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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 import 'dart:sky' as sky; | |
| 6 import 'dart:math'; | |
| 7 import 'dart:core'; | |
|
abarth-chromium
2015/06/23 04:05:17
You don't need to import dart:core. It's imported
| |
| 8 | |
| 9 import 'package:sky/rendering/flex.dart'; | |
| 10 import 'package:sky/widgets/basic.dart'; | |
| 11 import 'package:sky/painting/text_style.dart'; | |
| 12 | |
| 13 // Classic minesweeper-inspired game. The mouse controls are standard except | |
| 14 // for left + right combo which is not implemented. For touch, the duration of | |
| 15 // the pointer determines probing versus flagging. | |
| 16 // | |
| 17 // There are only 3 classes to understand. Game, which is contains all the | |
| 18 // logic and two UI classes: CoveredMineNode and ExposedMineNode, none of them | |
| 19 // holding state. | |
| 20 | |
| 21 class Game { | |
| 22 static final int rows = 9; | |
| 23 static final int cols = 9; | |
| 24 static final int totalMineCount = 11; | |
| 25 | |
| 26 static final int coveredCell = 0; | |
| 27 static final int explodedCell = 1; | |
| 28 static final int clearedCell = 2; | |
| 29 static final int flaggedCell = 3; | |
| 30 static final int shownCell = 4; | |
| 31 | |
| 32 static final List<TextStyle> textStyles = new List<TextStyle>(); | |
| 33 | |
| 34 final App app; | |
| 35 | |
| 36 bool alive; | |
| 37 bool hasWon; | |
| 38 int detectedCount; | |
| 39 int randomSeed; | |
| 40 | |
| 41 // |cells| keeps track of the positions of the mines. | |
| 42 List<List<bool>> cells; | |
| 43 // |uiState| keeps track of the visible player progess. | |
| 44 List<List<int>> uiState; | |
| 45 | |
| 46 Game(this.app) { | |
| 47 randomSeed = 22; | |
| 48 // Colors for each mine count: | |
| 49 // 0 - none, 1 - blue, 2-green, 3-red, 4-black, 5-dark red .. etc. | |
| 50 textStyles.add( | |
| 51 new TextStyle(color: const Color(0xFF555555), fontWeight: bold)); | |
| 52 textStyles.add( | |
| 53 new TextStyle(color: const Color(0xFF0094FF), fontWeight: bold)); | |
| 54 textStyles.add( | |
| 55 new TextStyle(color: const Color(0xFF13A023), fontWeight: bold)); | |
| 56 textStyles.add( | |
| 57 new TextStyle(color: const Color(0xFFDA1414), fontWeight: bold)); | |
| 58 textStyles.add( | |
| 59 new TextStyle(color: const Color(0xFF1E2347), fontWeight: bold)); | |
| 60 textStyles.add( | |
| 61 new TextStyle(color: const Color(0xFF7F0037), fontWeight: bold)); | |
| 62 textStyles.add( | |
| 63 new TextStyle(color: const Color(0xFFE93BE9), fontWeight: bold)); | |
| 64 initialize(); | |
| 65 } | |
| 66 | |
| 67 void initialize() { | |
| 68 alive = true; | |
| 69 hasWon = false; | |
| 70 detectedCount = 0; | |
| 71 // Build the arrays. | |
| 72 cells = new List<List<bool>>(); | |
| 73 uiState = new List<List<int>>(); | |
| 74 for (int iy = 0; iy != rows; iy++) { | |
| 75 cells.add(new List<bool>()); | |
| 76 uiState.add(new List<int>()); | |
| 77 for (int ix = 0; ix != cols; ix++) { | |
| 78 cells[iy].add(false); | |
| 79 uiState[iy].add(coveredCell); | |
| 80 } | |
| 81 } | |
