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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // Needed on Windows to get |M_PI| from <cmath> | 5 // Needed on Windows to get |M_PI| from <cmath> |
6 #ifdef _WIN32 | 6 #ifdef _WIN32 |
7 #define _USE_MATH_DEFINES | 7 #define _USE_MATH_DEFINES |
8 #endif | 8 #endif |
9 | 9 |
10 #include <algorithm> | 10 #include <algorithm> |
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25 namespace cc { | 25 namespace cc { |
26 | 26 |
27 bool TransformOperation::IsIdentity() const { | 27 bool TransformOperation::IsIdentity() const { |
28 return matrix.IsIdentity(); | 28 return matrix.IsIdentity(); |
29 } | 29 } |
30 | 30 |
31 static bool IsOperationIdentity(const TransformOperation* operation) { | 31 static bool IsOperationIdentity(const TransformOperation* operation) { |
32 return !operation || operation->IsIdentity(); | 32 return !operation || operation->IsIdentity(); |
33 } | 33 } |
34 | 34 |
35 static bool Is3DRotation(const TransformOperation* operation) { | |
36 if (IsOperationIdentity(operation)) | |
37 return false; | |
38 return operation->rotate.axis.x != 0 || operation->rotate.axis.y != 0; | |
39 } | |
40 | |
35 static bool ShareSameAxis(const TransformOperation* from, | 41 static bool ShareSameAxis(const TransformOperation* from, |
36 const TransformOperation* to, | 42 const TransformOperation* to, |
37 SkMScalar* axis_x, | 43 SkMScalar* axis_x, |
38 SkMScalar* axis_y, | 44 SkMScalar* axis_y, |
39 SkMScalar* axis_z, | 45 SkMScalar* axis_z, |
40 SkMScalar* angle_from) { | 46 SkMScalar* angle_from) { |
41 if (IsOperationIdentity(from) && IsOperationIdentity(to)) | 47 if (IsOperationIdentity(from) && IsOperationIdentity(to)) |
42 return false; | 48 return false; |
43 | 49 |
44 if (IsOperationIdentity(from) && !IsOperationIdentity(to)) { | 50 if (IsOperationIdentity(from) && !IsOperationIdentity(to)) { |
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117 BlendSkMScalars(from_y, to_y, progress), | 123 BlendSkMScalars(from_y, to_y, progress), |
118 BlendSkMScalars(from_z, to_z, progress)); | 124 BlendSkMScalars(from_z, to_z, progress)); |
119 break; | 125 break; |
120 } | 126 } |
121 case TransformOperation::TRANSFORM_OPERATION_ROTATE: { | 127 case TransformOperation::TRANSFORM_OPERATION_ROTATE: { |
122 SkMScalar axis_x = 0; | 128 SkMScalar axis_x = 0; |
123 SkMScalar axis_y = 0; | 129 SkMScalar axis_y = 0; |
124 SkMScalar axis_z = 1; | 130 SkMScalar axis_z = 1; |
125 SkMScalar from_angle = 0; | 131 SkMScalar from_angle = 0; |
126 SkMScalar to_angle = IsOperationIdentity(to) ? 0 : to->rotate.angle; | 132 SkMScalar to_angle = IsOperationIdentity(to) ? 0 : to->rotate.angle; |
127 if (ShareSameAxis(from, to, &axis_x, &axis_y, &axis_z, &from_angle)) { | 133 if (ShareSameAxis(from, to, &axis_x, &axis_y, &axis_z, &from_angle) && |
134 !Is3DRotation(from) && !Is3DRotation(to)) { | |
ajuma
2015/06/23 13:24:58
I'm not sure I follow how this corresponds to the
soonm
2015/06/23 23:43:42
Thanks ajuma, I think you're right. I misunderstoo
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128 result->RotateAbout(gfx::Vector3dF(axis_x, axis_y, axis_z), | 135 result->RotateAbout(gfx::Vector3dF(axis_x, axis_y, axis_z), |
129 BlendSkMScalars(from_angle, to_angle, progress)); | 136 BlendSkMScalars(from_angle, to_angle, progress)); |
130 } else { | 137 } else { |
131 gfx::Transform to_matrix; | 138 gfx::Transform to_matrix; |
132 if (!IsOperationIdentity(to)) | 139 if (!IsOperationIdentity(to)) |
133 to_matrix = to->matrix; | 140 to_matrix = to->matrix; |
134 gfx::Transform from_matrix; | 141 gfx::Transform from_matrix; |
135 if (!IsOperationIdentity(from)) | 142 if (!IsOperationIdentity(from)) |
136 from_matrix = from->matrix; | 143 from_matrix = from->matrix; |
137 *result = to_matrix; | 144 *result = to_matrix; |
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430 return true; | 437 return true; |
431 } | 438 } |
432 case TransformOperation::TRANSFORM_OPERATION_MATRIX: | 439 case TransformOperation::TRANSFORM_OPERATION_MATRIX: |
433 return false; | 440 return false; |
434 } | 441 } |
435 NOTREACHED(); | 442 NOTREACHED(); |
436 return false; | 443 return false; |
437 } | 444 } |
438 | 445 |
439 } // namespace cc | 446 } // namespace cc |
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