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Issue 1194023004: Let AddDictionaryElement / AddFastElement purely add, move transition heuristics to AddDataElement (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Add test Created 5 years, 6 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_OBJECTS_H_ 5 #ifndef V8_OBJECTS_H_
6 #define V8_OBJECTS_H_ 6 #define V8_OBJECTS_H_
7 7
8 #include <iosfwd> 8 #include <iosfwd>
9 9
10 #include "src/allocation.h" 10 #include "src/allocation.h"
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1892 1892
1893 // Migrates the given object only if the target map is already available, 1893 // Migrates the given object only if the target map is already available,
1894 // or returns false if such a map is not yet available. 1894 // or returns false if such a map is not yet available.
1895 static bool TryMigrateInstance(Handle<JSObject> instance); 1895 static bool TryMigrateInstance(Handle<JSObject> instance);
1896 1896
1897 // Sets the property value in a normalized object given (key, value, details). 1897 // Sets the property value in a normalized object given (key, value, details).
1898 // Handles the special representation of JS global objects. 1898 // Handles the special representation of JS global objects.
1899 static void SetNormalizedProperty(Handle<JSObject> object, Handle<Name> name, 1899 static void SetNormalizedProperty(Handle<JSObject> object, Handle<Name> name,
1900 Handle<Object> value, 1900 Handle<Object> value,
1901 PropertyDetails details); 1901 PropertyDetails details);
1902 static void AddDictionaryElement(Handle<JSObject> object, uint32_t index,
1903 Handle<Object> value,
1904 PropertyAttributes attributes);
1905 static void SetDictionaryElement(Handle<JSObject> object, uint32_t index, 1902 static void SetDictionaryElement(Handle<JSObject> object, uint32_t index,
1906 Handle<Object> value, 1903 Handle<Object> value,
1907 PropertyAttributes attributes); 1904 PropertyAttributes attributes);
1908 static void SetDictionaryArgumentsElement(Handle<JSObject> object, 1905 static void SetDictionaryArgumentsElement(Handle<JSObject> object,
1909 uint32_t index, 1906 uint32_t index,
1910 Handle<Object> value, 1907 Handle<Object> value,
1911 PropertyAttributes attributes); 1908 PropertyAttributes attributes);
1912 1909
1913 static void OptimizeAsPrototype(Handle<JSObject> object, 1910 static void OptimizeAsPrototype(Handle<JSObject> object,
1914 PrototypeOptimizationMode mode); 1911 PrototypeOptimizationMode mode);
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2004 Handle<JSObject> object, 2001 Handle<JSObject> object,
2005 Arguments* arguments, 2002 Arguments* arguments,
2006 uint32_t first_arg, 2003 uint32_t first_arg,
2007 uint32_t arg_count, 2004 uint32_t arg_count,
2008 EnsureElementsMode mode); 2005 EnsureElementsMode mode);
2009 2006
2010 // Would we convert a fast elements array to dictionary mode given 2007 // Would we convert a fast elements array to dictionary mode given
2011 // an access at key? 2008 // an access at key?
2012 bool WouldConvertToSlowElements(uint32_t index); 2009 bool WouldConvertToSlowElements(uint32_t index);
2013 inline bool WouldConvertToSlowElements(Handle<Object> key); 2010 inline bool WouldConvertToSlowElements(Handle<Object> key);
2014 // Do we want to keep fast elements when adding an element at |index|?
2015 // Returns |new_capacity| indicating to which capacity the object should be
2016 // increased.
2017 bool ShouldConvertToSlowElements(uint32_t capacity, uint32_t index,
2018 uint32_t* new_capacity);
2019 ElementsKind BestFittingFastElementsKind();
2020 2011
2021 // Computes the new capacity when expanding the elements of a JSObject. 2012 // Computes the new capacity when expanding the elements of a JSObject.
2022 static uint32_t NewElementsCapacity(uint32_t old_capacity) { 2013 static uint32_t NewElementsCapacity(uint32_t old_capacity) {
2023 // (old_capacity + 50%) + 16 2014 // (old_capacity + 50%) + 16
2024 return old_capacity + (old_capacity >> 1) + 16; 2015 return old_capacity + (old_capacity >> 1) + 16;
2025 } 2016 }
2026 2017
2027 // These methods do not perform access checks! 2018 // These methods do not perform access checks!
