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Unified Diff: content/renderer/media/renderer_webaudiodevice_impl.h

Issue 1195633003: Add a silent audio sink to consume WebAudio data on silence detection. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: ifdef android only constants Created 5 years, 6 months ago
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Index: content/renderer/media/renderer_webaudiodevice_impl.h
diff --git a/content/renderer/media/renderer_webaudiodevice_impl.h b/content/renderer/media/renderer_webaudiodevice_impl.h
index 13ce0f15948ed6ae16f24e70dac458e5f20cc975..3f4e20e6d3449e7019c24c44e05555db23456f23 100644
--- a/content/renderer/media/renderer_webaudiodevice_impl.h
+++ b/content/renderer/media/renderer_webaudiodevice_impl.h
@@ -5,6 +5,7 @@
#ifndef CONTENT_RENDERER_MEDIA_RENDERER_WEBAUDIODEVICE_IMPL_H_
#define CONTENT_RENDERER_MEDIA_RENDERER_WEBAUDIODEVICE_IMPL_H_
+#include "base/cancelable_callback.h"
#include "base/memory/ref_counted.h"
#include "base/threading/thread_checker.h"
#include "media/audio/audio_parameters.h"
@@ -12,8 +13,13 @@
#include "third_party/WebKit/public/platform/WebAudioDevice.h"
#include "third_party/WebKit/public/platform/WebVector.h"
+namespace base {
+class SingleThreadTaskRunner;
+}
+
namespace media {
class AudioOutputDevice;
+class NullAudioSink;
}
namespace content {
@@ -53,6 +59,30 @@ class RendererWebAudioDeviceImpl
// ID to allow browser to select the correct input device for unified IO.
int session_id_;
+ // Timeticks when the silence starts.
+ base::TimeTicks first_silence_time_ ;
+
+ // TaskRunner to post callbacks to the render thread.
+ scoped_refptr<base::SingleThreadTaskRunner> task_runner_;
+
+ // A fake audio sink object that consumes data when long period of silence
+ // audio is detected. This object lives on the render thread.
+ scoped_refptr<media::NullAudioSink> null_audio_sink_;
+
+ // Whether audio output is directed to |null_audio_sink_|.
+ bool is_using_null_audio_sink_;
+
+ // First audio buffer after silence finishes. We store this buffer so that
+ // it can be sent to the |output_device_| later after switching from
+ // |null_audio_sink_|.
+ scoped_ptr<media::AudioBus> first_buffer_after_silence_;
+
+ bool is_first_buffer_after_silence_;
+
+ // A cancelable task that is posted to start the |null_audio_sink_| after a
+ // period of silence. We do this on android to save battery consumption.
+ base::CancelableClosure start_null_audio_sink_callback_;
+
DISALLOW_COPY_AND_ASSIGN(RendererWebAudioDeviceImpl);
};
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