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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ | 5 #ifndef BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ |
6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ | 6 #define BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ |
7 | 7 |
8 #include "base/base_export.h" | 8 #include "base/base_export.h" |
9 #include "build/build_config.h" | 9 #include "build/build_config.h" |
10 | 10 |
(...skipping 14 matching lines...) Expand all Loading... | |
25 | 25 |
26 // ----------------------------------------------------------------------------- | 26 // ----------------------------------------------------------------------------- |
27 // This class provides a way to wait on a WaitableEvent asynchronously. | 27 // This class provides a way to wait on a WaitableEvent asynchronously. |
28 // | 28 // |
29 // Each instance of this object can be waiting on a single WaitableEvent. When | 29 // Each instance of this object can be waiting on a single WaitableEvent. When |
30 // the waitable event is signaled, a callback is made in the thread of a given | 30 // the waitable event is signaled, a callback is made in the thread of a given |
31 // MessageLoop. This callback can be deleted by deleting the waiter. | 31 // MessageLoop. This callback can be deleted by deleting the waiter. |
32 // | 32 // |
33 // Typical usage: | 33 // Typical usage: |
34 // | 34 // |
35 // class MyClass : public base::WaitableEventWatcher::Delegate { | 35 // class MyClass { |
36 // public: | 36 // public: |
37 // void DoStuffWhenSignaled(WaitableEvent *waitable_event) { | 37 // void DoStuffWhenSignaled(WaitableEvent *waitable_event) { |
38 // watcher_.StartWatching(waitable_event, this); | 38 // watcher_callback_ = |
39 // base::Bind(&MyClass::OnWaitableEventSignaled, this); | |
40 // watcher_.StartWatching(waitable_event, &watcher_callback_); | |
39 // } | 41 // } |
40 // virtual void OnWaitableEventSignaled(WaitableEvent* waitable_event) { | 42 // virtual void OnWaitableEventSignaled(WaitableEvent* waitable_event) { |
41 // // OK, time to do stuff! | 43 // // OK, time to do stuff! |
42 // } | 44 // } |
43 // private: | 45 // private: |
44 // base::WaitableEventWatcher watcher_; | 46 // base::WaitableEventWatcher watcher_; |
47 // base::Callback watcher_callback_; | |
45 // }; | 48 // }; |
46 // | 49 // |
47 // In the above example, MyClass wants to "do stuff" when waitable_event | 50 // In the above example, MyClass wants to "do stuff" when waitable_event |
48 // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass | 51 // becomes signaled. WaitableEventWatcher makes this task easy. When MyClass |
49 // goes out of scope, the watcher_ will be destroyed, and there is no need to | 52 // goes out of scope, the watcher_ will be destroyed, and there is no need to |
50 // worry about OnWaitableEventSignaled being called on a deleted MyClass | 53 // worry about OnWaitableEventSignaled being called on a deleted MyClass |
51 // pointer. | 54 // pointer. |
52 // | 55 // |
53 // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it | 56 // BEWARE: With automatically reset WaitableEvents, a signal may be lost if it |
54 // occurs just before a WaitableEventWatcher is deleted. There is currently no | 57 // occurs just before a WaitableEventWatcher is deleted. There is currently no |
55 // safe way to stop watching an automatic reset WaitableEvent without possibly | 58 // safe way to stop watching an automatic reset WaitableEvent without possibly |
56 // missing a signal. | 59 // missing a signal. |
57 // | 60 // |
58 // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on | 61 // NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on |
59 // it with a Watcher. It will act as if the event was never signaled. | 62 // it with a Watcher. It will act as if the event was never signaled. |
60 // ----------------------------------------------------------------------------- | 63 // ----------------------------------------------------------------------------- |
61 | 64 |
62 class BASE_EXPORT WaitableEventWatcher | 65 class BASE_EXPORT WaitableEventWatcher |
63 #if !defined(OS_WIN) | 66 #if defined(OS_WIN) |
64 : public MessageLoop::DestructionObserver | 67 : public win::ObjectWatcher::Delegate { |
68 #else | |
69 : public MessageLoop::DestructionObserver { | |
65 #endif | 70 #endif |
66 { | |
67 public: | 71 public: |
68 | 72 |
69 WaitableEventWatcher(); | 73 WaitableEventWatcher(); |
70 virtual ~WaitableEventWatcher(); | 74 virtual ~WaitableEventWatcher(); |
71 | 75 |
72 class BASE_EXPORT Delegate { | |
73 public: | |
74 // ------------------------------------------------------------------------- | |
75 // This is called on the MessageLoop thread when WaitableEvent has been | |
76 // signaled. | |
77 // | |
78 // Note: the event may not be signaled by the time that this function is | |
79 // called. This indicates only that it has been signaled at some point in | |
80 // the past. | |
81 // ------------------------------------------------------------------------- | |
82 virtual void OnWaitableEventSignaled(WaitableEvent* waitable_event) = 0; | |
83 | |
84 protected: | |
85 virtual ~Delegate() { } | |
86 }; | |
87 | |
88 // --------------------------------------------------------------------------- | 76 // --------------------------------------------------------------------------- |
89 // When @event is signaled, the given delegate is called on the thread of the | 77 // When @event is signaled, the given callback is called on the thread of the |
90 // current message loop when StartWatching is called. The delegate is not | 78 // current message loop when StartWatching is called. |
91 // deleted. | |
92 // --------------------------------------------------------------------------- | 79 // --------------------------------------------------------------------------- |
93 bool StartWatching(WaitableEvent* event, Delegate* delegate); | 80 bool StartWatching(WaitableEvent* event, |
81 Callback<void(WaitableEvent*)>* callback); | |
dmichael (off chromium)
2013/01/25 21:28:11
const Callback<...>&?
