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Side by Side Diff: Source/platform/graphics/ImageBufferSurface.h

Issue 1195513002: Use SkImage snapshots for ImageBufferSurface texture access (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: review comments Created 5 years, 6 months ago
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1 /* 1 /*
2 * Copyright (c) 2013, Google Inc. All rights reserved. 2 * Copyright (c) 2013, Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
55 class PLATFORM_EXPORT ImageBufferSurface { 55 class PLATFORM_EXPORT ImageBufferSurface {
56 WTF_MAKE_NONCOPYABLE(ImageBufferSurface); WTF_MAKE_FAST_ALLOCATED(ImageBuffe rSurface); 56 WTF_MAKE_NONCOPYABLE(ImageBufferSurface); WTF_MAKE_FAST_ALLOCATED(ImageBuffe rSurface);
57 public: 57 public:
58 virtual ~ImageBufferSurface(); 58 virtual ~ImageBufferSurface();
59 59
60 virtual SkCanvas* canvas() const = 0; 60 virtual SkCanvas* canvas() const = 0;
61 virtual const SkBitmap& bitmap(); 61 virtual const SkBitmap& bitmap();
62 virtual void willAccessPixels() { } 62 virtual void willAccessPixels() { }
63 virtual void didDraw(const FloatRect& rect) { } 63 virtual void didDraw(const FloatRect& rect) { }
64 virtual bool isValid() const = 0; 64 virtual bool isValid() const = 0;
65 virtual bool restore() { return false; }; 65 virtual bool restore() { return false; }
66 virtual WebLayer* layer() const { return 0; }; 66 virtual WebLayer* layer() const { return 0; }
67 virtual bool isAccelerated() const { return false; } 67 virtual bool isAccelerated() const { return false; }
68 virtual bool isRecording() const { return false; } 68 virtual bool isRecording() const { return false; }
69 virtual Platform3DObject getBackingTexture() const { return 0; }
70 virtual void didModifyBackingTexture() { } 69 virtual void didModifyBackingTexture() { }
71 virtual bool cachedBitmapEnabled() const { return false; } 70 virtual bool cachedBitmapEnabled() const { return false; }
72 virtual bool isExpensiveToPaint() { return false; } 71 virtual bool isExpensiveToPaint() { return false; }
73 virtual const SkBitmap& cachedBitmap() const; 72 virtual const SkBitmap& cachedBitmap() const;
74 virtual void invalidateCachedBitmap() { } 73 virtual void invalidateCachedBitmap() { }
75 virtual void updateCachedBitmapIfNeeded() { } 74 virtual void updateCachedBitmapIfNeeded() { }
76 virtual void setFilterQuality(SkFilterQuality) { } 75 virtual void setFilterQuality(SkFilterQuality) { }
77 virtual void setIsHidden(bool) { } 76 virtual void setIsHidden(bool) { }
78 virtual void setImageBuffer(ImageBuffer*) { } 77 virtual void setImageBuffer(ImageBuffer*) { }
79 virtual PassRefPtr<SkPicture> getPicture(); 78 virtual PassRefPtr<SkPicture> getPicture();
80 virtual void finalizeFrame(const FloatRect &dirtyRect) { } 79 virtual void finalizeFrame(const FloatRect &dirtyRect) { }
81 virtual void willDrawVideo() { } 80 virtual void willDrawVideo() { }
82 virtual void willOverwriteCanvas() { } 81 virtual void willOverwriteCanvas() { }
83 virtual PassRefPtr<SkImage> newImageSnapshot() const;
84 virtual void draw(GraphicsContext*, const FloatRect& destRect, const FloatRe ct& srcRect, SkXfermode::Mode); 82 virtual void draw(GraphicsContext*, const FloatRect& destRect, const FloatRe ct& srcRect, SkXfermode::Mode);
85 virtual void setHasExpensiveOp() { } 83 virtual void setHasExpensiveOp() { }
86 84
85 // These methods return an SkImage representing the backing texture. We supp ort both variants
86 // to avoid the snapshot overhead (flushing deferred draws, COW semantics, f allback in
87 // RecordingImageBufferSurface) when not strictly required.
88 virtual PassRefPtr<SkImage> newImageSnapshot() const { return nullptr; }
89 virtual PassRefPtr<SkImage> getBackingTextureImage() const { return nullptr; }
90
87 OpacityMode opacityMode() const { return m_opacityMode; } 91 OpacityMode opacityMode() const { return m_opacityMode; }
88 const IntSize& size() const { return m_size; } 92 const IntSize& size() const { return m_size; }
89 void notifyIsValidChanged(bool isValid) const; 93 void notifyIsValidChanged(bool isValid) const;
90 94
91 protected: 95 protected:
92 ImageBufferSurface(const IntSize&, OpacityMode); 96 ImageBufferSurface(const IntSize&, OpacityMode);
93 void clear(); 97 void clear();
94 98
95 private: 99 private:
96 OpacityMode m_opacityMode; 100 OpacityMode m_opacityMode;
97 IntSize m_size; 101 IntSize m_size;
98 }; 102 };
99 103
100 } // namespace blink 104 } // namespace blink
101 105
102 #endif 106 #endif
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