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| 1 |
| 2 /* |
| 3 * Copyright 2015 Google Inc. |
| 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. |
| 7 */ |
| 8 #ifndef SkGpuFenceSync_DEFINED |
| 9 #define SkGpuFenceSync_DEFINED |
| 10 |
| 11 #include "SkTypes.h" |
| 12 |
| 13 typedef void* SkPlatformGpuFence; |
| 14 |
| 15 /* |
| 16 * This class provides an interface to interact with fence syncs. A fence sync i
s an object that the |
| 17 * client can insert into the GPU command stream, and then at any future time, w
ait until all |
| 18 * commands that were issued before the fence have completed. |
| 19 */ |
| 20 class SkGpuFenceSync { |
| 21 public: |
| 22 virtual SkPlatformGpuFence SK_WARN_UNUSED_RESULT insertFence() const = 0; |
| 23 virtual bool flushAndWaitFence(SkPlatformGpuFence) const = 0; |
| 24 virtual void deleteFence(SkPlatformGpuFence) const = 0; |
| 25 |
| 26 virtual ~SkGpuFenceSync() {} |
| 27 }; |
| 28 |
| 29 #endif |
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