tfarina
2013/01/26 15:24:18
a typedef would be helpful too. It would increase
dmichael (off chromium)
2013/01/28 16:54:11
I personally prefer not using a typedef when it's
teravest
2013/01/28 17:10:55
We'll see what brett has to say. I changed this to
| |
94 | 82 |
95 // --------------------------------------------------------------------------- | 83 // --------------------------------------------------------------------------- |
96 // Cancel the current watch. Must be called from the same thread which | 84 // Cancel the current watch. Must be called from the same thread which |
97 // started the watch. | 85 // started the watch. |
98 // | 86 // |
99 // Does nothing if no event is being watched, nor if the watch has completed. | 87 // Does nothing if no event is being watched, nor if the watch has completed. |
100 // The delegate will *not* be called for the current watch after this | 88 // The callback will *not* be called for the current watch after this |
101 // function returns. Since the delegate runs on the same thread as this | 89 // function returns. Since the callback runs on the same thread as this |
102 // function, it cannot be called during this function either. | 90 // function, it cannot be called during this function either. |
103 // --------------------------------------------------------------------------- | 91 // --------------------------------------------------------------------------- |
104 void StopWatching(); | 92 void StopWatching(); |
105 | 93 |
106 // --------------------------------------------------------------------------- | 94 // --------------------------------------------------------------------------- |
107 // Return the currently watched event, or NULL if no object is currently being | 95 // Return the currently watched event, or NULL if no object is currently being |
108 // watched. | 96 // watched. |
109 // --------------------------------------------------------------------------- | 97 // --------------------------------------------------------------------------- |
110 WaitableEvent* GetWatchedEvent(); | 98 WaitableEvent* GetWatchedEvent(); |
111 | 99 |
112 // --------------------------------------------------------------------------- | 100 // --------------------------------------------------------------------------- |
113 // Return the delegate, or NULL if there is no delegate. | 101 // Return the callback that will be invoked when the event is |
102 // signaled. | |
114 // --------------------------------------------------------------------------- | 103 // --------------------------------------------------------------------------- |
115 Delegate* delegate() { | 104 Callback<void(WaitableEvent*)>* callback() { return callback_; } |
dmichael (off chromium)
2013/01/25 21:28:11
I would return by const&
teravest
2013/01/28 17:10:55
Done.
| |
116 return delegate_; | |
117 } | |
118 | 105 |
119 private: | 106 private: |
120 #if defined(OS_WIN) | 107 #if defined(OS_WIN) |
121 // --------------------------------------------------------------------------- | 108 void OnObjectSignaled(HANDLE h); |
dmichael (off chromium)
2013/01/25 21:28:11
mark virtual, and OVERRIDE
teravest
2013/01/28 17:10:55
Done.
| |
122 // The helper class exists because, if WaitableEventWatcher were to inherit | |
123 // from ObjectWatcher::Delegate, then it couldn't also have an inner class | |
124 // called Delegate (at least on Windows). Thus this object exists to proxy | |
125 // the callback function | |
126 // --------------------------------------------------------------------------- | |
127 class ObjectWatcherHelper : public win::ObjectWatcher::Delegate { | |
128 public: | |
129 ObjectWatcherHelper(WaitableEventWatcher* watcher); | |
130 | |
131 // ------------------------------------------------------------------------- | |
132 // Implementation of ObjectWatcher::Delegate | |
133 // ------------------------------------------------------------------------- | |
134 void OnObjectSignaled(HANDLE h); | |
135 | |
136 private: | |
137 WaitableEventWatcher *const watcher_; | |
138 }; | |
139 | |
140 void OnObjectSignaled(); | |
141 | |
142 ObjectWatcherHelper helper_; | |
143 win::ObjectWatcher watcher_; | 109 win::ObjectWatcher watcher_; |
144 #else | 110 #else |
145 // --------------------------------------------------------------------------- | 111 // --------------------------------------------------------------------------- |
146 // Implementation of MessageLoop::DestructionObserver | 112 // Implementation of MessageLoop::DestructionObserver |
147 // --------------------------------------------------------------------------- | 113 // --------------------------------------------------------------------------- |
148 virtual void WillDestroyCurrentMessageLoop() OVERRIDE; | 114 virtual void WillDestroyCurrentMessageLoop() OVERRIDE; |
149 | 115 |
150 MessageLoop* message_loop_; | 116 MessageLoop* message_loop_; |
151 scoped_refptr<Flag> cancel_flag_; | 117 scoped_refptr<Flag> cancel_flag_; |
152 AsyncWaiter* waiter_; | 118 AsyncWaiter* waiter_; |
153 base::Closure callback_; | 119 base::Closure internal_callback_; |
154 scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_; | 120 scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_; |
155 #endif | 121 #endif |
156 | 122 |
157 WaitableEvent* event_; | 123 WaitableEvent* event_; |
158 | 124 Callback<void(WaitableEvent*)>* callback_; |
dmichael (off chromium)
2013/01/25 21:28:11
This should probably be by value.
teravest
2013/01/28 17:10:55
Done.
| |
159 Delegate* delegate_; | |
160 }; | 125 }; |
161 | 126 |
162 } // namespace base | 127 } // namespace base |
163 | 128 |
164 #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ | 129 #endif // BASE_SYNCHRONIZATION_WAITABLE_EVENT_WATCHER_H_ |
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