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Side by Side Diff: base/synchronization/waitable_event_watcher.h

Issue 11953112: Refactor: Simplify WaitableEventWatcher. (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Fixed on windows Created 7 years, 11 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ 5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ 6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
7 7
8 #include "base/base_export.h" 8 #include "base/base_export.h"
9 #include "build/build_config.h" 9 #include "build/build_config.h"
10 10
(...skipping 14 matching lines...) Expand all
25 25
26 // ----------------------------------------------------------------------------- 26 // -----------------------------------------------------------------------------
27 // This class provides a way to wait on a WaitableEvent asynchronously. 27 // This class provides a way to wait on a WaitableEvent asynchronously.
28 // 28 //
29 // Each instance of this object can be waiting on a single WaitableEvent. When 29 // Each instance of this object can be waiting on a single WaitableEvent. When
30 // the waitable event is signaled, a callback is made in the thread of a given 30 // the waitable event is signaled, a callback is made in the thread of a given
31 // MessageLoop. This callback can be deleted by deleting the waiter. 31 // MessageLoop. This callback can be deleted by deleting the waiter.
32 // 32 //
33 // Typical usage: 33 // Typical usage:
34 // 34 //
35 // class MyClass : public base::WaitableEventWatcher::Delegate { 35 // class MyClass {
36 // public: 36 // public:
37 // void DoStuffWhenSignaled(WaitableEvent *waitable_event) { 37 // void DoStuffWhenSignaled(WaitableEvent *waitable_event) {
38 // watcher_.StartWatching(waitable_event, this); 38 // watcher_callback_ =
39 // base::Bind(&MyClass::OnWaitableEventSignaled, this);
40 // watcher_.StartWatching(waitable_event, &watcher_callback_);
39 // } 41 // }
40 // virtual void OnWaitableEventSignaled(WaitableEvent* waitable_event) { 42 // virtual void OnWaitableEventSignaled(WaitableEvent* waitable_event) {
41 // // OK, time to do stuff! 43 // // OK, time to do stuff!
42 // } 44 // }
43 // private: 45 // private:
44 // base::WaitableEventWatcher watcher_; 46 // base::WaitableEventWatcher watcher_;
47 // base::Callback watcher_callback_;
45 // }; 48 // };
46 // 49 //
47 // In the above example, MyClass wants to "do stuff" when waitable_event 50 // In the above example, MyClass wants to "do stuff" when waitable_event
48 // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass 51 // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass
49 // goes out of scope, the watcher_ will be destroyed, and there is no need to 52 // goes out of scope, the watcher_ will be destroyed, and there is no need to
50 // worry about OnWaitableEventSignaled being called on a deleted MyClass 53 // worry about OnWaitableEventSignaled being called on a deleted MyClass
51 // pointer. 54 // pointer.
52 // 55 //
53 // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it 56 // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it
54 // occurs just before a WaitableEventWatcher is deleted. There is currently no 57 // occurs just before a WaitableEventWatcher is deleted. There is currently no
55 // safe way to stop watching an automatic reset WaitableEvent without possibly 58 // safe way to stop watching an automatic reset WaitableEvent without possibly
56 // missing a signal. 59 // missing a signal.
57 // 60 //
58 // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on 61 // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on
59 // it with a Watcher. It will act as if the event was never signaled. 62 // it with a Watcher. It will act as if the event was never signaled.
60 // ----------------------------------------------------------------------------- 63 // -----------------------------------------------------------------------------
61 64
62 class BASE_EXPORT WaitableEventWatcher 65 class BASE_EXPORT WaitableEventWatcher
63 #if !defined(OS_WIN) 66 #if defined(OS_WIN)
64 : public MessageLoop::DestructionObserver 67 : public win::ObjectWatcher::Delegate {
68 #else
69 : public MessageLoop::DestructionObserver {
65 #endif 70 #endif
66 {
67 public: 71 public:
68 72
69 WaitableEventWatcher(); 73 WaitableEventWatcher();
70 virtual ~WaitableEventWatcher(); 74 virtual ~WaitableEventWatcher();
71 75
72 class BASE_EXPORT Delegate {
73 public:
74 // -------------------------------------------------------------------------
75 // This is called on the MessageLoop thread when WaitableEvent has been
76 // signaled.
77 //
78 // Note: the event may not be signaled by the time that this function is
79 // called. This indicates only that it has been signaled at some point in
80 // the past.
81 // -------------------------------------------------------------------------
82 virtual void OnWaitableEventSignaled(WaitableEvent* waitable_event) = 0;
83
84 protected:
85 virtual ~Delegate() { }
86 };
87
88 // --------------------------------------------------------------------------- 76 // ---------------------------------------------------------------------------
89 // When @event is signaled, the given delegate is called on the thread of the 77 // When @event is signaled, the given callback is called on the thread of the
90 // current message loop when StartWatching is called. The delegate is not 78 // current message loop when StartWatching is called.
91 // deleted.
