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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/compiler.h" | 5 #include "src/compiler.h" |
6 #include "src/compiler/all-nodes.h" | 6 #include "src/compiler/all-nodes.h" |
7 #include "src/compiler/common-operator.h" | 7 #include "src/compiler/common-operator.h" |
8 #include "src/compiler/control-reducer.h" | 8 #include "src/compiler/common-operator-reducer.h" |
| 9 #include "src/compiler/dead-code-elimination.h" |
9 #include "src/compiler/frame.h" | 10 #include "src/compiler/frame.h" |
10 #include "src/compiler/graph.h" | 11 #include "src/compiler/graph.h" |
| 12 #include "src/compiler/graph-reducer.h" |
11 #include "src/compiler/graph-trimmer.h" | 13 #include "src/compiler/graph-trimmer.h" |
12 #include "src/compiler/graph-visualizer.h" | 14 #include "src/compiler/graph-visualizer.h" |
13 #include "src/compiler/js-graph.h" | 15 #include "src/compiler/js-graph.h" |
14 #include "src/compiler/loop-analysis.h" | 16 #include "src/compiler/loop-analysis.h" |
15 #include "src/compiler/node.h" | 17 #include "src/compiler/node.h" |
16 #include "src/compiler/node-marker.h" | 18 #include "src/compiler/node-marker.h" |
17 #include "src/compiler/osr.h" | 19 #include "src/compiler/osr.h" |
18 #include "src/scopes.h" | 20 #include "src/scopes.h" |
19 | 21 |
20 namespace v8 { | 22 namespace v8 { |
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310 } | 312 } |
311 | 313 |
312 CHECK(osr_loop); // Should have found the OSR loop. | 314 CHECK(osr_loop); // Should have found the OSR loop. |
313 | 315 |
314 // Transfer the types from loop phis to the OSR values which flow into them. | 316 // Transfer the types from loop phis to the OSR values which flow into them. |
315 TransferOsrValueTypesFromLoopPhis(graph->zone(), osr_loop_entry, osr_loop); | 317 TransferOsrValueTypesFromLoopPhis(graph->zone(), osr_loop_entry, osr_loop); |
316 | 318 |
317 // Analyze the graph to determine how deeply nested the OSR loop is. | 319 // Analyze the graph to determine how deeply nested the OSR loop is. |
318 LoopTree* loop_tree = LoopFinder::BuildLoopTree(graph, tmp_zone); | 320 LoopTree* loop_tree = LoopFinder::BuildLoopTree(graph, tmp_zone); |
319 | 321 |
320 Node* dead = jsgraph->DeadControl(); | 322 Node* dead = jsgraph->Dead(); |
321 LoopTree::Loop* loop = loop_tree->ContainingLoop(osr_loop); | 323 LoopTree::Loop* loop = loop_tree->ContainingLoop(osr_loop); |
322 if (loop->depth() > 0) { | 324 if (loop->depth() > 0) { |
323 PeelOuterLoopsForOsr(graph, common, tmp_zone, dead, loop_tree, loop, | 325 PeelOuterLoopsForOsr(graph, common, tmp_zone, dead, loop_tree, loop, |
324 osr_normal_entry, osr_loop_entry); | 326 osr_normal_entry, osr_loop_entry); |
325 } | 327 } |
326 | 328 |
327 // Replace the normal entry with {Dead} and the loop entry with {Start} | 329 // Replace the normal entry with {Dead} and the loop entry with {Start} |
328 // and run the control reducer to clean up the graph. | 330 // and run the control reducer to clean up the graph. |
329 osr_normal_entry->ReplaceUses(dead); | 331 osr_normal_entry->ReplaceUses(dead); |
330 osr_normal_entry->Kill(); | 332 osr_normal_entry->Kill(); |
331 osr_loop_entry->ReplaceUses(graph->start()); | 333 osr_loop_entry->ReplaceUses(graph->start()); |
332 osr_loop_entry->Kill(); | 334 osr_loop_entry->Kill(); |
333 | 335 |
334 // Normally the control reducer removes loops whose first input is dead, | 336 // Remove the first input to the {osr_loop}. |
335 // but we need to avoid that because the osr_loop is reachable through | 337 int const live_input_count = osr_loop->InputCount() - 1; |
336 // the second input, so reduce it and its phis manually. | 338 CHECK_NE(0, live_input_count); |
337 osr_loop->ReplaceInput(0, dead); | 339 for (Node* const use : osr_loop->uses()) { |
338 Node* node = ControlReducer::ReduceMerge(jsgraph, osr_loop); | 340 if (NodeProperties::IsPhi(use)) { |
339 if (node != osr_loop) osr_loop->ReplaceUses(node); | 341 use->set_op(common->ResizeMergeOrPhi(use->op(), live_input_count)); |
| 342 use->RemoveInput(0); |
| 343 } |
| 344 } |
| 345 osr_loop->set_op(common->ResizeMergeOrPhi(osr_loop->op(), live_input_count)); |
| 346 osr_loop->RemoveInput(0); |
340 | 347 |
341 // Run control reduction and graph trimming. | 348 // Run control reduction and graph trimming. |
342 ControlReducer::ReduceGraph(tmp_zone, jsgraph); | 349 // TODO(bmeurer): The OSR deconstruction could be a regular reducer and play |
343 GraphTrimmer trimmer(tmp_zone, jsgraph->graph()); | 350 // nice together with the rest, instead of having this custom stuff here. |
| 351 GraphReducer graph_reducer(tmp_zone, graph); |
| 352 DeadCodeElimination dce(&graph_reducer, graph, common); |
| 353 CommonOperatorReducer cor(&graph_reducer, graph, common, jsgraph->machine()); |
| 354 graph_reducer.AddReducer(&dce); |
| 355 graph_reducer.AddReducer(&cor); |
| 356 graph_reducer.ReduceGraph(); |
| 357 GraphTrimmer trimmer(tmp_zone, graph); |
344 NodeVector roots(tmp_zone); | 358 NodeVector roots(tmp_zone); |
345 jsgraph->GetCachedNodes(&roots); | 359 jsgraph->GetCachedNodes(&roots); |
346 trimmer.TrimGraph(roots.begin(), roots.end()); | 360 trimmer.TrimGraph(roots.begin(), roots.end()); |
347 } | 361 } |
348 | 362 |
349 | 363 |
350 void OsrHelper::SetupFrame(Frame* frame) { | 364 void OsrHelper::SetupFrame(Frame* frame) { |
351 // The optimized frame will subsume the unoptimized frame. Do so by reserving | 365 // The optimized frame will subsume the unoptimized frame. Do so by reserving |
352 // the first spill slots. | 366 // the first spill slots. |
353 frame->ReserveSpillSlots(UnoptimizedFrameSlots()); | 367 frame->ReserveSpillSlots(UnoptimizedFrameSlots()); |
354 // The frame needs to be adjusted by the number of unoptimized frame slots. | 368 // The frame needs to be adjusted by the number of unoptimized frame slots. |
355 frame->SetOsrStackSlotCount(static_cast<int>(UnoptimizedFrameSlots())); | 369 frame->SetOsrStackSlotCount(static_cast<int>(UnoptimizedFrameSlots())); |
356 } | 370 } |
357 | 371 |
358 } // namespace compiler | 372 } // namespace compiler |
359 } // namespace internal | 373 } // namespace internal |
360 } // namespace v8 | 374 } // namespace v8 |
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