2028 static void UpdateAllocationSite(Handle<JSObject> object, 2019 static void UpdateAllocationSite(Handle<JSObject> object,
2029 ElementsKind to_kind); 2020 ElementsKind to_kind);
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2278 static inline int SizeOf(Map* map, HeapObject* object); 2269 static inline int SizeOf(Map* map, HeapObject* object);
2279 }; 2270 };
2280 2271
2281 Context* GetCreationContext(); 2272 Context* GetCreationContext();
2282 2273
2283 // Enqueue change record for Object.observe. May cause GC. 2274 // Enqueue change record for Object.observe. May cause GC.
2284 MUST_USE_RESULT static MaybeHandle<Object> EnqueueChangeRecord( 2275 MUST_USE_RESULT static MaybeHandle<Object> EnqueueChangeRecord(
2285 Handle<JSObject> object, const char* type, Handle<Name> name, 2276 Handle<JSObject> object, const char* type, Handle<Name> name,
2286 Handle<Object> old_value); 2277 Handle<Object> old_value);
2287 2278
2279 // Gets the current elements capacity and the number of used elements.
2280 void GetElementsCapacityAndUsage(int* capacity, int* used);
2281
2288 private: 2282 private:
2289 friend class DictionaryElementsAccessor; 2283 friend class DictionaryElementsAccessor;
2290 friend class JSReceiver; 2284 friend class JSReceiver;
2291 friend class Object; 2285 friend class Object;
2292 2286
2293 static void MigrateFastToFast(Handle<JSObject> object, Handle<Map> new_map); 2287 static void MigrateFastToFast(Handle<JSObject> object, Handle<Map> new_map);
2294 static void MigrateFastToSlow(Handle<JSObject> object, 2288 static void MigrateFastToSlow(Handle<JSObject> object,
2295 Handle<Map> new_map, 2289 Handle<Map> new_map,
2296 int expected_additional_properties); 2290 int expected_additional_properties);
2297 2291
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2312 LookupIterator* it); 2306 LookupIterator* it);
2313 2307
2314 // Deletes an existing named property in a normalized object. 2308 // Deletes an existing named property in a normalized object.
2315 static void DeleteNormalizedProperty(Handle<JSObject> object, 2309 static void DeleteNormalizedProperty(Handle<JSObject> object,
2316 Handle<Name> name); 2310 Handle<Name> name);
2317 2311
2318 bool ReferencesObjectFromElements(FixedArray* elements, 2312 bool ReferencesObjectFromElements(FixedArray* elements,
2319 ElementsKind kind, 2313 ElementsKind kind,
2320 Object* object); 2314 Object* object);
2321 2315
2322 // Returns true if most of the elements backing storage is used.
2323 bool HasDenseElements();
2324
2325 // Gets the current elements capacity and the number of used elements.
2326 void GetElementsCapacityAndUsage(int* capacity, int* used);
2327
2328 static bool CanSetCallback(Handle<JSObject> object, Handle<Name> name); 2316 static bool CanSetCallback(Handle<JSObject> object, Handle<Name> name);
2329 static void SetElementCallback(Handle<JSObject> object, 2317 static void SetElementCallback(Handle<JSObject> object,
2330 uint32_t index, 2318 uint32_t index,
2331 Handle<Object> structure, 2319 Handle<Object> structure,
2332 PropertyAttributes attributes); 2320 PropertyAttributes attributes);
2333 static void SetPropertyCallback(Handle<JSObject> object, 2321 static void SetPropertyCallback(Handle<JSObject> object,
2334 Handle<Name> name, 2322 Handle<Name> name,
2335 Handle<Object> structure, 2323 Handle<Object> structure,
2336 PropertyAttributes attributes); 2324 PropertyAttributes attributes);
2337 static void DefineElementAccessor(Handle<JSObject> object, 2325 static void DefineElementAccessor(Handle<JSObject> object,
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10806 } else { 10794 } else {
10807 value &= ~(1 << bit_position); 10795 value &= ~(1 << bit_position);
10808 } 10796 }
10809 return value; 10797 return value;
10810 } 10798 }
10811 }; 10799 };
10812 10800
10813 } } // namespace v8::internal 10801 } } // namespace v8::internal
10814 10802
10815 #endif // V8_OBJECTS_H_ 10803 #endif // V8_OBJECTS_H_
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