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Side by Side Diff: base/synchronization/waitable_event_watcher.h

Issue 11953112: Refactor: Simplify WaitableEventWatcher. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 7 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ 5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ 6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
7 7
8 #include "base/base_export.h" 8 #include "base/base_export.h"
9 #include "build/build_config.h" 9 #include "build/build_config.h"
10 10
11 #if defined(OS_WIN) 11 #if defined(OS_WIN)
12 #include "base/win/object_watcher.h" 12 #include "base/win/object_watcher.h"
13 #else 13 #else
14 #include "base/callback.h" 14 #include "base/callback.h"
15 #include "base/message_loop.h" 15 #include "base/message_loop.h"
16 #include "base/synchronization/waitable_event.h" 16 #include "base/synchronization/waitable_event.h"
17 #endif 17 #endif
18 18
19 namespace base { 19 namespace base {
20 20
21 class Flag; 21 class Flag;
22 class AsyncWaiter; 22 class AsyncWaiter;
23 class AsyncCallbackTask; 23 class AsyncCallbackTask;
24 class WaitableEvent; 24 class WaitableEvent;
25 25
26 typedef Callback<void(WaitableEvent*)> WaitableEventCallback;
brettw 2013/01/28 20:56:59 I think the typedef is fine. I usually try to keep
teravest 2013/01/28 21:25:09 Done.
27
26 // ----------------------------------------------------------------------------- 28 // -----------------------------------------------------------------------------
27 // This class provides a way to wait on a WaitableEvent asynchronously. 29 // This class provides a way to wait on a WaitableEvent asynchronously.
28 // 30 //
29 // Each instance of this object can be waiting on a single WaitableEvent. When 31 // Each instance of this object can be waiting on a single WaitableEvent. When
30 // the waitable event is signaled, a callback is made in the thread of a given 32 // the waitable event is signaled, a callback is made in the thread of a given
31 // MessageLoop. This callback can be deleted by deleting the waiter. 33 // MessageLoop. This callback can be deleted by deleting the waiter.
32 // 34 //
33 // Typical usage: 35 // Typical usage:
34 // 36 //
35 // class MyClass : public base::WaitableEventWatcher::Delegate { 37 // class MyClass {
36 // public: 38 // public:
37 // void DoStuffWhenSignaled(WaitableEvent *waitable_event) { 39 // void DoStuffWhenSignaled(WaitableEvent *waitable_event) {
38 // watcher_.StartWatching(waitable_event, this); 40 // base::WaitableEventCallback watcher_callback =
41 // base::Bind(&MyClass::OnWaitableEventSignaled, this);
42 // watcher_.StartWatching(waitable_event, watcher_callback);
39 // } 43 // }
40 // virtual void OnWaitableEventSignaled(WaitableEvent* waitable_event) { 44 // void OnWaitableEventSignaled(WaitableEvent* waitable_event) {
41 // // OK, time to do stuff! 45 // // OK, time to do stuff!
42 // } 46 // }
43 // private: 47 // private:
44 // base::WaitableEventWatcher watcher_; 48 // base::WaitableEventWatcher watcher_;
45 // }; 49 // };
46 // 50 //
47 // In the above example, MyClass wants to "do stuff" when waitable_event 51 // In the above example, MyClass wants to "do stuff" when waitable_event
48 // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass 52 // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass
49 // goes out of scope, the watcher_ will be destroyed, and there is no need to 53 // goes out of scope, the watcher_ will be destroyed, and there is no need to
50 // worry about OnWaitableEventSignaled being called on a deleted MyClass 54 // worry about OnWaitableEventSignaled being called on a deleted MyClass
51 // pointer. 55 // pointer.
52 // 56 //
53 // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it 57 // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it
54 // occurs just before a WaitableEventWatcher is deleted. There is currently no 58 // occurs just before a WaitableEventWatcher is deleted. There is currently no
55 // safe way to stop watching an automatic reset WaitableEvent without possibly 59 // safe way to stop watching an automatic reset WaitableEvent without possibly
56 // missing a signal. 60 // missing a signal.
57 // 61 //
58 // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on 62 // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on
59 // it with a Watcher. It will act as if the event was never signaled. 63 // it with a Watcher. It will act as if the event was never signaled.
60 // ----------------------------------------------------------------------------- 64 // -----------------------------------------------------------------------------
61 65
62 class BASE_EXPORT WaitableEventWatcher 66 class BASE_EXPORT WaitableEventWatcher
63 #if !defined(OS_WIN) 67 #if defined(OS_WIN)
tfarina 2013/01/28 21:06:10 for a possible future CL. Just an idea. We should
dmichael (off chromium) 2013/01/28 21:47:27 That's what we have, but the header is shared. Tha
64 : public MessageLoop::DestructionObserver 68 : public win::ObjectWatcher::Delegate {
69 #else
70 : public MessageLoop::DestructionObserver {
65 #endif 71 #endif
66 {
67 public: 72 public:
68 73
69 WaitableEventWatcher(); 74 WaitableEventWatcher();
70 virtual ~WaitableEventWatcher(); 75 virtual ~WaitableEventWatcher();
71 76
72 class BASE_EXPORT Delegate {
73 public:
74 // -------------------------------------------------------------------------
75 // This is called on the MessageLoop thread when WaitableEvent has been
76 // signaled.
