Index: src/gpu/SkGpuFenceSync.h |
diff --git a/src/gpu/SkGpuFenceSync.h b/src/gpu/SkGpuFenceSync.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b78398fed85736a1236cbc0a11ad54e05c894ed4 |
--- /dev/null |
+++ b/src/gpu/SkGpuFenceSync.h |
@@ -0,0 +1,29 @@ |
+ |
+/* |
+ * Copyright 2015 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+#ifndef SkGpuFenceSync_DEFINED |
+#define SkGpuFenceSync_DEFINED |
+ |
+#include "SkTypes.h" |
+ |
+typedef void* SkPlatformGpuFence; |
+ |
+/* |
+ * This class provides an interface to interact with fence syncs. A fence sync is an object that the |
+ * client can insert into the GPU command stream, and then at any future time, wait until all |
+ * commands that were issued before the fence have completed. |
+ */ |
+class SkGpuFenceSync { |
+public: |
+ virtual SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const = 0; |
+ virtual bool flushAndWaitFence(SkPlatformGpuFence) const = 0; |
+ virtual void deleteFence(SkPlatformGpuFence) const = 0; |
+ |
+ virtual ~SkGpuFenceSync() {} |
+}; |
+ |
+#endif |