| 82 // Place the mines. | |
| 83 var random = new Random(++randomSeed); | |
| 84 for (int mc = 0; mc != totalMineCount; mc++) { | |
| 85 var rx = random.nextInt(rows); | |
| 86 var ry = random.nextInt(cols); | |
| 87 if (cells[ry][rx]) { | |
| 88 // Mine already there. Try again. | |
| 89 --mc; | |
| 90 } else { | |
| 91 cells[ry][rx] = true; | |
| 92 } | |
| 93 } | |
| 94 } | |
| 95 | |
| 96 Widget generateBoard() { | |
| 97 bool hasCoveredCell = false; | |
| 98 var flex_rows = new List<Flex>(); | |
|
abarth-chromium
2015/06/23 04:05:17
s/flex_rows/flexRows/
| |
| 99 for (int iy = 0; iy != 9; iy++) { | |
| 100 var row = new List<Component>(); | |
| 101 for (int ix = 0; ix != 9; ix++) { | |
| 102 int state = uiState[iy][ix]; | |
| 103 int count = mineCount(ix, iy); | |
| 104 | |
| 105 if (!alive) { | |
| 106 if (state != explodedCell) | |
| 107 state = cells[iy][ix] ? shownCell : state; | |
| 108 } | |
| 109 | |
| 110 if (state == coveredCell) { | |
| 111 row.add(new CoveredMineNode( | |
| 112 this, | |
| 113 flagged: false, | |
| 114 posX: ix, posY: iy)); | |
| 115 // Mutating |hasCoveredCell| here is hacky, but convenient, same | |
| 116 // goes for mutating |hasWon| below. | |
| 117 hasCoveredCell = true; | |
| 118 } else if (state == flaggedCell) { | |
| 119 row.add(new CoveredMineNode( | |
| 120 this, | |
| 121 flagged: true, | |
| 122 posX: ix, posY: iy)); | |
| 123 }else { | |
|
abarth-chromium
2015/06/23 04:05:17
s/}else {/} else {/
| |
| 124 row.add(new ExposedMineNode( | |
| 125 state: state, | |
| 126 count: count)); | |
| 127 } | |
| 128 } | |
| 129 flex_rows.add( | |
| 130 new Flex( | |
| 131 row, | |
| 132 direction: FlexDirection.horizontal, | |
| 133 justifyContent: FlexJustifyContent.center, | |
| 134 key: 'flex_row($iy)' | |
| 135 )); | |
| 136 } | |
| 137 | |
| 138 if (!hasCoveredCell) { | |
| 139 // all cells uncovered. Are all mines flagged? | |
| 140 if ((detectedCount == totalMineCount) && alive) { | |
| 141 hasWon = true; | |
| 142 print('game won!'); | |
|
abarth-chromium
2015/06/23 04:05:17
Mobile first!
| |
| 143 } | |
| 144 } | |
| 145 | |
| 146 return new Container( | |
| 147 key: 'minefield', | |
| 148 padding: new EdgeDims.all(10.0), | |
| 149 margin: new EdgeDims.all(10.0), | |
| 150 decoration: new BoxDecoration(backgroundColor: const Color(0xFF6B6B6B)), | |
| 151 child: new Flex( | |
| 152 flex_rows, | |
| 153 direction: FlexDirection.vertical, | |
| 154 key: 'flxv')); | |
| 155 } | |
| 156 | |
| 157 Widget generateUI() { | |
| 158 var board = generateBoard(); | |
| 159 String banner = hasWon ? | |
| 160 'Awesome!!' : alive ? | |
| 161 'Mine Digger [$detectedCount-$totalMineCount]': 'Kaboom! [press here]'; | |
| 162 | |
| 163 return new Flex([ | |
| 164 new Container( | |
| 165 padding: new EdgeDims.all(10.0), | |
| 166 margin: new EdgeDims.all(10.0), | |
| 167 decoration: new BoxDecoration(backgroundColor: const Color(0xFFC0C0C0)), | |
| 168 child: new Listener( | |
| 169 onPointerDown: handleBannerPointerDown, | |
| 170 child: new Text(banner))), | |
| 171 board, | |
| 172 new Container( | |
| 173 height: 100.0, width: 100.0, | |