92 // --------------------------------------------------------------------------- 79 // ---------------------------------------------------------------------------
93 bool StartWatching(WaitableEvent* event, Delegate* delegate); 80 bool StartWatching(WaitableEvent* event,
81 Callback<void(WaitableEvent*)>* callback);
dmichael (off chromium) 2013/01/25 21:28:11 const Callback<...>&?
tfarina 2013/01/26 15:24:18 a typedef would be helpful too. It would increase
dmichael (off chromium) 2013/01/28 16:54:11 I personally prefer not using a typedef when it's
teravest 2013/01/28 17:10:55 We'll see what brett has to say. I changed this to
94 82
95 // --------------------------------------------------------------------------- 83 // ---------------------------------------------------------------------------
96 // Cancel the current watch. Must be called from the same thread which 84 // Cancel the current watch. Must be called from the same thread which
97 // started the watch. 85 // started the watch.
98 // 86 //
99 // Does nothing if no event is being watched, nor if the watch has completed. 87 // Does nothing if no event is being watched, nor if the watch has completed.
100 // The delegate will *not* be called for the current watch after this 88 // The callback will *not* be called for the current watch after this
101 // function returns. Since the delegate runs on the same thread as this 89 // function returns. Since the callback runs on the same thread as this
102 // function, it cannot be called during this function either. 90 // function, it cannot be called during this function either.
103 // --------------------------------------------------------------------------- 91 // ---------------------------------------------------------------------------
104 void StopWatching(); 92 void StopWatching();
105 93
106 // --------------------------------------------------------------------------- 94 // ---------------------------------------------------------------------------
107 // Return the currently watched event, or NULL if no object is currently being 95 // Return the currently watched event, or NULL if no object is currently being
108 // watched. 96 // watched.
109 // --------------------------------------------------------------------------- 97 // ---------------------------------------------------------------------------
110 WaitableEvent* GetWatchedEvent(); 98 WaitableEvent* GetWatchedEvent();
111 99
112 // --------------------------------------------------------------------------- 100 // ---------------------------------------------------------------------------
113 // Return the delegate, or NULL if there is no delegate. 101 // Return the callback that will be invoked when the event is
102 // signaled.
114 // --------------------------------------------------------------------------- 103 // ---------------------------------------------------------------------------
115 Delegate* delegate() { 104 Callback<void(WaitableEvent*)>* callback() { return callback_; }
dmichael (off chromium) 2013/01/25 21:28:11 I would return by const&
teravest 2013/01/28 17:10:55 Done.
116 return delegate_;
117 }
118 105
119 private: 106 private:
120 #if defined(OS_WIN) 107 #if defined(OS_WIN)
121 // --------------------------------------------------------------------------- 108 void OnObjectSignaled(HANDLE h);
dmichael (off chromium) 2013/01/25 21:28:11 mark virtual, and OVERRIDE
teravest 2013/01/28 17:10:55 Done.
122 // The helper class exists because, if WaitableEventWatcher were to inherit
123 // from ObjectWatcher::Delegate, then it couldn't also have an inner class
124 // called Delegate (at least on Windows). Thus this object exists to proxy
125 // the callback function
126 // ---------------------------------------------------------------------------
127 class ObjectWatcherHelper : public win::ObjectWatcher::Delegate {
128 public:
129 ObjectWatcherHelper(WaitableEventWatcher* watcher);
130
131 // -------------------------------------------------------------------------
132 // Implementation of ObjectWatcher::Delegate
133 // -------------------------------------------------------------------------
134 void OnObjectSignaled(HANDLE h);
135
136 private:
137 WaitableEventWatcher *const watcher_;
138 };
139
140 void OnObjectSignaled();
141
142 ObjectWatcherHelper helper_;
143 win::ObjectWatcher watcher_; 109 win::ObjectWatcher watcher_;
144 #else 110 #else
145 // --------------------------------------------------------------------------- 111 // ---------------------------------------------------------------------------
146 // Implementation of MessageLoop::DestructionObserver 112 // Implementation of MessageLoop::DestructionObserver
147 // --------------------------------------------------------------------------- 113 // ---------------------------------------------------------------------------
148 virtual void WillDestroyCurrentMessageLoop() OVERRIDE; 114 virtual void WillDestroyCurrentMessageLoop() OVERRIDE;
149 115
150 MessageLoop* message_loop_; 116 MessageLoop* message_loop_;
151 scoped_refptr<Flag> cancel_flag_; 117 scoped_refptr<Flag> cancel_flag_;
152 AsyncWaiter* waiter_; 118 AsyncWaiter* waiter_;
153 base::Closure callback_; 119 base::Closure internal_callback_;
154 scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_; 120 scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_;
155 #endif 121 #endif
156 122
157 WaitableEvent* event_; 123 WaitableEvent* event_;
158 124 Callback<void(WaitableEvent*)>* callback_;
dmichael (off chromium) 2013/01/25 21:28:11 This should probably be by value.
teravest 2013/01/28 17:10:55 Done.
159 Delegate* delegate_;
160 }; 125 };
161 126
162 } // namespace base 127 } // namespace base
163 128
164 #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ 129 #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_
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