
You should jsut check this in, but in case you nee
| |
22 static final int cols = 9; | |
23 static final int totalMineCount = 11; | |
24 | |
25 static final int coveredCell = 0; | |
26 static final int explodedCell = 1; | |
27 static final int clearedCell = 2; | |
28 static final int flaggedCell = 3; | |
29 static final int shownCell = 4; | |
30 | |
31 static final List<TextStyle> textStyles = new List<TextStyle>(); | |
32 | |
33 final App app; | |
34 | |
35 bool alive; | |
36 bool hasWon; | |
37 int detectedCount; | |
38 int randomSeed; | |
39 | |
40 // |cells| keeps track of the positions of the mines. | |
41 List<List<bool>> cells; | |
42 // |uiState| keeps track of the visible player progess. | |
43 List<List<int>> uiState; | |
44 | |
45 Game(this.app) { | |
46 randomSeed = 22; | |
47 // Colors for each mine count: | |
48 // 0 - none, 1 - blue, 2-green, 3-red, 4-black, 5-dark red .. etc. | |
49 textStyles.add( | |
50 new TextStyle(color: const Color(0xFF555555), fontWeight: bold)); | |
51 textStyles.add( | |
52 new TextStyle(color: const Color(0xFF0094FF), fontWeight: bold)); | |
53 textStyles.add( | |
54 new TextStyle(color: const Color(0xFF13A023), fontWeight: bold)); | |
55 textStyles.add( | |
56 new TextStyle(color: const Color(0xFFDA1414), fontWeight: bold)); | |
57 textStyles.add( | |
58 new TextStyle(color: const Color(0xFF1E2347), fontWeight: bold)); | |
59 textStyles.add( | |
60 new TextStyle(color: const Color(0xFF7F0037), fontWeight: bold)); | |
61 textStyles.add( | |
62 new TextStyle(color: const Color(0xFFE93BE9), fontWeight: bold)); | |
63 initialize(); | |
64 } | |
65 | |
66 void initialize() { | |
67 alive = true; | |
68 hasWon = false; | |
69 detectedCount = 0; | |
70 // Build the arrays. | |
71 cells = new List<List<bool>>(); | |
72 uiState = new List<List<int>>(); | |
73 for (int iy = 0; iy != rows; iy++) { | |
74 cells.add(new List<bool>()); | |
75 uiState.add(new List<int>()); | |
76 for (int ix = 0; ix != cols; ix++) { | |
77 cells[iy].add(false); | |
78 uiState[iy].add(coveredCell); | |
79 } | |
80 } | |
81 // Place the mines. | |
82 var random = new Random(++randomSeed); | |
83 for (int mc = 0; mc != totalMineCount; mc++) { | |
84 var rx = random.nextInt(rows); | |
85 var ry = random.nextInt(cols); | |
86 if (cells[ry][rx]) { | |
87 // Mine already there. Try again. | |
88 --mc; | |
89 } else { | |
90 cells[ry][rx] = true; | |
91 } | |
92 } | |
93 } | |
94 | |
95 Widget generateBoard() { | |
96 bool hasCoveredCell = false; | |
97 var flexRows = new List<Flex>(); | |
98 for (int iy = 0; iy != 9; iy++) { | |
99 var row = new List<Component>(); | |
100 for (int ix = 0; ix != 9; ix++) { | |
101 int state = uiState[iy][ix]; | |
102 int count = mineCount(ix, iy); | |
103 | |
104 if (!alive) { | |
105 if (state != explodedCell) | |
106 state = cells[iy][ix] ? shownCell : state; | |
107 } | |
108 | |
109 if (state == coveredCell) { | |
110 row.add(new CoveredMineNode( | |
111 this, | |
112 flagged: false, | |
113 posX: ix, posY: iy)); | |
114 // Mutating |hasCoveredCell| here is hacky, but convenient, same | |
115 // goes for mutating |hasWon| below. | |
116 hasCoveredCell = true; | |
117 } else if (state == flaggedCell) { | |
118 row.add(new CoveredMineNode( | |
119 this, | |
120 flagged: true, | |
121 posX: ix, posY: iy)); | |
122 } else { | |
123 row.add(new ExposedMineNode( | |
124 state: state, | |
125 count: count)); | |
126 } | |
127 } | |
128 flexRows.add( | |
129 new Flex( | |
130 row, | |
131 direction: FlexDirection.horizontal, | |
132 justifyContent: FlexJustifyContent.center, | |
133 key: 'flex_row($iy)' | |
134 )); | |
135 } | |
136 | |
137 if (!hasCoveredCell) { | |
138 // all cells uncovered. Are all mines flagged? | |
139 if ((detectedCount == totalMineCount) && alive) { | |
140 hasWon = true; | |
141 } | |
142 } | |
143 | |
144 return new Container( | |
145 key: 'minefield', | |
146 padding: new EdgeDims.all(10.0), | |
147 margin: new EdgeDims.all(10.0), | |
148 decoration: new BoxDecoration(backgroundColor: const Color(0xFF6B6B6B)), | |
149 child: new Flex( | |
150 flexRows, | |
151 direction: FlexDirection.vertical, | |
152 key: 'flxv')); | |
eseidel
2015/06/23 17:50:12
I'm not sure keys are needed anymore.
