Index: include/gpu/gl/SkGLContext.h |
diff --git a/include/gpu/gl/SkGLContext.h b/include/gpu/gl/SkGLContext.h |
index 6ca7bf5624912b3c8d30dc73f34d14a6c74ab397..8209c3168c408dffd983f29f515abcb6f044f2ec 100644 |
--- a/include/gpu/gl/SkGLContext.h |
+++ b/include/gpu/gl/SkGLContext.h |
@@ -9,6 +9,7 @@ |
#define SkGLContext_DEFINED |
#include "GrGLInterface.h" |
+#include "../../src/gpu/SkGpuFenceSync.h" |
/** |
* Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO. |
@@ -25,19 +26,32 @@ public: |
const GrGLInterface* gl() const { return fGL.get(); } |
- virtual void makeCurrent() const = 0; |
+ bool fenceSyncSupport() const { return SkToBool(fFenceSync); } |
+ |
+ bool getMaxGpuFrameLag(int* maxFrameLag) const { |
+ if (!fFenceSync) { |
+ return false; |
+ } |
+ *maxFrameLag = kMaxFrameLag; |
+ return true; |
+ } |
+ |
+ void makeCurrent() const; |
/** |
- * The primary purpose of this function it to provide a means of scheduling |
+ * The only purpose of this function it to provide a means of scheduling |
* work on the GPU (since all of the subclasses create primary buffers for |
* testing that are small and not meant to be rendered to the screen). |
* |
- * If the drawing surface provided by the platform is double buffered this |
- * call will cause the platform to swap which buffer is currently being |
- * targeted. If the current surface does not include a back buffer, this |
- * call has no effect. |
+ * If the platform supports fence sync (OpenGL 3.2+ or EGL_KHR_fence_sync), |
+ * this will not swap any buffers, but rather emulate triple buffer |
+ * synchronization using fences. |
+ * |
+ * Otherwise it will call the platform SwapBuffers method. This may or may |
+ * not perform some sort of synchronization, depending on whether the |
+ * drawing surface provided by the platform is double buffered. |
*/ |
- virtual void swapBuffers() const = 0; |
+ void swapBuffers(); |
/** |
* This notifies the context that we are deliberately testing abandoning |
@@ -47,13 +61,37 @@ public: |
*/ |
void testAbandon(); |
+ class GLFenceSync; // SkGpuFenceSync implementation that uses the OpenGL functionality. |
+ |
protected: |
SkGLContext(); |
+ /* |
+ * Methods that sublcasses must call from their constructors and destructors. |
+ */ |
+ void init(const GrGLInterface*, SkGpuFenceSync* = NULL); |
+ void teardown(); |
+ |
+ /* |
+ * Operations that have a platform-dependent implementation. |
+ */ |
+ virtual void onPlatformMakeCurrent() const = 0; |
+ virtual void onPlatformSwapBuffers() const = 0; |
+ virtual GrGLFuncPtr onPlatformGetProcAddress(const char*) const = 0; |
+ |
+private: |
+ enum { kMaxFrameLag = 3 }; |
+ |
+ SkAutoTDelete<SkGpuFenceSync> fFenceSync; |
+ SkPlatformGpuFence fFrameFences[kMaxFrameLag - 1]; |
+ int fCurrentFenceIdx; |
+ |
/** Subclass provides the gl interface object if construction was |
* successful. */ |
SkAutoTUnref<const GrGLInterface> fGL; |
+ friend class GLFenceSync; // For onPlatformGetProcAddress. |
+ |
typedef SkRefCnt INHERITED; |
}; |