| 174 decoration: new BoxDecoration(backgroundColor: const Color(0xFFCC1111)) | |
| 175 ) | |
| 176 ], | |
| 177 direction: FlexDirection.vertical, | |
| 178 justifyContent: FlexJustifyContent.spaceAround); | |
| 179 } | |
| 180 | |
| 181 void handleBannerPointerDown(sky.PointerEvent event) { | |
| 182 initialize(); | |
| 183 app.setState((){}); | |
| 184 } | |
| 185 | |
| 186 // User action. The user uncovers the cell which can cause losing the game. | |
| 187 void probe(int x, int y) { | |
| 188 if (!alive) | |
| 189 return; | |
| 190 if (uiState[y][x] == flaggedCell) | |
| 191 return; | |
| 192 // Allowed to probe. | |
| 193 if (cells[y][x]) { | |
| 194 print('kaboom!! $x $y'); | |
| 195 uiState[y][x] = explodedCell; | |
| 196 alive = false; | |
| 197 } else { | |
| 198 // No mine, uncover nearby if possible. | |
| 199 cull(x, y); | |
| 200 } | |
| 201 app.setState((){}); | |
| 202 } | |
| 203 | |
| 204 // User action. The user is sure a mine is at this location. | |
| 205 void flag(int x, int y) { | |
| 206 if (uiState[y][x] == flaggedCell) { | |
| 207 uiState[y][x] = coveredCell; | |
| 208 --detectedCount; | |
| 209 } else { | |
| 210 uiState[y][x] = flaggedCell; | |
| 211 ++detectedCount; | |
| 212 } | |
| 213 app.setState((){}); | |
| 214 } | |
| 215 | |
| 216 // Recursively uncovers cells whose totalMineCount is zero. | |
| 217 void cull(int x, int y) { | |
| 218 if ((x < 0) || (x > rows - 1)) | |
| 219 return; | |
| 220 if ((y < 0) || (y > cols - 1)) | |
| 221 return; | |
| 222 | |
| 223 if (uiState[y][x] == clearedCell) | |
| 224 return; | |
| 225 uiState[y][x] = clearedCell; | |
| 226 | |
| 227 if (mineCount(x, y) > 0) | |
| 228 return; | |
| 229 | |
| 230 cull(x - 1, y); | |
| 231 cull(x + 1, y); | |
| 232 cull(x, y - 1); | |
| 233 cull(x, y + 1 ); | |
| 234 cull(x - 1, y - 1); | |
| 235 cull(x + 1, y + 1); | |
| 236 cull(x + 1, y - 1); | |
| 237 cull(x - 1, y + 1); | |
| 238 } | |
| 239 | |
| 240 int mineCount(int x, int y) { | |
| 241 int count = 0; | |
| 242 int my = cols - 1; | |
| 243 int mx = rows - 1; | |
| 244 | |
| 245 count += x > 0 ? bombs(x - 1, y) : 0; | |
| 246 count += x < mx ? bombs(x + 1, y) : 0; | |
| 247 count += y > 0 ? bombs(x, y - 1) : 0; | |
| 248 count += y < my ? bombs(x, y + 1 ) : 0; | |
| 249 | |
| 250 count += (x > 0) && (y > 0) ? bombs(x - 1, y - 1) : 0; | |
| 251 count += (x < mx) && (y < my) ? bombs(x + 1, y + 1) : 0; | |
| 252 count += (x < mx) && (y > 0) ? bombs(x + 1, y - 1) : 0; | |
| 253 count += (x > 0) && (y < my) ? bombs(x - 1, y + 1) : 0; | |
| 254 | |
| 255 return count; | |
| 256 } | |
| 257 | |
| 258 int bombs(int x, int y) { | |
| 259 return cells[y][x] ? 1 : 0; | |
| 260 } | |
| 261 } | |
| 262 | |
| 263 Widget makeCell(Widget widget) { | |
| 264 return new Container( | |
| 265 padding: new EdgeDims.all(1.0), | |
| 266 height: 27.0, width: 27.0, | |
| 267 decoration: new BoxDecoration(backgroundColor: const Color(0xFFC0C0C0)), | |
| 268 margin : new EdgeDims.all(2.0), | |
| 269 child : widget); | |
|
abarth-chromium
2015/06/23 04:05:17
s/margin :/margin:/
s/child :/child:/
| |