cpu_(ooo_6.6-7.5)
2015/06/23 18:19:10
Acknowledged.
| |
153 } | |
154 | |
155 Widget generateUI() { | |
156 var board = generateBoard(); | |
eseidel
2015/06/23 17:50:12
Types are your friend. :)
| |
157 String banner = hasWon ? | |
158 'Awesome!!' : alive ? | |
159 'Mine Digger [$detectedCount-$totalMineCount]': 'Kaboom! [press here]'; | |
160 | |
161 return new Flex([ | |
162 new Container( | |
163 padding: new EdgeDims.all(10.0), | |
164 margin: new EdgeDims.all(10.0), | |
165 decoration: new BoxDecoration(backgroundColor: const Color(0xFFC0C0C0)), | |
eseidel
2015/06/23 17:50:12
theme/colors.dart has lots of helpful material des
cpu_(ooo_6.6-7.5)
2015/06/23 18:19:10
Acknowledged.
| |
166 child: new Listener( | |
167 onPointerDown: handleBannerPointerDown, | |
168 child: new Text(banner))), | |
169 board, | |
170 new Container( | |
171 height: 100.0, width: 100.0, | |
172 decoration: new BoxDecoration(backgroundColor: const Color(0xFFCC1111)) | |
173 ) | |
174 ], | |
175 direction: FlexDirection.vertical, | |
176 justifyContent: FlexJustifyContent.spaceAround); | |
177 } | |
178 | |
179 void handleBannerPointerDown(sky.PointerEvent event) { | |
180 initialize(); | |
181 app.setState((){}); | |
182 } | |
183 | |
184 // User action. The user uncovers the cell which can cause losing the game. | |
185 void probe(int x, int y) { | |
186 if (!alive) | |
187 return; | |
188 if (uiState[y][x] == flaggedCell) | |
189 return; | |
190 // Allowed to probe. | |
191 if (cells[y][x]) { | |
192 // Probed on a mine --> dead!! | |
193 uiState[y][x] = explodedCell; | |
194 alive = false; | |
195 } else { | |
196 // No mine, uncover nearby if possible. | |
197 cull(x, y); | |
198 } | |
199 app.setState((){}); | |
200 } | |
201 | |
202 // User action. The user is sure a mine is at this location. | |
203 void flag(int x, int y) { | |
204 if (uiState[y][x] == flaggedCell) { | |
205 uiState[y][x] = coveredCell; | |
206 --detectedCount; | |
207 } else { | |
208 uiState[y][x] = flaggedCell; | |
209 ++detectedCount; | |
210 } | |
211 app.setState((){}); | |
212 } | |
213 | |
214 // Recursively uncovers cells whose totalMineCount is zero. | |
215 void cull(int x, int y) { | |
216 if ((x < 0) || (x > rows - 1)) | |
217 return; | |
218 if ((y < 0) || (y > cols - 1)) | |
219 return; | |
220 | |
221 if (uiState[y][x] == clearedCell) | |
222 return; | |
223 uiState[y][x] = clearedCell; | |
224 | |
225 if (mineCount(x, y) > 0) | |
226 return; | |
227 | |
228 cull(x - 1, y); | |
229 cull(x + 1, y); | |
230 cull(x, y - 1); | |
231 cull(x, y + 1 ); | |
232 cull(x - 1, y - 1); | |
233 cull(x + 1, y + 1); | |
234 cull(x + 1, y - 1); | |
235 cull(x - 1, y + 1); | |
236 } | |
237 | |
238 int mineCount(int x, int y) { | |
239 int count = 0; | |
240 int my = cols - 1; | |
241 int mx = rows - 1; | |
242 | |
243 count += x > 0 ? bombs(x - 1, y) : 0; | |
244 count += x < mx ? bombs(x + 1, y) : 0; | |
245 count += y > 0 ? bombs(x, y - 1) : 0; | |
246 count += y < my ? bombs(x, y + 1 ) : 0; | |
247 | |
248 count += (x > 0) && (y > 0) ? bombs(x - 1, y - 1) : 0; | |
249 count += (x < mx) && (y < my) ? bombs(x + 1, y + 1) : 0; | |
250 count += (x < mx) && (y > 0) ? bombs(x + 1, y - 1) : 0; | |
251 count += (x > 0) && (y < my) ? bombs(x - 1, y + 1) : 0; | |
252 | |