77 //
78 // Note: the event may not be signaled by the time that this function is
79 // called. This indicates only that it has been signaled at some point in
80 // the past.
81 // -------------------------------------------------------------------------
82 virtual void OnWaitableEventSignaled(WaitableEvent* waitable_event) = 0;
83
84 protected:
85 virtual ~Delegate() { }
86 };
87
88 // --------------------------------------------------------------------------- 77 // ---------------------------------------------------------------------------
brettw 2013/01/28 20:56:59 Whoever wrote this kind of went crazy with the hor
teravest 2013/01/28 21:25:09 Done.
89 // When @event is signaled, the given delegate is called on the thread of the 78 // When @event is signaled, the given callback is called on the thread of the
90 // current message loop when StartWatching is called. The delegate is not 79 // current message loop when StartWatching is called.
91 // deleted.
92 // --------------------------------------------------------------------------- 80 // ---------------------------------------------------------------------------
93 bool StartWatching(WaitableEvent* event, Delegate* delegate); 81 bool StartWatching(WaitableEvent* event,
82 const WaitableEventCallback& callback);
94 83
95 // --------------------------------------------------------------------------- 84 // ---------------------------------------------------------------------------
96 // Cancel the current watch. Must be called from the same thread which 85 // Cancel the current watch. Must be called from the same thread which
97 // started the watch. 86 // started the watch.
98 // 87 //
99 // Does nothing if no event is being watched, nor if the watch has completed. 88 // Does nothing if no event is being watched, nor if the watch has completed.
100 // The delegate will *not* be called for the current watch after this 89 // The callback will *not* be called for the current watch after this
101 // function returns. Since the delegate runs on the same thread as this 90 // function returns. Since the callback runs on the same thread as this
102 // function, it cannot be called during this function either. 91 // function, it cannot be called during this function either.
103 // --------------------------------------------------------------------------- 92 // ---------------------------------------------------------------------------
104 void StopWatching(); 93 void StopWatching();
105 94
106 // --------------------------------------------------------------------------- 95 // ---------------------------------------------------------------------------
107 // Return the currently watched event, or NULL if no object is currently being 96 // Return the currently watched event, or NULL if no object is currently being
108 // watched. 97 // watched.
109 // --------------------------------------------------------------------------- 98 // ---------------------------------------------------------------------------
110 WaitableEvent* GetWatchedEvent(); 99 WaitableEvent* GetWatchedEvent();
111 100
112 // --------------------------------------------------------------------------- 101 // ---------------------------------------------------------------------------
113 // Return the delegate, or NULL if there is no delegate. 102 // Return the callback that will be invoked when the event is
103 // signaled.
114 // --------------------------------------------------------------------------- 104 // ---------------------------------------------------------------------------
115 Delegate* delegate() { 105 const WaitableEventCallback& callback() const { return callback_; }
116 return delegate_;
117 }
118 106
119 private: 107 private:
120 #if defined(OS_WIN) 108 #if defined(OS_WIN)
121 // --------------------------------------------------------------------------- 109 virtual void OnObjectSignaled(HANDLE h) OVERRIDE;
122 // The helper class exists because, if WaitableEventWatcher were to inherit
123 // from ObjectWatcher::Delegate, then it couldn't also have an inner class
124 // called Delegate (at least on Windows). Thus this object exists to proxy
125 // the callback function
126 // ---------------------------------------------------------------------------
127 class ObjectWatcherHelper : public win::ObjectWatcher::Delegate {
128 public:
129 ObjectWatcherHelper(WaitableEventWatcher* watcher);
130
131 // -------------------------------------------------------------------------
132 // Implementation of ObjectWatcher::Delegate
133 // -------------------------------------------------------------------------
134 void OnObjectSignaled(HANDLE h);
135
136 private:
137 WaitableEventWatcher *const watcher_;
138 };
139
140 void OnObjectSignaled();
141
142 ObjectWatcherHelper helper_;
143 win::ObjectWatcher watcher_; 110 win::ObjectWatcher watcher_;
144 #else 111 #else
145 // --------------------------------------------------------------------------- 112 // ---------------------------------------------------------------------------
146 // Implementation of MessageLoop::DestructionObserver 113 // Implementation of MessageLoop::DestructionObserver
147 // --------------------------------------------------------------------------- 114 // ---------------------------------------------------------------------------
148 virtual void WillDestroyCurrentMessageLoop() OVERRIDE; 115 virtual void WillDestroyCurrentMessageLoop() OVERRIDE;
149 116
150 MessageLoop* message_loop_; 117 MessageLoop* message_loop_;
151 scoped_refptr<Flag> cancel_flag_; 118 scoped_refptr<Flag> cancel_flag_;
152 AsyncWaiter* waiter_; 119 AsyncWaiter* waiter_;
153 base::Closure callback_; 120 base::Closure internal_callback_;
154 scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_; 121 scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_;
155 #endif 122 #endif
156 123
157 WaitableEvent* event_; 124 WaitableEvent* event_;
158 125 WaitableEventCallback callback_;
159 Delegate* delegate_;
160 }; 126 };
161 127
162 } // namespace base 128 } // namespace base
163 129
164 #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ 130 #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
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