| 270 } | |
| 271 | |
| 272 Widget makeInnerCell(Widget widget) { | |
| 273 return new Container( | |
| 274 padding: new EdgeDims.all(1.0), | |
| 275 margin: new EdgeDims.all(3.0), | |
| 276 height: 17.0, width: 17.0, | |
| 277 child: widget); | |
| 278 } | |
| 279 | |
| 280 class CoveredMineNode extends Component { | |
| 281 final Game game; | |
| 282 final bool flagged; | |
| 283 final int posX; | |
| 284 final int posY; | |
| 285 Stopwatch stopwatch; | |
| 286 | |
| 287 CoveredMineNode(this.game, {this.flagged, this.posX, this.posY}); | |
| 288 | |
| 289 void _handlePointerDown(sky.PointerEvent event) { | |
| 290 if (event.buttons == 1) { | |
| 291 game.probe(posX, posY); | |
| 292 } else if (event.buttons == 2) { | |
| 293 game.flag(posX, posY); | |
| 294 } else { | |
| 295 // Touch event. | |
| 296 stopwatch = new Stopwatch()..start(); | |
| 297 } | |
| 298 } | |
| 299 | |
| 300 void _handlePointerUp(sky.PointerEvent event) { | |
| 301 if (stopwatch == null) | |
| 302 return; | |
| 303 // Pointer down was a touch event. | |
| 304 var ms = stopwatch.elapsedMilliseconds; | |
| 305 if (stopwatch.elapsedMilliseconds < 250) { | |
| 306 game.probe(posX, posY); | |
| 307 } else { | |
| 308 // Long press flags. | |
| 309 game.flag(posX, posY); | |
| 310 } | |
| 311 stopwatch = null; | |
| 312 } | |
| 313 | |
| 314 Widget build() { | |
| 315 var text = flagged ? | |
| 316 makeInnerCell(new StyledText(elements : [Game.textStyles[5], '\u2691'])) : | |
| 317 null; | |
| 318 | |
| 319 var inner = new Container( | |
| 320 margin: new EdgeDims.all(2.0), | |
| 321 height: 17.0, width: 17.0, | |
| 322 decoration: new BoxDecoration(backgroundColor: const Color(0xFFD9D9D9)), | |
| 323 child : text); | |
|
abarth-chromium
2015/06/23 04:05:17
s/child :/child:/
| |
| 324 | |
| 325 return makeCell(new Listener( | |
| 326 child: inner, | |
| 327 onPointerDown: _handlePointerDown, | |
| 328 onPointerUp: _handlePointerUp)); | |
| 329 } | |
| 330 } | |
| 331 | |
| 332 class ExposedMineNode extends Component { | |
| 333 final int state; | |
| 334 final int count; | |
| 335 | |
| 336 ExposedMineNode({this.state, this.count}); | |
| 337 | |
| 338 Widget build() { | |
| 339 StyledText text; | |
| 340 if (state == Game.clearedCell) { | |
| 341 // Uncovered cell with nearby mine count. | |
| 342 if (count != 0) | |
| 343 text = new StyledText(elements : [Game.textStyles[count], '$count']); | |
| 344 } else { | |
| 345 // Exploded mine or shown mine for 'game over'. | |
| 346 var color = state == Game.explodedCell ? 3 : 0; | |
| 347 text = new StyledText(elements : [Game.textStyles[color], '\u2600']); | |
| 348 } | |
| 349 | |
| 350 return makeCell(makeInnerCell(text)); | |
| 351 } | |
| 352 } | |
| 353 | |
| 354 class MineDiggerApp extends App { | |
| 355 Game game; | |
| 356 | |
| 357 MineDiggerApp() { | |
| 358 game = new Game(this); | |
| 359 } | |
| 360 | |
| 361 Widget build() { | |
| 362 return game.generateUI(); | |
| 363 } | |
| 364 } | |
| 365 | |
| 366 void main() { | |
| 367 runApp(new MineDiggerApp()); | |
| 368 } | |
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