253 return count; | |
254 } | |
255 | |
256 int bombs(int x, int y) { | |
257 return cells[y][x] ? 1 : 0; | |
258 } | |
259 } | |
260 | |
261 Widget makeCell(Widget widget) { | |
262 return new Container( | |
263 padding: new EdgeDims.all(1.0), | |
264 height: 27.0, width: 27.0, | |
265 decoration: new BoxDecoration(backgroundColor: const Color(0xFFC0C0C0)), | |
266 margin: new EdgeDims.all(2.0), | |
267 child: widget); | |
268 } | |
269 | |
270 Widget makeInnerCell(Widget widget) { | |
271 return new Container( | |
272 padding: new EdgeDims.all(1.0), | |
273 margin: new EdgeDims.all(3.0), | |
274 height: 17.0, width: 17.0, | |
275 child: widget); | |
276 } | |
277 | |
278 class CoveredMineNode extends Component { | |
279 final Game game; | |
280 final bool flagged; | |
281 final int posX; | |
282 final int posY; | |
283 Stopwatch stopwatch; | |
284 | |
285 CoveredMineNode(this.game, {this.flagged, this.posX, this.posY}); | |
286 | |
287 void _handlePointerDown(sky.PointerEvent event) { | |
288 if (event.buttons == 1) { | |
289 game.probe(posX, posY); | |
290 } else if (event.buttons == 2) { | |
291 game.flag(posX, posY); | |
292 } else { | |
293 // Touch event. | |
294 stopwatch = new Stopwatch()..start(); | |
295 } | |
296 } | |
297 | |
298 void _handlePointerUp(sky.PointerEvent event) { | |
299 if (stopwatch == null) | |
300 return; | |
301 // Pointer down was a touch event. | |
302 var ms = stopwatch.elapsedMilliseconds; | |
303 if (stopwatch.elapsedMilliseconds < 250) { | |
304 game.probe(posX, posY); | |
305 } else { | |
306 // Long press flags. | |
307 game.flag(posX, posY); | |
308 } | |
309 stopwatch = null; | |
310 } | |
311 | |
312 Widget build() { | |
313 var text = flagged ? | |
314 makeInnerCell(new StyledText(elements : [Game.textStyles[5], '\u2691'])) : | |
315 null; | |
316 | |
317 var inner = new Container( | |
318 margin: new EdgeDims.all(2.0), | |
319 height: 17.0, width: 17.0, | |
320 decoration: new BoxDecoration(backgroundColor: const Color(0xFFD9D9D9)), | |
321 child: text); | |
322 | |
323 return makeCell(new Listener( | |
324 child: inner, | |
325 onPointerDown: _handlePointerDown, | |
326 onPointerUp: _handlePointerUp)); | |
327 } | |
328 } | |
329 | |
330 class ExposedMineNode extends Component { | |
331 final int state; | |
332 final int count; | |
333 | |
334 ExposedMineNode({this.state, this.count}); | |
335 | |
336 Widget build() { | |
337 StyledText text; | |
338 if (state == Game.clearedCell) { | |
339 // Uncovered cell with nearby mine count. | |
340 if (count != 0) | |
341 text = new StyledText(elements : [Game.textStyles[count], '$count']); | |
342 } else { | |
343 // Exploded mine or shown mine for 'game over'. | |
344 var color = state == Game.explodedCell ? 3 : 0; | |
345 text = new StyledText(elements : [Game.textStyles[color], '\u2600']); | |
346 } | |
347 | |
348 return makeCell(makeInnerCell(text)); | |
349 } | |
350 } | |
351 | |
352 class MineDiggerApp extends App { | |
353 Game game; | |
354 | |
355 MineDiggerApp() { | |
356 game = new Game(this); | |
357 } | |
358 | |
359 Widget build() { | |
360 return game.generateUI(); | |
361 } | |
362 } | |
363 | |
364 void main() { | |
365 runApp(new MineDiggerApp()); | |
366 } | |
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